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How can I make DarkMultiPlayer use an already existing save file for the server I am running?


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So I've made a DMP server and have played on it for a while, but then played with it offline and not with the server active. Upon starting it up, it reloaded the older version of the save that had last been used when I played multiplayer. In the game's saves there's no separate game save it just changes the persistent.sfs file within the same world. I've tried everything I can think of from deleting the server (in turn deleting the save data in the world but don't worry I kept a copy of everything) to trying to put all of the old data back into a new world file and essentially have a duplicate. Each time I boot the server it rewrites all of my changes back to what it wants and I would love for it to not do that. Any help would be tremendously appreciated. 

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