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[0.22.X] BobCat ind. Historical spacecraft thread


BobCat

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I installed romfarers robotic arm pack and still could not load the Buran from the original craft file. The robotic arm didn't even show up in the parts bin in game. Also the front landing gear didn't deploy. I had to replace it with a stock part. Otherwise the Buran flies great and I loved it.

I just tried again to fly the N1-L3 and I just can't do it. Even following BobCat's video tutorial. In the last third of the first stage burn it starts to turn up, down or sideways and I can't regain control. I managed to fly the mission twice before, but it's not easy.

In the American Pack, the landing legs on Altair (lunar lander) don't work (attaching some stock ones solves that). It also has control issues, especially with Mechjeb. Same with Orion's service module. Using Mechjeb to do the orbital rendezvous and docking with Altair is very difficult. At the end of each burn the blue target starts to move, Mechjeb tries to follow and ruins the burn. Increasing "tolerance" on Mechjeb's Maneuver Planner (to 5m/s I think) solves that issue to some extent. However, if you replace the service module with stock tank and engine then Orion flies great! So the problem is the service module.

Coincidence or not, Mechjeb also shows the DeltaV of that service module and lander to be 0. The capsules and the lander from the Soviet Pack have the same issue, but I don't remember them having the same control problems.

And I almost forgot I had trouble with the LifeSupport plugin included in the packs. If I sent a Kerbal on EVA he disappeared when trying to enter a spacecraft (which made transferring them to landers impossible). The Kerbals were back on KSC as if they never left. Deleting the LifeSupport folder solved that.

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I did update mechjeb to the latest Dev version a couple of days ago, so I reinstalled the American Pack and gave it another shot. It's better. Orion with the original service module is now perfectly usable (with maneuver tolerance set to 0.2-0.5 m/s). But MJ still has trouble controlling the Altair lander, especially with RCS turned on, and landing it. It easily ends up tumbling across the surface of the moon.

Altair's landing legs do work with G key! I had tried the button near the altimeter and the right click menu, but I don't usually use the G key. It's a very weird bug... 3 ways to do the same function and only one works? :confused:

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I did update mechjeb to the latest Dev version a couple of days ago, so I reinstalled the American Pack and gave it another shot. It's better. Orion with the original service module is now perfectly usable (with maneuver tolerance set to 0.2-0.5 m/s). But MJ still has trouble controlling the Altair lander, especially with RCS turned on, and landing it. It easily ends up tumbling across the surface of the moon.

Altair's landing legs do work with G key! I had tried the button near the altimeter and the right click menu, but I don't usually use the G key. It's a very weird bug... 3 ways to do the same function and only one works? :confused:

I think the landing gear bug is a KSP bug. The same problem has also been happening in NovaPunch.

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So, is the option to attach top parts of the fairrings to the capsule going to be added in future?

And another question about the realistic booster separation. I have seen screenshots and videos of Soyuz first stage boosters turning outwards to detach and spinning inwards while falling apart, like they should do in reality. How is it done in the game?

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The Soyuz boosters do the Korolev Cross quite nicely on separation. Which was a pleasant surprise. With the similar boosters from KW Rocketry pack you have to add sepratrons to make them spread at all.

Here's a video that shows it (audio not from the game):

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You think bobcat will create a proper SLS and add it to the American pack instead of the jury rigged ones you can create with mods and stock parts? Or just overhaul the Aries and Altair? Meaning a huge sls with the srbs from the American pack, and engines and tanks to scale.

Like this...

SLS_configurations.png

Edited by sp1989
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I wouldn't bother proposing anything. Bobcat dropped off the radar around the time Asmi announced the hiatus on ECLSS2. Which is what HOME2 was waiting for and, well...

He does pop in every now and then though. Who knows maybe Bobcats cooking something up.. maybe not.

Edit- I did see a post a few weeks back saying he's working on fixing the American pack. And there is the new Soyuz. So.. my apologies it may be far to early to say Bobcats done..

Edited by Motokid600
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Sorry, what is HOME2?

If I get EVA in orbit and then get into the orbital docking module through the hatch the kerbal just dissapears...

He gets inside but does not appear in the cockpit or everywhere else in the world, actually he is considered to be dead by the ship manifest.

What could be possibly going on?

And by the way, if I use the Connected Living Space or the Ship Manifest, both of the crew modules get highlighted in green for the rest of the flight, even when all the menu are closed. What is wrong here?

Thank you!

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Sorry, what is HOME2?

If I get EVA in orbit and then get into the orbital docking module through the hatch the kerbal just dissapears...

He gets inside but does not appear in the cockpit or everywhere else in the world, actually he is considered to be dead by the ship manifest.

What could be possibly going on?

And by the way, if I use the Connected Living Space or the Ship Manifest, both of the crew modules get highlighted in green for the rest of the flight, even when all the menu are closed. What is wrong here?

Thank you!

HOME 2 is what bobcat has been teasing us with for months. It's a addon pack, or reboot, or optimized version of the now defunct HOME.

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HOME 2 is what bobcat has been teasing us with for months. It's a addon pack, or reboot, or optimized version of the now defunct HOME.

actually its HOME 3, HOME 2 has been out for a while already

Edit: no wait never mind it is home 2, what was out was the beta but the one he was teasing about was this

Edited by Helix935
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Sorry, what is HOME2?

If I get EVA in orbit and then get into the orbital docking module through the hatch the kerbal just dissapears...

He gets inside but does not appear in the cockpit or everywhere else in the world, actually he is considered to be dead by the ship manifest.

What could be possibly going on?

And by the way, if I use the Connected Living Space or the Ship Manifest, both of the crew modules get highlighted in green for the rest of the flight, even when all the menu are closed. What is wrong here?

Thank you!

Just delete the LifeSupport folder. It's an extra plugin (that makes Kerbals need oxigen and potentially die if it runs out) that doesn't work well with the current KSP. It makes Kerbals disappear when returning from EVA. In my case they returned to Kerbin and didn't permanently die. There's probably an updated version somewhere that fixes that problem. I didn't bother looking for it.

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Does anyone have a working link for the updated Soyuz? I looked a few pages back and the link doesn't work. I try downloading it and it says the download doesn't work.

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I think the landing gear bug is a KSP bug. The same problem has also been happening in NovaPunch.

And AIES. I think there's some changes in the landing leg module that have not been made available to modders yet.

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This is what happens when i load the updated Soyuz TMA craft file

H2WsRXP.png

I built it instead and it worked just fine. All I really wanted was the updated IVA. The old one makes me sad lol.

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