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[KSP 1.8.1] Mars Space Program v0.02


Daanielmun

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This is a modification of Real Solar System for KSP 1.8.1, swaping Earth and Mars making the launch site on Mars. Currently there's 8 launch sites: Valles Marineris, Aurorae Chaos, Chryse Planitia, Olympus Mons, Hellas Basin and Utopia Basin, Korolev Crater and Argyre Planitia. Contract system of RP-0 is all changed to deal with this modification. As you start, sounding rocket contracts give you more money to accelerate the progress to go to orbit and X-Plane contracts are all removed because winged crafts don't work on Mars.

Lunar exploration contracts are now separeted in Phobos and Deimos exploration contracts, crewed exploration contracts are now separeted in three categories: Human Exploration of Inner Solar System (this includes exploration of Mercury, Earth, and Venus), Human Exploration of Outer Solar System (this includes exploration of Jupiter and it's moons, exploration of Saturn and Titan) and Human Exploration of Asteroids (this includes exploration of Ceres, Vesta and asteroids).

This is for people that are seeking new things to do in the game, launching from Mars is relatively easy, but landing back on it is a bit trickyer and in a lot of cases requires more then just parachutes.

Note that i'm doing this solo and basicaly just for fun, so maybe there's a few things wrong in the mod pack that i didn't noticed yet.

Installation is pretty easy, instructions are in the note in the zip file. Instructions for updating are on the same note too.

 

Screenshots:

https://imgur.com/WznDKMY

https://imgur.com/4NTuhsE

https://imgur.com/JG6hvQO

 

Download:

https://spacedock.info/mod/3779/Mars Space Program

https://www.curseforge.com/kerbal/ksp-mods/mars-space-program

 

Chanelog:

v0.01

Mod Launched

v0.02

Two new launch sites, more contracts, mainly human explorations of outer moons, and some tweked texts.
Human exploration contracts are now divided in Human Exploration of Inner Solar System, Human Exploration of Outer Solar System and Human Exploration of Asteroids

v0.03

Fixed Earth and Mars configs that had their names swaped (this config fix is save game breaking, so, unfortunately with this update, i recommend you to begin a new save game), fixed all Earth contracts because of the Earth and Mars config fix. Fixed "Io Landing Crew" contract not loading, tweaked Jupiter and Saturn crewed contracts. Changed a lot of requirements on some space station contracts, crew exploration contracts, rover and uncrewed landings to try and make the progress more linear towards the outer solar system. Changed the order of all contract groups and added hopper contracts to small moons and asteroids (because wheels don't work well on a moon with weak gravity, just hop on the surface to get to places, just make sure you have enough delta-V to complete the mission).

For updates, just replace the Real Solar System files with the new ones, delete the contracts folder in RP-0 and replace with the new one. (you need to delete the old one to avoid duplicate contracts)

 

Edited by Daanielmun
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On 12/17/2024 at 6:07 PM, Kevin_kerman said:

I don't play RSS, but this looks really cool, I hope to see more soon!

I've been playing RSS with Realism Overhaul for a long time now and wanted some challenge, so i decided on my own to see what i could do to the files of the mods. With the method i used to change Earth with Mars, i could even swap Earth with a moon of Jupiter lol

RSS is fun, is a step up from the base game, you have to relearn a lot of things

Edited by Daanielmun
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3 hours ago, Daanielmun said:

I've been playing RSS with Realism Overhaul for a long time now and wanted some challenge, so i decided on my own to see what i could do to the files of the mods. With the method i used to change Earth with Mars, i could even swap Earth with a moon of Jupiter lol

RSS is fun, is a step up from the base game, you have to relearn a lot of things

i already have some interstellar mods

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