beubet_ Posted Wednesday at 11:56 AM Share Posted Wednesday at 11:56 AM I have installed the planet packs OPM, Other World, Strange New World, kcalbeloh, and Quackpack in my KSP 1.12.3. Not long ago, when landing on Cind in Quackpack, I found that my rover’s wheels would sink into the ground. Compared to wheels that are working normally, my wheels sank several inches into the ground (the installation of the wheels is correct, I didn’t make the mistake of rotating the wheels), which caused the wheels to lose all traction (the traction of the wheels is set to 10). Pressing forward only made the wheels spin. I had to stop exploring on Cind due to the high temperatures. I thought it was a problem with Quackpack, but recently during my Jool system mission, I found that a similar phenomenon occurs on Laythe (it seems to be more severe when the probe is close to the lander), and on Vall, this phenomenon is almost everywhere (it temporarily returns to normal when switching from the tracking station to a small flat area where the probe is located, but the problem reappears after driving a certain distance, and if I save with the probe parked on a slope, this method is completely ineffective). I can’t drive my probe normally. I used cheats to test my probe on Slate in the OPM’s Sarnus system, and this phenomenon still exists. Supplement: 1.In the save file I use to test new ships (sandbox), this problem is less severe on each planet, but it seems to still occur on steep slopes. 2.I have used a considerable number of wheels from both the stock game and mods, including probe wheels, aircraft landing gear, and rocket landing legs. They all have this problem, losing traction, causing the lander to slide or even tip over along the slope. 3.This phenomenon is resolved when I adjust the terrain detail from high to default (uncertain, only tested in a small area on Vall). 4.By the way, I remember encountering this issue a long time ago in the game when I was using KSP 1.9.1, with only EVE, MechJeb, and Parallax2 installed, and a similar phenomenon occurred when landing on Eeloo. Please excuse me for using GPT for translation, some terms may not be accurate. images and mod list here Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted Wednesday at 07:00 PM Share Posted Wednesday at 07:00 PM 7 hours ago, beubet_ said: I have installed the planet packs OPM, Other World, Strange New World, kcalbeloh, and Quackpack in my KSP 1.12.3. Not long ago, when landing on Cind in Quackpack, I found that my rover’s wheels would sink into the ground. Compared to wheels that are working normally, my wheels sank several inches into the ground (the installation of the wheels is correct, I didn’t make the mistake of rotating the wheels), which caused the wheels to lose all traction (the traction of the wheels is set to 10). Pressing forward only made the wheels spin. I had to stop exploring on Cind due to the high temperatures. I thought it was a problem with Quackpack, but recently during my Jool system mission, I found that a similar phenomenon occurs on Laythe (it seems to be more severe when the probe is close to the lander), and on Vall, this phenomenon is almost everywhere (it temporarily returns to normal when switching from the tracking station to a small flat area where the probe is located, but the problem reappears after driving a certain distance, and if I save with the probe parked on a slope, this method is completely ineffective). I can’t drive my probe normally. I used cheats to test my probe on Slate in the OPM’s Sarnus system, and this phenomenon still exists. Supplement: 1.In the save file I use to test new ships (sandbox), this problem is less severe on each planet, but it seems to still occur on steep slopes. 2.I have used a considerable number of wheels from both the stock game and mods, including probe wheels, aircraft landing gear, and rocket landing legs. They all have this problem, losing traction, causing the lander to slide or even tip over along the slope. 3.This phenomenon is resolved when I adjust the terrain detail from high to default (uncertain, only tested in a small area on Vall). 4.By the way, I remember encountering this issue a long time ago in the game when I was using KSP 1.9.1, with only EVE, MechJeb, and Parallax2 installed, and a similar phenomenon occurred when landing on Eeloo. Please excuse me for using GPT for translation, some terms may not be accurate. images and mod list here i had the same issue with OPM. it's a bug that happens sometimes, i called it the ground contact bug because, in addition to wheels not working, mining drills also give a "no ground contact" message. by my knowledge, the problem is intermittent and disappears randomly after time warping for a few days. at least, when i was mining, the message would appear and disappear randomly. with a rover, time warp at the highest speed would often work. Quote Link to comment Share on other sites More sharing options...
beubet_ Posted Thursday at 08:20 AM Author Share Posted Thursday at 08:20 AM (edited) Quote i had the same issue with OPM. it's a bug that happens sometimes, i called it the ground contact bug because, in addition to wheels not working, mining drills also give a "no ground contact" message. by my knowledge, the problem is intermittent and disappears randomly after time warping for a few days. at least, when i was mining, the message would appear and disappear randomly. with a rover, time warp at the highest speed would often work. I've tried, but the time acceleration doesn't work at all. Now switching the terrain details has no effect either. Edited Thursday at 08:22 AM by beubet_ Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted Thursday at 05:23 PM Share Posted Thursday at 05:23 PM 8 hours ago, beubet_ said: I've tried, but the time acceleration doesn't work at all. Now switching the terrain details has no effect either. was time acceleration at 100000x, over several game days? then it's a different issue from what i had, and not as easily fixed. at this point, i suggest using the cheats to do something similar to your intended goal. You could bring a rocket engine of appropriate power and strap it to the back of your rover, with a tiny fuel tank. activate infinite propellant in the cheats. drive the rover around. pretend it's the wheels. sometimes, those kind of solutions are all you can get Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted Saturday at 10:28 AM Share Posted Saturday at 10:28 AM Try quick saving and quick loading (F5 + F9)? Sometimes that can help reset the physics system. Quote Link to comment Share on other sites More sharing options...
beubet_ Posted yesterday at 02:43 PM Author Share Posted yesterday at 02:43 PM Quote Try quick saving and quick loading (F5 + F9)? Sometimes that can help reset the physics system. Completely useless. I've tried porting my game and mods to version 1.12.5 these two days, and the issue has lessened but is still not resolved. I'm currently in the Northern Basin of Vall, and I can't find a single plot where the wheels work properly. Quote Link to comment Share on other sites More sharing options...
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