Franchon Posted Saturday at 06:21 PM Share Posted Saturday at 06:21 PM (edited) Hello fellow kerbalist, One of the big things lacking from KSP is the ability to build directly orbital stuff (of course we can teleport stations in orbit but the kraken does not like it when some are spawn at 1g), i'm wondering if there is a possibility to do a mod giving this ability ? I'm sure a lot of people already discusses about this subject, but I didn't manage to find any discussion on it. I am novice in programmation and only did few part mods for KSP, but if I understood the game's logic, one way of doing this may be: -> Create a part that can be clamped to an asteroid, a planet, etc. -> When it's done, it will create a small body (physical body with a 0g gravity field and no sphere of influence) with the exact same orbit parameters (using Kopernicus I guess) -> On this new physical reference, it should be possible to add a spawn point for ships (using Kerbal Konstruct I guess) As a bonus, we may limit the mass launchable depending on the asteroid size... The few question that I have for the fellow modders are: -> Is it possible to create a spawn point outside of a body reference ? For example on a satellite part ? -> Is it possible to create a body in place of a satellite ? -> If a new body is created within a game session, will it appear immediately, or do we need to load the game again ? -> Can we do a body with a specific mesh, or will it be a sphere with a heightmap ? I can try to work on this, but I will need some tips and tutorials, as I only worked on basic python code. Thank you in advance for your ideas ! Edited Saturday at 06:29 PM by Franchon Update title for more clarity Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Saturday at 07:52 PM Share Posted Saturday at 07:52 PM 1 hour ago, Franchon said: When it's done, it will create a small body (physical body with a 0g gravity field and no sphere of influence) with the exact same orbit parameters (using Kopernicus I guess) IDK if a planet with 0 gees is possible, you could do a planet with like 0.00000001 gees though Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Saturday at 08:25 PM Share Posted Saturday at 08:25 PM 1 hour ago, Franchon said: -> Is it possible to create a spawn point outside of a body reference ? For example on a satellite part ? -> Is it possible to create a body in place of a satellite ? -> If a new body is created within a game session, will it appear immediately, or do we need to load the game again ? -> Can we do a body with a specific mesh, or will it be a sphere with a heightmap ? - Not sure, not my department (says Wherner von Braun ) - Probably. You’ll need to delete the satellite as for no clipping parts and there fore explosions. - You’ll need to reload the game. - You can, but the final map must be a flat .dds or png map. Quote Link to comment Share on other sites More sharing options...
Franchon Posted Saturday at 09:27 PM Author Share Posted Saturday at 09:27 PM Ok, thank you for these replies. It's a shame for the reload, do you think it can load new bodies with the internal reload tool (Alt+F12) ? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Saturday at 10:44 PM Share Posted Saturday at 10:44 PM 1 hour ago, Franchon said: Ok, thank you for these replies. It's a shame for the reload, do you think it can load new bodies with the internal reload tool (Alt+F12) ? Hmm. I don’t know, but probably not. Quote Link to comment Share on other sites More sharing options...
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