GIROLD.co Posted Friday at 04:23 PM Share Posted Friday at 04:23 PM idk i need help Quote Link to comment Share on other sites More sharing options...
Anth Posted Friday at 10:20 PM Share Posted Friday at 10:20 PM Before looking for mods I recommend the following: Keep your part counts low if possible. If you don't need a craft, deorbit or destroy it. Don't have anything crossing over into another planet/moon's orbit line Potential encounters cause a big performance hit. Quote Link to comment Share on other sites More sharing options...
GIROLD.co Posted Friday at 11:06 PM Author Share Posted Friday at 11:06 PM 45 minutes ago, Anth said: Before looking for mods I recommend the following: Keep your part counts low if possible. If you don't need a craft, deorbit or destroy it. Don't have anything crossing over into another planet/moon's orbit line Potential encounters cause a big performance hit. i will see wat i can do for the ships i macke Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted Saturday at 06:47 PM Share Posted Saturday at 06:47 PM TurboMode. It does a few optimizations to the CPU if that's your bottleneck. Had a +3 fps boost and it's still being developed. Either way, you can lower the graphics quality if your GPU is bottlenecking your CPU. https://github.com/foonix/Ksp2TurboMode/releases Quote Link to comment Share on other sites More sharing options...
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