wolpie Posted 4 hours ago Share Posted 4 hours ago So I wanted to recreate the Juno: New Origins solar system ingame ( for fun ) and for some reason KSP crashed when I tried opening. here's scrip @Kopernicus:AFTER[Kopernicus] { Body { name = Juno cacheFile = Juno New Origins/Cache/Juno.bin barycenter = false identifier = Juno New Origins/Juno randomMainMenuBody = true contractWeight = 15 HazardousBody { Instance { ambientTemp = 270 biomeName = Star sumTemp = true HeatMap = MyMod/PluginData/MyPlanet/heatmap.dds AltitudeCurve { key = 0 1 key = 20000 0.9 key = 40000 0.75 key = 75000 0.5 key = 100000 0.35 key = 150000 0.1 key = 200000 0 } LatitudeCurve { key = -75 0.1 key = -30 0.7 key = 0 1 key = 30 0.7 key = 75 0.1 } LongitudeCurve { key = -160 1 key = -125 0.2 key = -75 0.8 key = -35 0.3 key = 0 1 key = 35 0.5 key = 75 0.9 key = 125 0.1 key = 165 0.6 } } } Debug { exportMesh = true update = true showSOI = false } Template { name = Sun removeAtmosphere = false removeAllPQSMods = true removeOcean = true } Properties { description = No one knows how it ended up here. Only thing we know that there are the enemies of Kerbalkind. radius = 500000 geeASL = 1.2 rotates = true rotationPeriod = 18600 initialRotation = 12 tidallyLocked = false isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 40000 75000 150000 300000 400000 sphereOfInfluence = 52500000 maxZoom = 100000 ScienceValues { } biomeMap = Juno New Origins/JNOTextures/PluginData/Juno.dds Biomes { Biome { name = Star value = 1.25 color = 0.5, 0.2, 0.1, 1.0 } } } Orbit { referenceBody = Sun color = 0.7,0.7,0.7,1 inclination = 173 eccentricity = 0.12 semiMajorAxis = 19620000000000 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 2.01 epoch = 0 } ScaledVersion { type = Star fadeStart = 00000 fadeEnd = 00000 Light { sunlightColor = 1.0,0.384,0.345,1.0 sunlightIntensity = 0.9 sunlightShadowStrength = 0.75 scaledSunlightColor = 1.0,0.384,0.345,1.0 scaledSunlightIntensity = 0.9 IVASunColor = 1.0,0.384,0.345,1.0 IVASunIntensity = 0.9 ambientLightColor = 0.6,0.06,0.06,1.0 sunLensFlareColor = 1.0,0.352,0.301,1.0 givesOffLight = true sunAU = 13599840256 luminosity = 1360 insolation = 0.15 brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 // 1/0 - At furthest or unreal distance. key = 5.084181 3.997075 -0.001802375 -0.001802375 // 1/5 AU key = 38.56295 1.82142 0.0001713 0.0001713 // 1/38 AU - At an extremely close distance. } IntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } ScaledIntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } IVAIntensityCurve { key = 0 0.8099999 0 0 key = 1 0.8099999 0 0 } } Material { noiseMap = BUILTIN/sunnoisenew emitColor0 = 0.245, 0.825, 0.675, 1 emitColor1 = 0.36275, 0.75, 0.47365, 1 sunspotTex = BUILTIN/sunsurfacenew sunspotPower = 0.75 sunspotColor = 0.2875, 0.315, 0.0565, 1 rimColor = 0.2875, 0.9085, 0.75, 1 rimPower = 0.7925 rimBlend = 2.25 } Coronas { Corona { rotation = 0 speed = -1 updateInterval = 5 scaleLimitX = 0 scaleLimitY = 0 scaleSpeed = 0 Material { texture = BUILTIN/suncoronanew inverseFade = 1 } } } } PQS { // PQS Detail Settings minLevel = 2 maxLevel = 10 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 // Surface physics material PhysicsMaterial { bounceCombine = Multiply frictionCombine = Maximum bounciness = 0 staticFriction = 0.9 dynamicFriction = 0.9 } //PQS fades, should roughly line up with ScaledSpace fades fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 160000 mapMaxHeight = 8000 materialType = AtmosphericOptimized Material { ... } Mods { ... } } Quote Link to comment Share on other sites More sharing options...
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