rdfox Posted September 11, 2011 Share Posted September 11, 2011 Have you ever wondered just HOW much your booster could lift into a given orbit? How about had one accelerate so hard that even Jeb complained afterwards? Are your VAB workers lazy drunken idiots who don't get the job done (as opposed to mine, who are lazy drunken idiots who get the job done)?Well, then, what you need is the new line of Vulpine Kerbospace MASS SIMULATORS!Sharing dimensions and general appearance with the classic SAS module, the VK Mass Simulators are much simpler parts, simple slugs of solid metal that serve no purpose other than being large, heavy weights. This gives them endless uses, from simulating payloads on test launches, to counterweighting unbalanced booster designs, to disciplining unruly employees by crushing them underneath! (DISCLAIMER: Vulpine Kerbospace neither promotes nor condones the use of any VK parts to inflict deliberate injury upon anyone, no matter how much they deserve it.)VK Mass Simulators come in three versions, differing only in density and thus total mass; the 'heavy' model weighs approximately 18 tons and is made of depleted uranium, the 'standard' model is made of iron and weighs about 6 tons, while the 'light' model is made of aluminum and weighs just over 2 tons. This flexibility allows you to tailor your ballast load to the requirements of your booster and mission with minimal effort.WARNING: Due to their solid metal structure for minimum cost and maximum density, the VK Mass Simulators have limited heat tolerances. Refer to their operating manuals or your MSDS for the appropriate material to identify the thermal limits at which they will suffer structural failure due to melting.PICTURES:The three separate VK Mass Simulators, mounted atop VK's reusable suborbital test booster (non-production item, not available to customers). The 'light' version is mounted below the command pod, the 'medium' version below that, and the 'heavy' version is directly above the test booster's SAS module.Three tracking camera shots of the test units, following booster jettison. (As is normal, the individual SRBs that make up the stack separated from each other following booster jettison and were recovered with their individual recovery systems, in keeping with Vulpine Kerbospace's 'green' initiative of Not Leaving Anything That Costs More Than Retrieving It Lying Around.) While the control pod was, as expected, destroyed on impact with Kerbin, the Mass Simulators were not damaged in any significant way.(For those who couldn't figure it out, the mesh is just the standard SAS module, while the texture and .cfg are edited from it to provide a distinctive appearance and the desired performance. Being solid chunks of metal, they're pretty indestructible in terms of impact and other forces, but they *do* overheat pretty easily if you don't have some way to keep the temperature under control. Otherwise, they're just what they look like... big heavy weights that don't do anything but gobble up payload capacity!) Link to comment Share on other sites More sharing options...
venku122 Posted September 11, 2011 Share Posted September 11, 2011 they look awesome. Could you maybe make some the size of a strut that attach radially so we can place them anywhere? Link to comment Share on other sites More sharing options...
Feragorn Posted September 11, 2011 Share Posted September 11, 2011 I can see this being a quick deorbit system for some of my crafts. I tend to use dead weight to slow movement and deorbit and descend quickly. Link to comment Share on other sites More sharing options...
Epsilon Posted September 11, 2011 Share Posted September 11, 2011 Cool. Now we can play orbital billiards. Link to comment Share on other sites More sharing options...
AstroAndrew Posted September 13, 2011 Share Posted September 13, 2011 Or a new use could be to get those massive unbalanced spaceplanes well into Center of gravity limits per say. ;D So stop cratering Kearth and download these jeeez. Link to comment Share on other sites More sharing options...
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