froggerMK16 Posted March 5 Author Share Posted March 5 ima gonna make a lava planet next i think Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 5 Share Posted March 5 Okay. those are hard-ish Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 5 Author Share Posted March 5 (edited) wait i still haven't fixed the light warping around kara edit: here is cfg @Kopernicus { Body { name = kara cacheFile = ohnoplanet/Cache/kara.bin Template { name = Jool } Properties { displayName = kara^N description = initaily radius = 28000000 geeASL = 1 rotates = True rotationPeriod = 21600 tidallyLocked = False initialRotation = 0 timewarpAltitudeLimits = 0 0 60000 600000 1200000 2400000 4800000 // Determines at which altitude above sea level certain timewarp altitudes become available. 0 30000 30000 60000 100000 300000 600000 800000 means that 1x timewarp is available at 0 meters, 5x timewarp at 30000 meters all the way up to the max timewarp starting at 800000 meters. Keep 1x timewarp always at 0. isHomeWorld = False //Determines if this is the body that houses KSC, so for stability's sake it's recommended to keep this at false for any bodies you add. } Orbit { referenceBody = Tarnus color = 0.5, 0.3, 0.9, 0.8 inclination = 0.2 eccentricity = 0 semiMajorAxis = 9011882000 } ScaledVersion { type = Atmospheric Material { texture = ohnoplanet/Textures/Plugin_data/KaraClr.dds normals = ohnoplanet/Textures/Plugin_data/KaraNrm.dds color = 1,1,1,1 specColor = 0,0,0,0 shininess = 1 rimPower = 1 rimBlend = 1 Gradient { 0.0 = 0.5, 0.6, 0.9, 1 0.5 = 0.9, 0.6, 0.3, 1 0.6 = 0,0,0,0 } } } Rings { Ring { innerRadius = 2000 //28000000 outerRadius = 2150 texture = ohnoplanet/Textures/Plugin_data/karaRing.dds thickness = 0 useNewShader = True color = 1, 1, 1, 1 shininess = 0 } Ring { innerRadius = 2500 //28000000 outerRadius = 2600 texture = ohnoplanet/Textures/Plugin_data/karaRing.dds thickness = 0 useNewShader = True color = 1, 1, 1, 1 shininess = 0 } } Atmosphere { enabled = True oxygen = True ambientColor = 0.3, 0.6, 0.9, 1 AtmosphereFromGround { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 5996250 // The lower bound of the atmosphere effect. invWaveLength = 4.83110952,7.92111492,1.90687299,0.5 outerRadius = 6150000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.988461435,0.823076785,0.930769444,0.899999976 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } } } } Edited March 5 by froggerMK16 Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 5 Share Posted March 5 oh Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 5 Author Share Posted March 5 do you know how to fix Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 5 Share Posted March 5 Atmo calculator Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 5 Author Share Posted March 5 wdym Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 5 Author Share Posted March 5 i used the calculator and guess what? its still messed up let me show you what i mean: https://imgur.com/a/YObAlvY Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 5 Share Posted March 5 Kittopia tech use the tutorials from a little back in the thread Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 5 Author Share Posted March 5 in this thread? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 5 Share Posted March 5 yes Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted March 6 Share Posted March 6 On 2/28/2025 at 3:29 PM, Mr. Kerbin said: go to end part has atmo too Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 6 Author Share Posted March 6 do you know how to make scatterer cfg? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 6 Share Posted March 6 18 minutes ago, froggerMK16 said: do you know how to make scatterer cfg? Yes, i recommend finishing most bodies first though Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 6 Author Share Posted March 6 (edited) oki kara is just to big at the moment so i am gonna scale it back to 1.7x jool radius Edited March 6 by froggerMK16 Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 6 Author Share Posted March 6 (edited) here is the star and a little station i made to get some pictures https://imgur.com/a/8JGfJCL im happy with how it casts out warm orange rays edit: when the kerbal got back inside it started shaking and my craft lost its orbit lol i think it was the wind Edited March 6 by froggerMK16 Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 6 Share Posted March 6 7 minutes ago, froggerMK16 said: here is the star and a little station i made to get some pictures https://imgur.com/a/8JGfJCL im happy with how it casts out warm orange rays edit: when the kerbal got back inside it started shaking and my craft lost its orbit lol i think it was the wind Looks great! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted March 6 Share Posted March 6 1 hour ago, froggerMK16 said: do you know how to make scatterer cfg? yeah Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 6 Author Share Posted March 6 (edited) turns out it is a reproduceable bug the shaking i mean i think maybe i am outside the soi or smth Edited March 6 by froggerMK16 Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 7 Author Share Posted March 7 so i have an issue: i want to make a smooth ice planet but i don't know how to make smooth textures? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 7 Share Posted March 7 Its not hard Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 7 Share Posted March 7 1 hour ago, froggerMK16 said: so i have an issue: i want to make a smooth ice planet but i don't know how to make smooth textures? Just turn up the shininess Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted March 7 Share Posted March 7 4 hours ago, froggerMK16 said: so i have an issue: i want to make a smooth ice planet but i don't know how to make smooth textures? Generally keep the normal map thing (that slider) low. Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 7 Author Share Posted March 7 ok ty imma give it a subsurface ocean with some ravines and sinkholes leading in Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted March 7 Author Share Posted March 7 hey would you know how to change a star's surface color Quote Link to comment Share on other sites More sharing options...
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