BobCat Posted May 22, 2013 Author Share Posted May 22, 2013 Link to comment Share on other sites More sharing options...
dimovski Posted May 22, 2013 Share Posted May 22, 2013 Hows the progress on the Blok D? you said you were going to rework it...also just realized, its got like 3 times the thrust of the real Blok D...and realized aswell that the Fregat is only about 1 ton lighter then the real one,even tho its 64% scale...and that the Proton 1st stage has too high dry mass...wow Link to comment Share on other sites More sharing options...
WCOLE360 Posted May 22, 2013 Share Posted May 22, 2013 He's working on Orion right now. Link to comment Share on other sites More sharing options...
Canopus Posted May 22, 2013 Share Posted May 22, 2013 The Ares I looks fantastic! I can't wait to see the Ares V:D Link to comment Share on other sites More sharing options...
Voidryder Posted May 22, 2013 Share Posted May 22, 2013 Looks great BobCat! Link to comment Share on other sites More sharing options...
Budgie Posted May 23, 2013 Share Posted May 23, 2013 http://constellationprogram.com/startpage/Hope this helps, lots of really nice HD vids Link to comment Share on other sites More sharing options...
Phers Posted May 23, 2013 Share Posted May 23, 2013 is the orion going to be released soon? or do we have to wait til the pack is complete? Link to comment Share on other sites More sharing options...
BobCat Posted May 23, 2013 Author Share Posted May 23, 2013 (edited) Yes, Orion and Ares I soon. Also im update Soviet pack to 1.8.4 (0.20 version). Edited May 23, 2013 by BobCat Link to comment Share on other sites More sharing options...
WCOLE360 Posted May 23, 2013 Share Posted May 23, 2013 Nice bobcat! Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2013 Share Posted May 23, 2013 Ah, now there's the picture I've been waiting for from you, BobCat! Lovely!And wonderful news on the coming update. I've grown quite dependent on the Soyuz and Proton boosters. Link to comment Share on other sites More sharing options...
daver4470 Posted May 23, 2013 Share Posted May 23, 2013 Curious -- what's being updated for 0.20? Everything seems to be working fine for me.... Link to comment Share on other sites More sharing options...
Uli_Stoiber Posted May 23, 2013 Share Posted May 23, 2013 (edited) The launch stabilizers didn't explode anymore and tended to rematerialize in orbit or high atmosphere and crashed into your craft sometimes.EDIT:They still don't explode anymore.Also experiencing another issue with the debug console menu, which becomes "invisible" sometimes. Might be an Mechjeb problem, don't know which mod causes this problem. Edited May 23, 2013 by Uli_Stoiber Link to comment Share on other sites More sharing options...
Zaran Posted May 23, 2013 Share Posted May 23, 2013 The explosions are a part of Romfarer's plugin used for the Docking Cams, not sure if it has been updated for 0.20 yet. Link to comment Share on other sites More sharing options...
BobCat Posted May 23, 2013 Author Share Posted May 23, 2013 (edited) other file structure. Uli_StoiberNeed wait 0.20 Lazor pluginRescale factor have bugs, and need developers fix. Just wait this. Edited May 23, 2013 by BobCat Link to comment Share on other sites More sharing options...
daver4470 Posted May 23, 2013 Share Posted May 23, 2013 BobCat -- Is there a quick and dirty way to adjust the .cfg of the Fregat to make it a probe core? (The real Fregat can operate independently, and it would be nice to have the Fregat be able to deorbit itself after payload separation...) Simpler to just stick one of those Mir computer rings on it? Link to comment Share on other sites More sharing options...
Netris Posted May 23, 2013 Share Posted May 23, 2013 BobCat -- Is there a quick and dirty way to adjust the .cfg of the Fregat to make it a probe core? (The real Fregat can operate independently, and it would be nice to have the Fregat be able to deorbit itself after payload separation...) Simpler to just stick one of those Mir computer rings on it?I think if you add MODULE{name = ModuleRemoteController}it should work Link to comment Share on other sites More sharing options...
HGGundamReviews Posted May 23, 2013 Share Posted May 23, 2013 (edited) Just a little note to anyone getting the updated Soviet and ISS packs, The included Craft Files have to be moved into the SHIPS directory for the game to see them.Also @Bobcat the Rafello module in the ISS pack is having some graphical glitches in the area where the decal is located it's flashing like something is clipping through. Edited May 23, 2013 by HGGundamReviews Link to comment Share on other sites More sharing options...
czokletmuss Posted May 23, 2013 Share Posted May 23, 2013 (edited) im post only one picture Well, since you want to do Constellation program this question has to be asked: what about Mars Design Reference Architecture 5.0? It is a latest proposal of a manned mission to Mars, grandson of the Zubrin's team idea and currently the most probable (?) way it will be done (ceteris paribus). So one can say this is a vision of a second Apollo program, this time with a Red Planet as its target. Lander ain't that important I guess but the Crew Transfer Vehicle in KSP with Habitat, double or triple nuclear engine, fuel tank and Orion of course will be just awesome and it will perfectly complement Orion MPCV. Doing Constellation only is a lot of work and I will be surprised if you are going to do this as well now but hey, I just had to ask Edited May 23, 2013 by czokletmuss Link to comment Share on other sites More sharing options...
Frandsen Posted May 23, 2013 Share Posted May 23, 2013 (edited) A MMTM pack Would be cool, i totaly agree, but i think its better to get the current areas covered befor heading off to mars Ow and yes.. that Vid did make me leave a wet spot (Gotta love the BSG style ) Edited May 24, 2013 by Frandsen Link to comment Share on other sites More sharing options...
czokletmuss Posted May 23, 2013 Share Posted May 23, 2013 I agree but Ares + Orion + Altair won't go further than to Minmus (if it will be a realistic equivalent of RL project). Flying this beauty to Duna or Eve would be sweet Link to comment Share on other sites More sharing options...
spawnofbill Posted May 24, 2013 Share Posted May 24, 2013 I'm having issues with loading some parts in .20, namely all the soyuz orbital modules and the Kliper RCS nose. All parts are in the right place, and will show up in the debug menu but not in game. Link to comment Share on other sites More sharing options...
Good_Apollo Posted May 24, 2013 Share Posted May 24, 2013 I'm having a problem, Kliper's attach nodes appear to be scaled wrong or something. The parts no longer match up correctly like they did pre-0.20 Link to comment Share on other sites More sharing options...
Nibb31 Posted May 24, 2013 Share Posted May 24, 2013 Good_Apollo, you need to download the latest version. Link to comment Share on other sites More sharing options...
Good_Apollo Posted May 24, 2013 Share Posted May 24, 2013 Good_Apollo, you need to download the latest version.That's the thing, I do have it...on a fresh install of KSP. Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2013 Share Posted May 24, 2013 Add scale = 1 to Kliper's nose and command pod (and all other parts affected by the rescale bug). As for invisible parts, install Toggleable ASAS plugin. That should make them appear. Link to comment Share on other sites More sharing options...
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