GeoPhizzix Posted April 1, 2014 Share Posted April 1, 2014 "not worth powder and shot" Link to comment Share on other sites More sharing options...
Guest Posted April 1, 2014 Share Posted April 1, 2014 (edited) The verniers will not wobble. I've tested that with stock, radially attached verniers inside the Proton's 3rd stage shroud. Parts that are not in the central stack do not add wobble to the rockets. Also, for that test with Proton, the verniers are well capable of steering the rocket, despite being puny stock radials. Please, at least try it out with Soyuz.EDIT: Also, 0.23.5 is out. We've already seen the vids, Squad improved the joints. So try this one out, it might just bring improvement you want. Also, they apparently made the joints configurable, so you might spend some time playing with that, make sure they're realistic.Oh, and do reconsider some other suggestions I gave you before. If the wobble is really gone, then you can do some truly incredible stuff. Edited April 1, 2014 by Guest Link to comment Share on other sites More sharing options...
hos1981 Posted April 4, 2014 Share Posted April 4, 2014 Since 23.5 the Buran shuttle isn't working for me. On launch it can't get off the pad, It seems the front landing gear or cargo section is stationary and does not move. Does anyone else have this problem? Link to comment Share on other sites More sharing options...
wasmic Posted April 4, 2014 Share Posted April 4, 2014 Since 23.5 the Buran shuttle isn't working for me. On launch it can't get off the pad, It seems the front landing gear or cargo section is stationary and does not move. Does anyone else have this problem?No, my Buran works fine. Can you check your debug log? (alt+F12) Link to comment Share on other sites More sharing options...
hos1981 Posted April 4, 2014 Share Posted April 4, 2014 No, my Buran works fine. Can you check your debug log? (alt+F12)Yes, When I go to the debug menu it just says [Exception] ReflectionTypeLoadException: The classes in module cannot be loaded.I've been running over 58 mods added to my game since 0.21 and this is the first time I've had a problem. I go heck every time they update trying to figure out what works and what doesn't. This is the first time I've ever had a problem like this though. Thank you for any help you could offer. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 5, 2014 Share Posted April 5, 2014 Having the same problem with the Buran as Hos1981 boosters fire and its stuck to the launch pad Link to comment Share on other sites More sharing options...
Guest Posted April 5, 2014 Share Posted April 5, 2014 Get rid of Buran Arms and try again. This is a bug with Robotic Arms plugin, it came with the new joint system. Romfarer is currently working on fixing it. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 5, 2014 Share Posted April 5, 2014 Thanks that was the solution it flies now but I wanted to use the arms guess that wont be happening then Link to comment Share on other sites More sharing options...
Guest Posted April 5, 2014 Share Posted April 5, 2014 Not until Romfarer fixes them, at least. I'm waiting for that, too. Link to comment Share on other sites More sharing options...
jebandhisfriends Posted April 6, 2014 Share Posted April 6, 2014 heybobcatcan you please update the american pack with the nasa mars constellation thanks for the american pack in the first place and add some crafts like copernicus and the cargo an hab mtv from nasa allready thanks for this all Link to comment Share on other sites More sharing options...
BobCat Posted April 6, 2014 Author Share Posted April 6, 2014 im try update american pack, but not addnew ships or parts soon, too much work IRL. Link to comment Share on other sites More sharing options...
Voidryder Posted April 6, 2014 Share Posted April 6, 2014 Ya know BobCat, you never fail to surpass the high standards you have already set. Tip-of-my-helmet to you Sir. Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted April 7, 2014 Share Posted April 7, 2014 Hey, bobcat, can you make the old soyuz models and launch ship? Like the 7K-OK? And the salyut? Plz. Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted April 7, 2014 Share Posted April 7, 2014 Yes, look "change descent mode" action switch.Still is acting up. Am i supposed to come in at a 270 degree reentry? And the landing engine won't auto ignite. Link to comment Share on other sites More sharing options...
ctbram Posted April 7, 2014 Share Posted April 7, 2014 do I need all the folders in the gamedata folder? I mean I do not know what JSI is and Lifesuppoert seems to be TACLifesupport which I'd rather get directly from the source to be sure I have the latest version. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 7, 2014 Share Posted April 7, 2014 Its eclss life support and JSI is used for the monitors I dont use the life support so i just delte that folder Link to comment Share on other sites More sharing options...
NeoMorph Posted April 7, 2014 Share Posted April 7, 2014 (edited) Hey Bobcat... had a REALLY weird thing happen. Took the Altair lander to the Mun and did a walkabout. I then sent them back into the lander and... THEY VANISHED.It's like they got deleted off the ladder and not added to the Altair lander.Was just after I took this piccy in fact...Before 23.5 it worked fine... I did notice that when I got the kerbals out of the lander it didn't give me control of them. I had to manually tab with the ] button to move them.I have a few plugin mods installed (Crew manifest, ECLSS, Mechjeb) so I'm going to do some checking later... Edited April 7, 2014 by NeoMorph Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 7, 2014 Share Posted April 7, 2014 It will be the life support mod ECLSS you ran out of air thus killing your kerbals and them disappearing Link to comment Share on other sites More sharing options...
NeoMorph Posted April 7, 2014 Share Posted April 7, 2014 (edited) There was 3 days of air left in the lander.... plus the regenerator was working on a load of CO2 as well so I don't think it was that. I reloaded and did it in orbit too... as soon as they enter the lander they vanish.I'm going to play with removing stuff etc later to track down the culprit and I'm hoping that ECLSS isn't going bananas. I love making sure they have air to breath... I've lost them to timewarp but never to getting out and going back into a pod.Oh yeah... forgot to say. If I just send one out and then go back in then that Kerb vanished. I just sent Jeb out and left Bob inside... and Bob is fine, even when Jeb does his vanishing act. Edited April 7, 2014 by NeoMorph Link to comment Share on other sites More sharing options...
wasmic Posted April 7, 2014 Share Posted April 7, 2014 Hey, bobcat, can you make the old soyuz models and launch ship? Like the 7K-OK? And the salyut? Plz. One: Bobcat has stated that he will only maintain one Soyuz. Two: im try update american pack, but not addnew ships or parts soon, too much work IRL.Which means that he won't make any new parts any time soon. You should try reading this thread. Link to comment Share on other sites More sharing options...
ctbram Posted April 7, 2014 Share Posted April 7, 2014 I am having problems getting to orbit using the provided orion aries ship and I am using FAR (Faram Aerospace). I am at almost 300km and the solid rocket booster is still 1/8 of a SRF. If I try to turn the beast it either cartwheels or literally rips apart at the SRB and 2nd stage decoupler and the SRB goes wizzing off. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 7, 2014 Share Posted April 7, 2014 I would just remove eclss and test it I had a similar problem and that was the root cause Link to comment Share on other sites More sharing options...
ctbram Posted April 7, 2014 Share Posted April 7, 2014 I would just remove eclss and test it I had a similar problem and that was the root causeI did. All I have installed is americapack, bobcatind, and JSI. I deleted the lifesupport folder. Has anyone launched these with faram aerospace and 0.23.5? Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted April 7, 2014 Share Posted April 7, 2014 d...and Lifesuppoert seems to be TACLifesupport which I'd rather get directly from the source to be sure I have the latest version.Nope, its ECLSS. Link to comment Share on other sites More sharing options...
NeoMorph Posted April 8, 2014 Share Posted April 8, 2014 Having another weird thing happening.Launched Orion capsule... stock launch. Unfortunately when the pod plus service module detaches the pod comes loose. I have to use Tweakables to force the staging of the service to OFF and manually activate the engine.I think I have something messed up with my mods (what with this problem with Orion and Altair) so I will make a full reinstall and double check. But everything worked fine before 23.5. Link to comment Share on other sites More sharing options...
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