wolpie Posted October 12 Share Posted October 12 So I wanted to recreate the Juno: New Origins solar system ingame ( for fun ) and for some reason KSP crashed when I tried opening. here's scrip @Kopernicus:AFTER[Kopernicus] { Body { name = Juno cacheFile = Juno New Origins/Cache/Juno.bin barycenter = false identifier = Juno New Origins/Juno randomMainMenuBody = true contractWeight = 15 HazardousBody { Instance { ambientTemp = 270 biomeName = Star sumTemp = true HeatMap = MyMod/PluginData/MyPlanet/heatmap.dds AltitudeCurve { key = 0 1 key = 20000 0.9 key = 40000 0.75 key = 75000 0.5 key = 100000 0.35 key = 150000 0.1 key = 200000 0 } LatitudeCurve { key = -75 0.1 key = -30 0.7 key = 0 1 key = 30 0.7 key = 75 0.1 } LongitudeCurve { key = -160 1 key = -125 0.2 key = -75 0.8 key = -35 0.3 key = 0 1 key = 35 0.5 key = 75 0.9 key = 125 0.1 key = 165 0.6 } } } Debug { exportMesh = true update = true showSOI = false } Template { name = Sun removeAtmosphere = false removeAllPQSMods = true removeOcean = true } Properties { description = No one knows how it ended up here. Only thing we know that there are the enemies of Kerbalkind. radius = 500000 geeASL = 1.2 rotates = true rotationPeriod = 18600 initialRotation = 12 tidallyLocked = false isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 40000 75000 150000 300000 400000 sphereOfInfluence = 52500000 maxZoom = 100000 ScienceValues { } biomeMap = Juno New Origins/JNOTextures/PluginData/Juno.dds Biomes { Biome { name = Star value = 1.25 color = 0.5, 0.2, 0.1, 1.0 } } } Orbit { referenceBody = Sun color = 0.7,0.7,0.7,1 inclination = 173 eccentricity = 0.12 semiMajorAxis = 19620000000000 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 2.01 epoch = 0 } ScaledVersion { type = Star fadeStart = 00000 fadeEnd = 00000 Light { sunlightColor = 1.0,0.384,0.345,1.0 sunlightIntensity = 0.9 sunlightShadowStrength = 0.75 scaledSunlightColor = 1.0,0.384,0.345,1.0 scaledSunlightIntensity = 0.9 IVASunColor = 1.0,0.384,0.345,1.0 IVASunIntensity = 0.9 ambientLightColor = 0.6,0.06,0.06,1.0 sunLensFlareColor = 1.0,0.352,0.301,1.0 givesOffLight = true sunAU = 13599840256 luminosity = 1360 insolation = 0.15 brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 // 1/0 - At furthest or unreal distance. key = 5.084181 3.997075 -0.001802375 -0.001802375 // 1/5 AU key = 38.56295 1.82142 0.0001713 0.0001713 // 1/38 AU - At an extremely close distance. } IntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } ScaledIntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } IVAIntensityCurve { key = 0 0.8099999 0 0 key = 1 0.8099999 0 0 } } Material { noiseMap = BUILTIN/sunnoisenew emitColor0 = 0.245, 0.825, 0.675, 1 emitColor1 = 0.36275, 0.75, 0.47365, 1 sunspotTex = BUILTIN/sunsurfacenew sunspotPower = 0.75 sunspotColor = 0.2875, 0.315, 0.0565, 1 rimColor = 0.2875, 0.9085, 0.75, 1 rimPower = 0.7925 rimBlend = 2.25 } Coronas { Corona { rotation = 0 speed = -1 updateInterval = 5 scaleLimitX = 0 scaleLimitY = 0 scaleSpeed = 0 Material { texture = BUILTIN/suncoronanew inverseFade = 1 } } } } PQS { // PQS Detail Settings minLevel = 2 maxLevel = 10 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 // Surface physics material PhysicsMaterial { bounceCombine = Multiply frictionCombine = Maximum bounciness = 0 staticFriction = 0.9 dynamicFriction = 0.9 } //PQS fades, should roughly line up with ScaledSpace fades fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 160000 mapMaxHeight = 8000 materialType = AtmosphericOptimized Material { ... } Mods { ... } } Quote Link to comment Share on other sites More sharing options...
wolpie Posted October 13 Author Share Posted October 13 okay so it seems like it appeared but now kopernicus and eve isn't working for some reason, it says i can't load the older systems due to "corruption" Quote Link to comment Share on other sites More sharing options...
wolpie Posted October 15 Author Share Posted October 15 i've been waiting for sometime and still no help? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 15 Share Posted October 15 48 minutes ago, wolpie said: i've been waiting for sometime and still no help? That's probably because no one who's seen this post knows the cause. Maybe share some logs? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 15 Share Posted October 15 WAIT! I think I found something, @wolpie. Thing #1 On 10/12/2024 at 2:53 AM, wolpie said: HazardousBody { Instance { ambientTemp = 270 biomeName = Star sumTemp = true HeatMap = MyMod/PluginData/MyPlanet/heatmap.dds AltitudeCurve { SNIP } LatitudeCurve { SNIP } LongitudeCurve { SNIP } } } You don’t need this, stars all ready emit heat. Thing #2 On 10/12/2024 at 2:53 AM, wolpie said: removeAtmosphere = false removeAllPQSMods = true removeOcean = true If you don’t need to remove the whole atmosphere, maybe don’t put the node thing there? That’s more of a nitpick though. However, this is not a nitpick… Something to remember is, the Sun and Jool do NOT have PQS or oceans. So that isn’t needed. This also means, delete the entire PQS node. Thing #3 On 10/12/2024 at 2:53 AM, wolpie said: fadeStart = 00000 fadeEnd = 00000 Just set this to 0. I think there might be something else wrong, but I need to go checkup on how stars work. Quote Link to comment Share on other sites More sharing options...
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