BioHaZarD.PT Posted May 15, 2014 Share Posted May 15, 2014 @sp1989I tested the Soviet Pack last week. The N1 has serious control problems, and I had to rebuild the Buran without the robotic arm, but everything else seemed to work pretty well. Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 15, 2014 Share Posted May 15, 2014 I have no problem with the Buran or the N1 both fly really well and I didnt have any problems with the arm have you upgraded to romfarers latest robotic arm pack Link to comment Share on other sites More sharing options...
sp1989 Posted May 15, 2014 Share Posted May 15, 2014 Whats the status of the american pack? Link to comment Share on other sites More sharing options...
BioHaZarD.PT Posted May 15, 2014 Share Posted May 15, 2014 I installed romfarers robotic arm pack and still could not load the Buran from the original craft file. The robotic arm didn't even show up in the parts bin in game. Also the front landing gear didn't deploy. I had to replace it with a stock part. Otherwise the Buran flies great and I loved it. I just tried again to fly the N1-L3 and I just can't do it. Even following BobCat's video tutorial. In the last third of the first stage burn it starts to turn up, down or sideways and I can't regain control. I managed to fly the mission twice before, but it's not easy.In the American Pack, the landing legs on Altair (lunar lander) don't work (attaching some stock ones solves that). It also has control issues, especially with Mechjeb. Same with Orion's service module. Using Mechjeb to do the orbital rendezvous and docking with Altair is very difficult. At the end of each burn the blue target starts to move, Mechjeb tries to follow and ruins the burn. Increasing "tolerance" on Mechjeb's Maneuver Planner (to 5m/s I think) solves that issue to some extent. However, if you replace the service module with stock tank and engine then Orion flies great! So the problem is the service module. Coincidence or not, Mechjeb also shows the DeltaV of that service module and lander to be 0. The capsules and the lander from the Soviet Pack have the same issue, but I don't remember them having the same control problems.And I almost forgot I had trouble with the LifeSupport plugin included in the packs. If I sent a Kerbal on EVA he disappeared when trying to enter a spacecraft (which made transferring them to landers impossible). The Kerbals were back on KSC as if they never left. Deleting the LifeSupport folder solved that. Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 16, 2014 Share Posted May 16, 2014 Are you using the latest Dev version of MJ as I don't experience that many problems landing legs seem to only work with g key MJ can't seem to do it auto Link to comment Share on other sites More sharing options...
BioHaZarD.PT Posted May 16, 2014 Share Posted May 16, 2014 I did update mechjeb to the latest Dev version a couple of days ago, so I reinstalled the American Pack and gave it another shot. It's better. Orion with the original service module is now perfectly usable (with maneuver tolerance set to 0.2-0.5 m/s). But MJ still has trouble controlling the Altair lander, especially with RCS turned on, and landing it. It easily ends up tumbling across the surface of the moon.Altair's landing legs do work with G key! I had tried the button near the altimeter and the right click menu, but I don't usually use the G key. It's a very weird bug... 3 ways to do the same function and only one works? Link to comment Share on other sites More sharing options...
wasmic Posted May 16, 2014 Share Posted May 16, 2014 I did update mechjeb to the latest Dev version a couple of days ago, so I reinstalled the American Pack and gave it another shot. It's better. Orion with the original service module is now perfectly usable (with maneuver tolerance set to 0.2-0.5 m/s). But MJ still has trouble controlling the Altair lander, especially with RCS turned on, and landing it. It easily ends up tumbling across the surface of the moon.Altair's landing legs do work with G key! I had tried the button near the altimeter and the right click menu, but I don't usually use the G key. It's a very weird bug... 3 ways to do the same function and only one works? I think the landing gear bug is a KSP bug. The same problem has also been happening in NovaPunch. Link to comment Share on other sites More sharing options...
Kitspace Posted May 16, 2014 Share Posted May 16, 2014 So, is the option to attach top parts of the fairrings to the capsule going to be added in future?And another question about the realistic booster separation. I have seen screenshots and videos of Soyuz first stage boosters turning outwards to detach and spinning inwards while falling apart, like they should do in reality. How is it done in the game? Link to comment Share on other sites More sharing options...
BioHaZarD.PT Posted May 16, 2014 Share Posted May 16, 2014 The Soyuz boosters do the Korolev Cross quite nicely on separation. Which was a pleasant surprise. With the similar boosters from KW Rocketry pack you have to add sepratrons to make them spread at all.Here's a video that shows it (audio not from the game): Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 The Soyuzesqe tanks from goodspeed fall away nicely as well. Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 (edited) You think bobcat will create a proper SLS and add it to the American pack instead of the jury rigged ones you can create with mods and stock parts? Or just overhaul the Aries and Altair? Meaning a huge sls with the srbs from the American pack, and engines and tanks to scale.Like this... Edited May 16, 2014 by sp1989 Link to comment Share on other sites More sharing options...
Motokid600 Posted May 16, 2014 Share Posted May 16, 2014 (edited) I wouldn't bother proposing anything. Bobcat dropped off the radar around the time Asmi announced the hiatus on ECLSS2. Which is what HOME2 was waiting for and, well... He does pop in every now and then though. Who knows maybe Bobcats cooking something up.. maybe not.Edit- I did see a post a few weeks back saying he's working on fixing the American pack. And there is the new Soyuz. So.. my apologies it may be far to early to say Bobcats done.. Edited May 16, 2014 by Motokid600 Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2014 Share Posted May 16, 2014 He's not waiting for ECLSS, but HOME2 is unfinished. He's working on updating his packs now. Link to comment Share on other sites More sharing options...
Kitspace Posted May 16, 2014 Share Posted May 16, 2014 Sorry, what is HOME2?If I get EVA in orbit and then get into the orbital docking module through the hatch the kerbal just dissapears...He gets inside but does not appear in the cockpit or everywhere else in the world, actually he is considered to be dead by the ship manifest.What could be possibly going on?And by the way, if I use the Connected Living Space or the Ship Manifest, both of the crew modules get highlighted in green for the rest of the flight, even when all the menu are closed. What is wrong here?Thank you! Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 Sorry, what is HOME2?If I get EVA in orbit and then get into the orbital docking module through the hatch the kerbal just dissapears...He gets inside but does not appear in the cockpit or everywhere else in the world, actually he is considered to be dead by the ship manifest.What could be possibly going on?And by the way, if I use the Connected Living Space or the Ship Manifest, both of the crew modules get highlighted in green for the rest of the flight, even when all the menu are closed. What is wrong here?Thank you!HOME 2 is what bobcat has been teasing us with for months. It's a addon pack, or reboot, or optimized version of the now defunct HOME. Link to comment Share on other sites More sharing options...
Helix935 Posted May 16, 2014 Share Posted May 16, 2014 (edited) HOME 2 is what bobcat has been teasing us with for months. It's a addon pack, or reboot, or optimized version of the now defunct HOME.actually its HOME 3, HOME 2 has been out for a while alreadyEdit: no wait never mind it is home 2, what was out was the beta but the one he was teasing about was thishttp://youtu.be/q_M5QYacLiU Edited May 16, 2014 by Helix935 Link to comment Share on other sites More sharing options...
BioHaZarD.PT Posted May 16, 2014 Share Posted May 16, 2014 Sorry, what is HOME2?If I get EVA in orbit and then get into the orbital docking module through the hatch the kerbal just dissapears...He gets inside but does not appear in the cockpit or everywhere else in the world, actually he is considered to be dead by the ship manifest.What could be possibly going on?And by the way, if I use the Connected Living Space or the Ship Manifest, both of the crew modules get highlighted in green for the rest of the flight, even when all the menu are closed. What is wrong here?Thank you!Just delete the LifeSupport folder. It's an extra plugin (that makes Kerbals need oxigen and potentially die if it runs out) that doesn't work well with the current KSP. It makes Kerbals disappear when returning from EVA. In my case they returned to Kerbin and didn't permanently die. There's probably an updated version somewhere that fixes that problem. I didn't bother looking for it. Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 actually its HOME 3, HOME 2 has been out for a while alreadyI'm sorry you're right HOME 3 Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 Does anyone have a working link for the updated Soyuz? I looked a few pages back and the link doesn't work. I try downloading it and it says the download doesn't work. Link to comment Share on other sites More sharing options...
Helix935 Posted May 16, 2014 Share Posted May 16, 2014 hmm i found two different links for ithttps://www./#cb8g24xxglxrkhttp://www./download/4kkt1i24zr96dki/Soyuz_Pack_2.zipone should work... maybe... Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 hmm i found two different links for ithttps://www./#cb8g24xxglxrkhttp://www./download/4kkt1i24zr96dki/Soyuz_Pack_2.zipone should work... maybe...Thanks....maybe Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted May 16, 2014 Share Posted May 16, 2014 Wait, what happened to the little cars that were supposed to replace the DEMV Mk4? Link to comment Share on other sites More sharing options...
MainSailor Posted May 16, 2014 Share Posted May 16, 2014 I think the landing gear bug is a KSP bug. The same problem has also been happening in NovaPunch.And AIES. I think there's some changes in the landing leg module that have not been made available to modders yet. Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2014 Share Posted May 16, 2014 This is what happens when i load the updated Soyuz TMA craft fileI built it instead and it worked just fine. All I really wanted was the updated IVA. The old one makes me sad lol. Link to comment Share on other sites More sharing options...
Helix935 Posted May 16, 2014 Share Posted May 16, 2014 well i have a copy of it if you want that does in fact work...i can send you the link Link to comment Share on other sites More sharing options...
Recommended Posts