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(0.23) Wayland Corp. Development and released download Thread (new parts)


Devo

What classic ship would you like to fly next? these are in production...  

48 members have voted

  1. 1. What classic ship would you like to fly next? these are in production...

    • Biodomes from "Silent Running" w/animated doors and delivery system
      40
    • ALIENS Marine Dropship (fully animated]
      56
    • ALIENS APC Transport
      19
    • ALIENS: The Sulaco
      27
    • Star Wars - YT-1300 Milennium Falcon, Low poly, fully animated (landing ramp, cargo bay etc)
      23
    • Star Wars - Boba Fett SLAVE1 (fully animated)
      18
    • Star Wars - Rebel B-Wing fighter.
      5
    • Star Wars - Original X-Wing.
      36


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*and the Stadium does the La-ola wave to devo*

Sorry, i am an old star wars nerd, have to contribute that. This evening my Jedi star Fighter will be shot into atmosphere (although i am not satisfied with the design yet, bad atmosphere behaviour).

Take your time and thanks for the already given packs (the Pod is also epic :D)

Ninjaedit: Id appreciate a rescaling of the WT 51, to match other parts (3,75, 5m?)...It is a very versatile build, but not very adaptable to the other ships due to the unique design.

Well, things were supposed to go inside the WT-51, not outside of it. That's why I made all the parts needed to fit as you see them, there are things I should have added like parachutes and decouplers, but the wt-52 will be a much better version. I have learned much since making that, so I am hoping to apply all those crashes to a very solid delivery transport.

Ironically, the Pegasus X2 now is bigger than the WT-51 thats how much it needed to go up to fit the kerbals inside lol

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Pegasus is in the my daily mod download list for today :D

I appreciate all the work you gave in, and even in its wobbly way the WT 51 is a very good VTOl Transport...ok, its unbearable lowtraveling, but i have a solution for it...i swapped the rear engine for a mainsail and have some extra fuel tanks extending the cargohold (and use them for rebalancing the ship^^ with ome clever fuel pipes i managed them to be drop tanks for reducing momentum :D Burn to stable Orbit now are just a few seconds. :) Cant await WT 52 :D

Edit: Is it possible to have the arachnid legs also in other scales too? (1,25, 3,75, 5m?) Maybe more of them for the heavier ones (4-6 legs?)... cant get enough of that :D

Edited by Tyren
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Pegasus is in the my daily mod download list for today :D

I appreciate all the work you gave in, and even in its wobbly way the WT 51 is a very good VTOl Transport...ok, its unbearable lowtraveling, but i have a solution for it...i swapped the rear engine for a mainsail and have some extra fuel tanks extending the cargohold (and use them for rebalancing the ship^^ with ome clever fuel pipes i managed them to be drop tanks for reducing momentum :D Burn to stable Orbit now are just a few seconds. :) Cant await WT 52 :D

Edit: Is it possible to have the arachnid legs also in other scales too? (1,25, 3,75, 5m?) Maybe more of them for the heavier ones (4-6 legs?)... cant get enough of that :D

The only problem with more legs is more moving parts, means more lag.. I would not want to do more than 8 legs, I have a plan for a spider crawler but its only a drawing at the moment, ive made hexpods before so it would be the same theory just with 8 legs.

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Youre not the only one that mentions that. But, imho there is no Need for rebalancing due to the fact, it takes damned 6 minutes to arrive in a orbitish Thing...not to mention the ~2:30 min burn to really get in an Orbit...nothing op, good, fuelsaving tech with strong thrust at the VTOLs, but lousy main engine.

I feel comfortable with it and its really challenging to fly this Thing manually :D

@devo: i think there is no Need fore more than 6 legs, just build them thicker and shorter ("bulkier") to Show off they're massive. Lowers the lag, same effect imho.

Edited by Tyren
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parameters too OP.

a no good for my taste.

OP while bad for some means a few things, mainly less parts, less engines, less lag. The WT-51 is 100mt without cargo. If the engines were not OP, there would simply be many more engines to lift it, and all that would do is produce more effects and more lag, it is one of the few big ships i've done that does not create any significant performance loss. Usually either the model takes a big polygon hit or your pc does :)

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Could you give a rough time table or a Status Feedback on some of your at YouTube mentioned Projects?

Such as the "Gimmicks", the wheels pack (so darn epic) and ur landing gears. Are them depending on DR too? (*crossing fingers that ist not*)

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Could you give a rough time table or a Status Feedback on some of your at YouTube mentioned Projects?

Such as the "Gimmicks", the wheels pack (so darn epic) and ur landing gears. Are them depending on DR too? (*crossing fingers that ist not*)

It's Infernal Robotics. :)

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Well, things were supposed to go inside the WT-51, not outside of it. That's why I made all the parts needed to fit as you see them, there are things I should have added like parachutes and decouplers, but the wt-52 will be a much better version. I have learned much since making that, so I am hoping to apply all those crashes to a very solid delivery transport.

Ironically, the Pegasus X2 now is bigger than the WT-51 thats how much it needed to go up to fit the kerbals inside lol

How the Pegasus coming along anyway?

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Soooo I just looked at this thread for the first time in months and I really like that ring w/ the additional mounts you have. Hopefully you don't mind me making a Hollow Structures & Hulls part of a similar nature? Very cool idea.

PS - How's IVA in .20+? I haven't messed with it.

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Soooo I just looked at this thread for the first time in months and I really like that ring w/ the additional mounts you have. Hopefully you don't mind me making a Hollow Structures & Hulls part of a similar nature? Very cool idea.

PS - How's IVA in .20+? I haven't messed with it.

IVA doesnt see to be improved. The way you make them is, ie the part tools component but the actual making the IVA is still the same devil it always was :)

re:ring Go for it, I made the hyper ring in about 25 minutes as a request for someone, it's not the sort of part i'm generally into. We might have a good plugin for you soon too, you want to be able to walk inside your hollow structures while in orbit yeah? :)

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Hello devo :D

Downloaded your PX-2 Pack yesterday, but the Boosters will not be loaded (neither in parts, nor in stock ships)...the ending in the error message is .Boosters, the part itself is named _Boosters...there is no period in it Oo What do i have to do to get it work? :/

the Hyperring is epic, but seems not to be weightbalanced. I regularly flip over (maybe an FAR issue instead of weight?) Aerodynamics seen to be messed up, too.

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Heya Devo,

Great work as usual, and yeah, those annoying frickin trucks are a pain in the @ss when I am building and conceptualizing...they made the kerbals in the vab and sph as an option, so why the hell don't they do that with the crazy trucks??

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Further testing of the Hyperring...no way to get it in the intended way into space (there are no clipping Points at the engine holds either), dunno if this is FAR related or sth. the mass Center is ok, thrust too...but even with heavy RCS Thrusters (16! of them at the in and outside) together with SAS can hold it stable...i am out of ideas :D

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Further testing of the Hyperring...no way to get it in the intended way into space (there are no clipping Points at the engine holds either), dunno if this is FAR related or sth. the mass Center is ok, thrust too...but even with heavy RCS Thrusters (16! of them at the in and outside) together with SAS can hold it stable...i am out of ideas :D

I have put into a 400k orbit several times, Ill get the pics up if you want to see. Im remolding it now bc of new mods Devo and Sirkut are putting out.

This is the old version, the new version is coming up.

mOVzvIY.jpg?1

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I have put into a 400k orbit several times, Ill get the pics up if you want to see. Im remolding it now bc of new mods Devo and Sirkut are putting out.

This is the old version, the new version is coming up.

mOVzvIY.jpg?1

You can get that thing into orbit? wow!

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He is back? He is back :D

we Need sum srs bsns hmm? :D

Tried the Pegasus X-2...well...got an error message. I am not able to load the Pegasus Variants, cuz i get the message ".Boosters" could not be loaded...uhm, huh?

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He is back? He is back :D

we Need sum srs bsns hmm? :D

Tried the Pegasus X-2...well...got an error message. I am not able to load the Pegasus Variants, cuz i get the message ".Boosters" could not be loaded...uhm, huh?

Pegasus not up to snuff right now. Devo working on next gen of it.

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we have all these awsome parts. now all we need are 2 things 1. is 64x ksp and teh other is a tool to compress textures/png and such to smaller.

i have one i use on skyrim but it will also change ones that have better compression to lower one.(my skyrim is 250 mods installed and still get 30fps on ultra with a enb and hd textures)

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Hello and greetings to all.

I have tried several times to get the 1999 Eagle to load properly. I have loaded both R1 and R2, and have tried going back through the MechJeb releases to try and get to the original 'parts'. But, alas, I have had zero success for the following parts.

All 'engine' parts, Mk1 and Mk2 and the VTOL parts.

I know that you are busy with your newest 'latest and greatest', but if at all possible and with any spare time, could you please take a look into getting the Eagle buffed, polished and able to work with 0.21.1.

I found what looked to me to be some issues with "."'s and "_"'s changed with some of the part.cfg files. I tried to change them to follow my logic, which of course ended up with a bam, bang and poof, not working....

Your parts and mod's are the greatest, and I have enjoyed everyone that I have tried. I would really like to be able to use the Eagle for some research and development I am 'doing' on Mun and Minmus..

Thanks.

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Admitting I have not read all 120 pages I have a question (and hope this is not a duplicate), does anyone have a problem with the WT 51's main engine separating when launched? Every time I launch it sounds like a separation and the engine ends up on the tarmac.

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I know that you are busy with your newest 'latest and greatest', but if at all possible and with any spare time, could you please take a look into getting the Eagle buffed, polished and able to work with 0.21.1.

I found what looked to me to be some issues with "."'s and "_"'s changed with some of the part.cfg files. I tried to change them to follow my logic, which of course ended up with a bam, bang and poof, not working....

I could be wrong, but I seem to remember a post a while back saying that Devo would be updating the eagle at some point..

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