Lach_01298 Posted December 21, 2024 Share Posted December 21, 2024 With the demise of KSP2 the dream of large ground bases has crumbled. I was wondering what could mods do to allow the construction of large bases? Initially I thought is it possible to land a vessel on a planet then just disable all the physics on the vessel except the collision mesh essentially turning it into a static object? I would think this would both increase the performance and remove the kraken allowing for bigger bases that don't explode. I don't know much about the internal code of KSP and what are the limits of modding is or how easy it would be to implement. I assume it is probably hard/ not feasible because surely if it was simply a Boolean flag "physics enabled" on each part some modder would have done it by now, but I don't know. So that is why I'm asking if anyone with modding knowledge could this be done? If not why not? Are the dreams of large colonies/ bases (without the kraken and decent performance) gone with KSP2 or is there a way mods can bring a little bit of life to that dream? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 22, 2024 Share Posted December 22, 2024 theres MKS (modular colonization system) that when paired with Kerbal attachment system has ground tethers that completely stop the base from moving Quote Link to comment Share on other sites More sharing options...
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