crasher925 Posted July 11, 2013 Share Posted July 11, 2013 how the heck did u get the carrier to shoot at you???? Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 11, 2013 Share Posted July 11, 2013 how the heck did u get the carrier to shoot at you????I actually have no clue....but Id guess radar. All US naval carriers currently in sevice have AA systems that are 100% operated by computer radar.I had even mentioned something about VADS system in response to those pics. I plan on making some models for the 30mm when they are released.also....On a seperate note, only have a few more bugs to work out of RATO system, then some textures and I will probably be ready to post em. Link to comment Share on other sites More sharing options...
halo fan 117 Posted July 11, 2013 Share Posted July 11, 2013 hey can you do something with the dyj texture code I need gatling guns Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 11, 2013 Author Share Posted July 11, 2013 how the heck did u get the carrier to shoot at you????Is this in response to the video? I have another video as well shooting down Lazor missiles.In my spare time I'm working on another part of the damage system that will plug into the carrier parts nicely. This new part is a gun component which will allow for everything from machine guns, to auto-cannons and even larger naval gun turrets.Right now I have static guns that can be placed inside wings, or into nose cones, a CIWS gun that is a turret that is fully functional - utilizing an IFF system that will shoot at 'enemy' aircraft. This CIWS also detects missiles and objects without an IFF tag and attempts to destroy them as well. In addition to all that goodness, it has a built in safeguard that stops the gun from shooting it's own vessel, so it'll only take the shot if it has clear line of sight. Lastly... I just put together a double mount 14" warship turret. It has rotation and elevation that works under manual control only right now.All of this sits on a chunk of code I've written up that will allow other people to mod up new guns in blender/3ds and import into unity, then following a guide I'll make they'll be able to get it working and make a cfg to suit any gun platform they want. I will of course include at least one gun of each type supported so it can be used right out of the box.I'll post some pics of the turret later. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 11, 2013 Share Posted July 11, 2013 I had a question regarding modeling new guns, a rather simple one. Do the barrels need to be hollow? If so how deep ( from barrel tip) does the bore need to be? Based on your vids I think a perfect platform for your weapon systems is gonna be the A-10 (or as close as can be made in KSP), so was thinking my first gun should be the 6barrel nose cannon those use. Link to comment Share on other sites More sharing options...
Pliuple Posted July 11, 2013 Share Posted July 11, 2013 F-14 Tommy on carrier, managed three consecutive landings with this boy.... failed the fourth one :DD has sweeping wings aswell, cant wait for the weapons Dice ! Link to comment Share on other sites More sharing options...
EnterElysium Posted July 11, 2013 Share Posted July 11, 2013 Wow, I was just working on something similar and failing horrifically. That is tasty! Link to comment Share on other sites More sharing options...
sumghai Posted July 11, 2013 Share Posted July 11, 2013 InfiniteDice, I'm definitely looking forwards to the CIWS, IFF and damage system.Just something to think about for the distant future - certain prolific KSP players (such as EnterElysium) may have Kerbal vessels from two or more opposing factions. Would it be possible to add to the IFF system adjustable frequencies or identifiers? Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 12, 2013 Author Share Posted July 12, 2013 InfiniteDice, I'm definitely looking forwards to the CIWS, IFF and damage system.Just something to think about for the distant future - certain prolific KSP players (such as EnterElysium) may have Kerbal vessels from two or more opposing factions. Would it be possible to add to the IFF system adjustable frequencies or identifiers?Yes that would be possible. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 12, 2013 Author Share Posted July 12, 2013 Need to overcome a few annoying game limitations, but I'm sure something can be done! A few 14" shells puts a sad face on HMS TargetShip!!! Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 12, 2013 Share Posted July 12, 2013 Those look AWESOME!!!I bet those beasts put a sad face on anything they hit. Link to comment Share on other sites More sharing options...
brobel Posted July 12, 2013 Share Posted July 12, 2013 hdasuhsghuhbkdhsdjkahdskajdhsdkakjdhdjkadhadlkahjdikajshdaskdjhksah. CANNONS the world will be engulfed with flames mwuhahahaha i have been waiting and dreaming of the day i could make battle ships in ksp and here is proof it is possible. Link to comment Share on other sites More sharing options...
crasher925 Posted July 12, 2013 Share Posted July 12, 2013 well there goes my head for the 999999999999999th time Link to comment Share on other sites More sharing options...
pwnedbyscope Posted July 12, 2013 Share Posted July 12, 2013 F-14 Tommy on carrier, managed three consecutive landings with this boy.... failed the fourth one :DD has sweeping wings aswell, cant wait for the weapons Dice !any chance you could share this? Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 12, 2013 Author Share Posted July 12, 2013 (edited) Well a few more issues solved, so here we have 4 dual turret mounts all firing at the same time. Down range you can see eight 1.25 mass projectiles flying out to meet the water... Just wait till I get the recoil code and fire FX added, that should look super cool! On the top of this impromptu 'battlecruiser' a CIWS just to help with any sudden air attacks! Edited July 12, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
Pliuple Posted July 12, 2013 Share Posted July 12, 2013 Band Bang POW POW !! cant freakin wait !! the cannons look BAD-ASS ! O_O will u be able to point the direction with mouse ? i mean like romfarer lazors Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 12, 2013 Share Posted July 12, 2013 Looks amazing!Looking at that pic i cant help but recall images of WWII navy, the height of the destroyer class. Gun turrets stacked on deck to the point each one hardly has room to fire. Makes me wonder.....how make 14inchers can I get on one of these before it sinks due to weight =)Will be fun and interesting to see all the crazy destroyer and cruiser class ships people make, the various methods people come up with for stacking deck guns and such.Any suggestions for placement of 'enemy base'? I was setting up on those 3 little islands, but to close. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 12, 2013 Author Share Posted July 12, 2013 Looks amazing!Looking at that pic i cant help but recall images of WWII navy, the height of the destroyer class. Gun turrets stacked on deck to the point each one hardly has room to fire. Makes me wonder.....how make 14inchers can I get on one of these before it sinks due to weight =)Will be fun and interesting to see all the crazy destroyer and cruiser class ships people make, the various methods people come up with for stacking deck guns and such.Any suggestions for placement of 'enemy base'? I was setting up on those 3 little islands, but to close.Take off from the KSC, veer left about 35 degrees and fly for 10 minutes... there is a larger island out that way. Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted July 13, 2013 Share Posted July 13, 2013 Just a quick question. Will the cannons be fired through staging or will they have their own GUI? Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 13, 2013 Share Posted July 13, 2013 Take off from the KSC, veer left about 35 degrees and fly for 10 minutes... there is a larger island out that way.I have never taken a close look at that island for some reason. Did a flyover in a shark and its perfect!! Thank you sir. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 13, 2013 Author Share Posted July 13, 2013 Just a quick question. Will the cannons be fired through staging or will they have their own GUI?You can assign them keys. The turret rotations might have a gui or something simple. Staging works with decoupler weapons... this is not a decoupler weapon, it has internal ammo counts. Link to comment Share on other sites More sharing options...
halo fan 117 Posted July 13, 2013 Share Posted July 13, 2013 (edited) must have space battle ship yamato ksp style I need 18'' guns can you code that siz also can you send me a link to code I am going to make the dyj minigun texture and system work If it kills me Edited July 13, 2013 by halo fan 117 wrong spelling Link to comment Share on other sites More sharing options...
halo fan 117 Posted July 13, 2013 Share Posted July 13, 2013 my carrier doesn't show that it has crew help Link to comment Share on other sites More sharing options...
rexrex600 Posted July 13, 2013 Share Posted July 13, 2013 Could we have more parts, for say Battleships, or Destroyers? Link to comment Share on other sites More sharing options...
rexrex600 Posted July 13, 2013 Share Posted July 13, 2013 must have space battle ship yamato ksp style I need 18'' guns can you code that siz also can you send me a link to code I am going to make the dyj minigun texture and system work If it kills meCould I have a copy of the fix? Link to comment Share on other sites More sharing options...
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