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Now, I am no mod maker and I just have a few ideas pop-up in my head, but some of these ideas are not mods I have seen. So here are a few mod ideas:

1. A mod that adds better reentry/aerodynamic visuals, because the stock ones are very boring and bland, so a mod that makes it look nice like something like waterfall where it has a wavy/blurry effect at the bottom and doesn't look like a bunch of little tiles would be really nice to have: https://imgur.com/a/JJegC3s

2. A mod that makes terrain on some bodies have terrain like caves, this would be a cool mod so you can explore different caves on planets like duna, I think it would be very fun and interesting, and also like in ksp2 making mountain ranges have folds from space would look cool: https://imgur.com/a/DeJPG1g

3. A mod to add better shores, like making the water more brighter when near land, also in ksp2. Some planet packs do this but I haven't seen a mod for this for the stock planets for scatterer.

4. Another reentry mod would be like a mod that makes procedural burn marks on spacecraft for when re-entering from space, and maybe also like making the parts that weren't directly burned or burned lightly look "baked"/slightly yellowed.

It would be awesome to see mods like these, and I am already really Grateful for all the other mods this community has created.

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There seems to be at least some progress towards a reentry FX mod.

Caves are simply not possible in the game's PQS terrain system.

I don't know how possible it is to change part textures dynamically based on what conditions the part has been exposed to — I've never seen any mod do texture changes more than swapping between part skins or having lights change with resource levels or the like. Custom color controls for every single part that track their heating levels would be a very, very tall order.

Edited by arbsoup
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