Rivvik Posted January 12, 2014 Share Posted January 12, 2014 Anyone would be envious of that monster.. Yes guys! thanks to Snjo getting interested in this we were able to nail down a solution for the small hangar! MEGA-CARRIERS will sail the seas again!I built a new Brazzers-Class (Thanks for the idea for the new Class title LOL) carrier in record time thanks to the new plugin! I give you the Brazzers-Class carrier, "Metroplex"! Link to comment Share on other sites More sharing options...
Melfice Posted January 12, 2014 Share Posted January 12, 2014 I tried testing the Trident missiles against a small-ish jet I had parked some kilometres away from the Barracuda.Every launch - and I did eight - managed to have the scatter from the Trident in an almost perfect circle around the plane. And no destroyed plane, naturally.I'm guessing the Tridents are really meant only for very large targets? Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 12, 2014 Author Share Posted January 12, 2014 I tried testing the Trident missiles against a small-ish jet I had parked some kilometres away from the Barracuda.Every launch - and I did eight - managed to have the scatter from the Trident in an almost perfect circle around the plane. And no destroyed plane, naturally.I'm guessing the Tridents are really meant only for very large targets?Which Trident were you using? There are 3 or 4. Each is tuned to a range but what isn't obvious is that they do have different burst patterns. One pattern is omni-directional, the other is directional... like a shotgun blast! I'll be making this setting available in the hangar, for now you'll need to open the cfg of the trident you're using and tweak the settings in there. Link to comment Share on other sites More sharing options...
KhaosCorp Posted January 12, 2014 Share Posted January 12, 2014 Awesome update. Thanks to you and Snjo so much for bringing back bigger building areas! So...been meaning to ask...whats the secret to the MicroSub, I cant trim that thing to save my life! Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 12, 2014 Share Posted January 12, 2014 Now that the memory manager has freed some RAM, I'm thinking of re-installing this. Does this still have a nasty tendency to break save games like it did in .20? Link to comment Share on other sites More sharing options...
Melfice Posted January 12, 2014 Share Posted January 12, 2014 Which Trident were you using?The ones that come standard with the Barracuda. Mark 2's, I think?Regardless of which it was, or even if the Barracuda has all of them included, it worked a charm on the carrier that comes with the mod.Hoo-boy! That's some good destruction there! Link to comment Share on other sites More sharing options...
KhaosCorp Posted January 12, 2014 Share Posted January 12, 2014 Seems like using the Tridents on small targets work better the less pitch the missile has during its terminal phase. Was messing around trying to hit this little truck I made...seemed was only getting a surefire kill when the missile was dropping almost strait down.For bigger targets I like the omni blast ones at a severe pitch....45deg or better. Arced one of the big boy Tridents off the shore (fired at about 30deg up-bubble) and hit a Narwhall....about 2/3 was just gone...the rest promptly sank....poor Ronming Kerman is still stuck in the bridge at 1082m depth lol. Link to comment Share on other sites More sharing options...
Dr. Death Posted January 12, 2014 Share Posted January 12, 2014 I have a problem with docking, the docking ports of the aircrafts detach from the aircrafts and they end up detached on top of the carrier, this happened when i tried escape and go to space station several times to put several aircrafts (3) on the carrier.And i suggest you make landing easier, and try to make some kind of indicator for landing, its quite hard to land aircrafts in the carrier at the first try with just 1 arresting wire (or its just that i am using Ferrum Aerospace Research mod). Link to comment Share on other sites More sharing options...
KhaosCorp Posted January 12, 2014 Share Posted January 12, 2014 Get SteamGauges...has anice HUD for planes....helps with landing. Id suggest you use the included Narwall and Wasp naval fighter to practice landings till you get it down, then try other craft. At about 200m from the carriers back lip you should be around 200m altitude, traveling no faster than 60-80 m/s, and have your gear out. At about 100 meters till deck cut your throttle so the engines just barley stay on and deploy your hook. Last 50 meters or so you should have your speed down to 40 m/s or so, and just float the plane down to the wire, make sure your rate of decent is no greater than 8 m/s or so. Though, if your using FAR you may need to adjust the winglets on the WASP a bit, not sure, I can confirm the Shark naval fighter flys (and lands) great as is with FAR. Link to comment Share on other sites More sharing options...
Dr. Death Posted January 17, 2014 Share Posted January 17, 2014 I will try steamgauges and i will practice my landings, but then again, there is the problem that the attaching ports for the aircrafts to attach to the carrier breaks and the planes are left there on top of the deck.Wonder how is it if we can add angled-deck runway or a catapult. Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 18, 2014 Author Share Posted January 18, 2014 I will try steamgauges and i will practice my landings, but then again, there is the problem that the attaching ports for the aircrafts to attach to the carrier breaks and the planes are left there on top of the deck.Wonder how is it if we can add angled-deck runway or a catapult.Hi there, glad you're having fun. perhaps pop a silver aircraft super strut from the body of the plane to the planes dock/tank. That should strengthen it a bit. I also had this happen so in the next release the port attach connections will be stronger. Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 21, 2014 Author Share Posted January 21, 2014 Try to ignore the fact that it's using a carrier con tower! Link to comment Share on other sites More sharing options...
Biker Joe Posted January 21, 2014 Share Posted January 21, 2014 (edited) Having Issues with this, when redirecting to launch over water it launches it a few thousand meters in the air and it can't recreate some of the pre-made stuff, have I done something wrong?EDIT: Nevermind, I re-installed the files and it works fine now! Edited January 21, 2014 by Biker Joe Link to comment Share on other sites More sharing options...
Wolf123 Posted January 21, 2014 Share Posted January 21, 2014 http://i40.tinypic.com/biwhz8.pngTry to ignore the fact that it's using a carrier con tower! My...my god, it can't be:D Link to comment Share on other sites More sharing options...
Krosulhah Posted January 21, 2014 Share Posted January 21, 2014 I saw it and had a mini Heart attack Link to comment Share on other sites More sharing options...
Rivvik Posted January 22, 2014 Share Posted January 22, 2014 My carrier's kerplode then crash my program every time they load...I think until this program can handle it...the Brazzers-Class carriers are only a dream Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 22, 2014 Author Share Posted January 22, 2014 My carrier's kerplode then crash my program every time they load...I think until this program can handle it...the Brazzers-Class carriers are only a dream Don't worry about it, thanks to Snjo I've implemented some new code for super safe launches... expect it in a -=Skillful=- compatibility update... which will come out likely after it does. Still no date on that one guys.However on a good note I've cleared a few major roadblocks over the weekend, so I'm a lot closer...Later! Link to comment Share on other sites More sharing options...
Rivvik Posted January 22, 2014 Share Posted January 22, 2014 Oh no it launched...I even sailed it out about 30km on high warp out into the middle of the ocean...its when I try to load it as an existing launch. Like the first time was when I tried to get close enough to land a small quick n dirty jet I build for that purpose, and then I tried loading it on its own...Its not your mod, I don't think. It's the fact that the damn thing is so big that when it loads up it overloads the computer. Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 23, 2014 Author Share Posted January 23, 2014 Hit at the bow.... burning and listing. Take that Jeb! Link to comment Share on other sites More sharing options...
ozarkamax Posted January 26, 2014 Share Posted January 26, 2014 is it possible to force the boats to stay on the runway? can you use things like EL to launch them to say a submarine facility that i build off planet? perhaps Laythe needs a fleet! Link to comment Share on other sites More sharing options...
epicfacecanada Posted January 27, 2014 Share Posted January 27, 2014 whenever I load boat parts r4 in ksp and I open the SPH or VAB I the only parts that come up are the minsub command pod, the mines and the center part to the mini sub not even stock parts are showing up. I realy want to use boat parts but I can't use it like this. Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 28, 2014 Author Share Posted January 28, 2014 is it possible to force the boats to stay on the runway? can you use things like EL to launch them to say a submarine facility that i build off planet? perhaps Laythe needs a fleet!Read the manual, and read the opening post of the thread whenever there is an update.In the sph right click the con tower or sub periscope, whatever the command part is. Choose move to water false. This will launch it to the runway and not the water.Hope this helps! Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 28, 2014 Author Share Posted January 28, 2014 whenever I load boat parts r4 in ksp and I open the SPH or VAB I the only parts that come up are the minsub command pod, the mines and the center part to the mini sub not even stock parts are showing up. I realy want to use boat parts but I can't use it like this.The mod requires both the r3 and r4 directories. Look at the install instructions in the manual, that can be found on the first post of this thread.Hope you like it. Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted January 29, 2014 Share Posted January 29, 2014 http://i41.tinypic.com/2rz5ahh.pngAhh... fresh air! Even that new cockpit smell gets old after a few hours!when are u going to release this cool aircraft.. Link to comment Share on other sites More sharing options...
BoP_Liqui Posted January 29, 2014 Share Posted January 29, 2014 (edited) Hey there ! I've got some problems with the carrier flight deck. Everytime i try to "dock" the tomcat with the carrier it falls through the deck into the hangar. http://imgur.com/a/DMdzg#0 Edited January 29, 2014 by BoP_Liqui Link to comment Share on other sites More sharing options...
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