mrmoo Posted 9 hours ago Share Posted 9 hours ago HOW HARD IS IT TO MAKE A GOOD KSP MOD AND ANY TIPS? I know it is ambitious but I would like to make my own outerplanets mod for the Kerbol System. So, one new gas planet with seven moons (I said ambitious), a pluto like dwarf planet way out, an asteroid belt between Jool and Duna, something else beyond the second gas planet and a dwarf planet really close to the sun, within like 10 billion metres of kerbol (dunno really). how hard is it to create a planet pack as such, with moons and all that (not using n body physics btw, just on rails). If so, any tips? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 8 hours ago Share Posted 8 hours ago (edited) Is it just me or.... does this sound really familiar? Sarkin-GP2 Asteroid belt? Dres Belt. Gas giant? Lots of moons? (5, and Tyrant has 2 so 7 in total) Pluto like? Plad and Chau. Close planet? Rage in Close Encounters. Something beyond? Elross, the eighth planet, and Dakota. But hey, if it still doesn't sound right, I'm happy to help. 1 hour ago, mrmoo said: HOW HARD IS IT TO MAKE A GOOD KSP MOD AND ANY TIPS? I know it is ambitious but I would like to make my own outerplanets mod for the Kerbol System. So, one new gas planet with seven moons (I said ambitious), a pluto like dwarf planet way out, an asteroid belt between Jool and Duna, something else beyond the second gas planet and a dwarf planet really close to the sun, within like 10 billion metres of kerbol (dunno really). how hard is it to create a planet pack as such, with moons and all that (not using n body physics btw, just on rails). If so, any tips? Personally, something I'd like to mention is make it look really good in stock, mods like Silan are great with EVE, but are lacking in stock. The second hardest part is make the gas giant texture.(For me) The hard part is the config the first time. Because, sometimes, really odd side effects occur, even if you follow every thing perfectly. Example Edited 8 hours ago by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 8 hours ago Share Posted 8 hours ago 11 minutes ago, Mr. Kerbin said: does this sound really familiar Your right, this does sound really familiar, I just can't remember where I found it. 1 hour ago, mrmoo said: If so, any tips Do quality over quantity, unless you're making an interstellar mod, which I am 1 hour ago, mrmoo said: If so, any tips if you're new to modding I would highly recommend @Sushut's YouTube tutorials 18 minutes ago, Mr. Kerbin said: Because, sometimes, really odd side effects occur, even if you follow every thing perfectly Another example, in my planet pack, there was a weird thing with a lot of gas planets where the light is weird, the problem was that I forgot to do the normal map with any resolution, the problem will get fixed in the next update though Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 7 hours ago Share Posted 7 hours ago 13 minutes ago, Kevin_kerman said: Do quality over quantity, unless you're making an interstellar mod, which I am wut 13 minutes ago, Kevin_kerman said: Another example, in my planet pack, there was a weird thing with a lot of gas planets where the light is weird, the problem was that I forgot to do the normal map with any resolution, the problem will get fixed in the next update though no that was because you didn't implement that sun-bugfix thing from sushut's tutorial 14 minutes ago, Kevin_kerman said: Your right, this does sound really familiar, I just can't remember where I found it. maybe you're thinking about Kerbol Origins? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 7 hours ago Share Posted 7 hours ago Just now, Mr. Kerbin said: no that was because you didn't implement that sun-bugfix thing from sushut's tutorial that to, I had Kcalbeloh installed so I had that sunfix, it was still a problem there 1 minute ago, Mr. Kerbin said: 16 minutes ago, Kevin_kerman said: Do quality over quantity, unless you're making an interstellar mod, which I am wut the textures are a pretty important aspect of a planet and I really didn't give a lot of thought into them, I am redoing them, there not the best textures though. 3 minutes ago, Mr. Kerbin said: no that was because you didn't implement that sun-bugfix thing from sushut's tutorial that will be fixed to Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 2 hours ago Share Posted 2 hours ago 6 hours ago, mrmoo said: If so, any tips? There is a great thread on the forums that has many texturing techniques, I believe it is called something along the lines of 'The Kopernicus planet texturing repository.' I'll find the link. There is also a page that contains the basics of how to work Kopernicus: Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 2 hours ago Share Posted 2 hours ago Quote Link to comment Share on other sites More sharing options...
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