CardBoardBoxProcessor Posted August 21, 2013 Share Posted August 21, 2013 this is pretty neat so worth the trig. Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 21, 2013 Share Posted August 21, 2013 What engine is this? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 21, 2013 Share Posted August 21, 2013 (edited) What engine is this?the RD-33Nk itis already in the pack. the tank with the exotic detail is not. Edited August 21, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
MOARdV Posted August 22, 2013 Share Posted August 22, 2013 the RD-33Nk itis already in the pack. the tank with the exotic detail is not.Sweeeet "exotic detail". Good thing I'm not done replacing legacy engines with your engines in my lift fleet yet, since I may be changing fuel tanks, too. Will it fit the RD-275K, too? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 22, 2013 Share Posted August 22, 2013 (edited) Will it fit the RD-275K, too?of course I try to make my stuff as modular as possible.RD-0146 matches too. also I forgot I even textured the screws and that they spin when the nozzle extends haha! it is so OTT Edited August 22, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 23, 2013 Share Posted August 23, 2013 An Decided to do an Upper stage configuration of the new URM parts. turned out pretty nice. Also, a long First stage configuration. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 23, 2013 Share Posted August 23, 2013 That looks familiar.... Horay! Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 23, 2013 Share Posted August 23, 2013 the power and customizibility of URM stuff will only Increase with time I sometimes ponder if going with square engine bases was a good idea. Circle might look a bit better. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 23, 2013 Share Posted August 23, 2013 Hexes maybe? Link to comment Share on other sites More sharing options...
CanadianTaser Posted August 23, 2013 Share Posted August 23, 2013 Hello,I'm having an issue on KSP that when I load the ships in the VAB my game just freezes up- Sounds/animations still play and I can click buttons but nothing happens.?_? help please!! btw I love the pack! Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 23, 2013 Share Posted August 23, 2013 Try removing some mods, sounds like a RAM issue. Link to comment Share on other sites More sharing options...
Guest Posted August 23, 2013 Share Posted August 23, 2013 I love to see the new Angara parts, but I see you're making them rather small. URM is 3m IRL, in KSP, that would correspond to 2m in diameter. I believe that it'd be better if you make the URMs 2.5m, because of that. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 23, 2013 Share Posted August 23, 2013 I think it's starting on 1.25m because the current engines are all 1.25m sizedI suspect 2.5m tanks will not arrive until there are some 2.5m engines to pair them with Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 23, 2013 Share Posted August 23, 2013 (edited) I love to see the new Angara parts, but I see you're making them rather small. URM is 3m IRL, in KSP, that would correspond to 2m in diameter. I believe that it'd be better if you make the URMs 2.5m, because of that.as tated before I don't much care about the sizes of things IRL. But don't worry this is URM-125. There will be URM-25 and URM-3also, I am not sure anyone has caught onto the interesting part of this product Edited August 23, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
Jaybtlr Posted August 23, 2013 Share Posted August 23, 2013 Could we perhaps coax you to elaborate on this? Link to comment Share on other sites More sharing options...
Synthesis Posted August 23, 2013 Share Posted August 23, 2013 Engine fairings? Link to comment Share on other sites More sharing options...
Guest Posted August 23, 2013 Share Posted August 23, 2013 Could we perhaps coax you to elaborate on this? I know what he means. URM-125 = URM, 1.25m in diameter. So, there'll be modules in 2.5m and 3m. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 23, 2013 Share Posted August 23, 2013 (edited) Well yes. but he wants to know more about the other stuff. Lets just say more tanks will not equal more RAM space required and you can make (with in the subsets bounds) any length tank you want. the name Universal Rocket Modules means a lot more now Edited August 23, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 24, 2013 Share Posted August 24, 2013 something NMB made form the URM parts hahaha it hauls butt Link to comment Share on other sites More sharing options...
NoMrBond Posted August 24, 2013 Share Posted August 24, 2013 (edited) Well I had to test zero Hopefully good for a Briz-M'ish bit Edited August 24, 2013 by NoMrBond Link to comment Share on other sites More sharing options...
Jaybtlr Posted August 24, 2013 Share Posted August 24, 2013 So say a universal tank size 1,2 and 3; which you can manipulate ingame to become, for example: Upper, Core, Lower, Booster configurations of a base model/texture....... Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 24, 2013 Share Posted August 24, 2013 So say a universal tank size 1,2 and 3; which you can manipulate ingame to become, for example: Upper, Core, Lower, Booster configurations of a base model/texture.......I m not sure of your question. I am currently working on the URM 125 package. you cannot manipulate it ingame but you can manipulate the cfgs and then reload the game database while the game is running so to say. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 25, 2013 Share Posted August 25, 2013 i added some alternate LOX lines for smaller stages. The large ones looks weird. I also added the electrical Back Bone pieces. I half want to make alternate large LOX lines and Repressurizing lines but.... I see no point for 1.25m stuff. PS same ram space according to C7 Link to comment Share on other sites More sharing options...
rasheed Posted August 25, 2013 Share Posted August 25, 2013 Wait i haz question, will these new tanks be procedural? u know, editing the height and maybe the width. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 25, 2013 Share Posted August 25, 2013 Wait i haz question, will these new tanks be procedural? u know, editing the height and maybe the width.No. They arn't. But you can edit the Cfgs and stack the pieces as you see fit.if you go through the posted images you will see that the tanks are evoling lol. Link to comment Share on other sites More sharing options...
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