InfiniteDice Posted July 22, 2013 Author Share Posted July 22, 2013 In real life? not likely, the question would be at what range would it hit. Because the gun fires more accurately when a target is moving head on against it, as it doesn't need to calculate target lead. Real CIWS have multiple and programmable firing patterns and speeds. My system also not only leads a target, but if the target it moving fast it will alter it's firing pattern and firing speed as well.One point to make is that if the ship only had one CIWS and you could smartly find an angle to approach where the CIWS couldn't fire (an arc obsured by it's own ship) then you might have really god results, the closer you get the less probability of getting shot down.A weapon that could zig zag or go really slow to avoid being labeled hostile would be the way to trick it. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 22, 2013 Share Posted July 22, 2013 Really slow zig-zagging low-flying missiles...sounds very dangerous, and VERY kerbal! Link to comment Share on other sites More sharing options...
Fox62 Posted July 22, 2013 Share Posted July 22, 2013 Or go the other route and hit it with a Rod From God when it's in port. Link to comment Share on other sites More sharing options...
strongest_2hu Posted July 22, 2013 Share Posted July 22, 2013 I haven't seen this mentioned yet, how did you make the deck walkable when the ship status displays "splashed down"? Link to comment Share on other sites More sharing options...
Fox62 Posted July 22, 2013 Share Posted July 22, 2013 Kas(goddamn 10 character limit!) Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 22, 2013 Author Share Posted July 22, 2013 KAS was the old method. The carrier has had code on it for walking on the ships I sorted out wrote ages ago. I believe for R2. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 23, 2013 Author Share Posted July 23, 2013 Link to comment Share on other sites More sharing options...
pwnedbyscope Posted July 23, 2013 Share Posted July 23, 2013 (edited) "Thats not for show, that.. kills things"" I loled at that hard also are there eventually going to be different types of plane parts ie single engine, and swept wings? Edited July 23, 2013 by pwnedbyscope Link to comment Share on other sites More sharing options...
Lurven Posted July 23, 2013 Share Posted July 23, 2013 Plane and parts looks awesome! Though, the landing gear on the F-18 Hornet, isn't that a liddle bit wider (extends more out to the sides)? Link to comment Share on other sites More sharing options...
Okreeks Posted July 23, 2013 Share Posted July 23, 2013 (edited) It looks really great!Seems to me that the cockpit etc arent really round round.Are you going to make some sort of adapter to make the cockpit fit neatly onto the stock parts? EDIT: And perhaps let the engine's open and close trough the use of their ISP levels, instead of throttle level?With what you did, the engine closes and opens instantly.I'll give you all the Kerbol moneys for developing my favorite mods! Edited July 23, 2013 by Okreeks Had a moment... Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 23, 2013 Author Share Posted July 23, 2013 Plane and parts looks awesome! Though, the landing gear on the F-18 Hornet, isn't that a liddle bit wider (extends more out to the sides)?Mine are 'based' on F18 gear but not exactly, other considerations had to be considered as well... I wanted them to fit on the standard 1m fuselage in some fashion.Real gear are slightly wider... Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 23, 2013 Author Share Posted July 23, 2013 It looks really great!Seems to me that the cockpit etc arent really round round.Are you going to make some sort of adapter to make the cockpit fit neatly onto the stock parts? EDIT: And perhaps let the engine's open and close trough the use of their ISP levels, instead of throttle level?With what you did, the engine closes and opens instantly.I'll give you all the Kerbol moneys for developing my favorite mods!1) Yes there will be an adapter.2) It isn't accurate right now... The nozzle would be full open at idle , and actually get tighter to increase the thrust until the afterburner kicks in, at which time it would go full open again. They are mechanically actuated not by thrust. I might change around the values so they behave more realistically. Link to comment Share on other sites More sharing options...
Benie Posted July 23, 2013 Share Posted July 23, 2013 Hey. I have a question about the second boat, in the second video on the OP (around 6:23 in it). What was used to power that thing? I see an air intake, a Mk16 Parachute, and fins on the bottom. Link to comment Share on other sites More sharing options...
Lurven Posted July 23, 2013 Share Posted July 23, 2013 Hey. I have a question about the second boat, in the second video on the OP (around 6:23 in it). What was used to power that thing? I see an air intake, a Mk16 Parachute, and fins on the bottom.The ''engines'' are built in (in the configs) in the pieces that makes up the boat Link to comment Share on other sites More sharing options...
Benie Posted July 23, 2013 Share Posted July 23, 2013 Ah, thanks. So all I have to do is connect the pieces and it'll work. Excellent. I love simple things like that. Link to comment Share on other sites More sharing options...
Nazari1382 Posted July 23, 2013 Share Posted July 23, 2013 very nice, parts look great Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 23, 2013 Share Posted July 23, 2013 I dont think I will ever build another fighter jet once those parts are released! Awesome work on those, cant wait! Link to comment Share on other sites More sharing options...
Dilin Posted July 24, 2013 Share Posted July 24, 2013 Once again... You amaze me. Link to comment Share on other sites More sharing options...
Benie Posted July 24, 2013 Share Posted July 24, 2013 (edited) I really wish you could delete your own replies...Anyway, ignore this. Mistake. Edited July 24, 2013 by Benie Link to comment Share on other sites More sharing options...
Fox62 Posted July 24, 2013 Share Posted July 24, 2013 Are you going to add parts to make a FA-22 Raptor? You coul rather easily modify the Raptor to make a carrier landing. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 24, 2013 Author Share Posted July 24, 2013 NOTIFICATION... Update .21 has Broken the Launch to Water code. The carrier will start on the water then move to the bottom of the sea floor. I'll try to get a fix in place as soon as possible. Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted July 24, 2013 Share Posted July 24, 2013 NOTIFICATION... Update .21 has Broken the Launch to Water code. The carrier will start on the water then move to the bottom of the sea floor. I'll try to get a fix in place as soon as possible.Haha I wonder how many people will see this before they post saying WHY DOESNT IT WORK. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 25, 2013 Author Share Posted July 25, 2013 UPDATE:Guys, I'm 98% sure I have a fix. I just have to test it more before I update the download. Stay tuned. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 25, 2013 Share Posted July 25, 2013 YAY!I was debating on if i need to make the Narwhals dock into a subpen =P (j/k) Link to comment Share on other sites More sharing options...
Dilin Posted July 25, 2013 Share Posted July 25, 2013 Woohoo! I'm surprised the update ONLY broke that. Link to comment Share on other sites More sharing options...
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