Jump to content

Orbital construction mod discussion


Franchon

Recommended Posts

Hello fellow kerbalist,

 

One of the big things lacking from KSP is the ability to build directly orbital stuff (of course we can teleport stations in orbit but the kraken does not like it when some are spawn at 1g), i'm wondering if there is a possibility to do a mod giving this ability ? I'm sure a lot of people already discusses about this subject, but I didn't manage to find any discussion on it.

I am novice in programmation and only did few part mods for KSP, but if I understood the game's logic, one way of doing this may be:

-> Create a part that can be clamped to an asteroid, a planet, etc.

-> When it's done, it will create a small body (physical body with a 0g gravity field and no sphere of influence) with the exact same orbit parameters (using Kopernicus I guess)

-> On this new physical reference, it should be possible to add a spawn point for ships (using Kerbal Konstruct I guess)

As a bonus, we may limit the mass launchable depending on the asteroid size...

 

The few question that I have for the fellow modders are:

-> Is it possible to create a spawn point outside of a body reference ? For example on a satellite part ?

-> Is it possible to create a body in place of a satellite ?

-> If a new body is created within a game session, will it appear immediately, or do we need to load the game again ?

-> Can we do a body with a specific mesh, or will it be a sphere with a heightmap ?

 

I can try to work on this, but I will need some tips and tutorials, as I only worked on basic python code.

Thank you in advance for your ideas !

Edited by Franchon
Update title for more clarity
Link to comment
Share on other sites

1 hour ago, Franchon said:

When it's done, it will create a small body (physical body with a 0g gravity field and no sphere of influence) with the exact same orbit parameters (using Kopernicus I guess)

 

IDK if a planet with 0 gees is possible, you could do a planet with like 0.00000001 gees though

Link to comment
Share on other sites

1 hour ago, Franchon said:

-> Is it possible to create a spawn point outside of a body reference ? For example on a satellite part ?

-> Is it possible to create a body in place of a satellite ?

-> If a new body is created within a game session, will it appear immediately, or do we need to load the game again ?

-> Can we do a body with a specific mesh, or will it be a sphere with a heightmap ?

 

- Not sure, not my department (says Wherner von Braun )

- Probably.  You’ll need to delete the satellite as for no clipping parts and there fore explosions.

- You’ll need to reload the game.

- You can, but the final map must be a flat .dds or png map.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...