uperglu Posted May 4, 2013 Share Posted May 4, 2013 I fixed it-now my kerbals are happy:D Link to comment Share on other sites More sharing options...
skytower256 Posted May 4, 2013 Share Posted May 4, 2013 Added Moho base LithiumLanded next to the moho north polar canyonPointsMoho- 90Site- 10Habitat- 15Kerbals- 2A Sight to behold-Polar Hole-50Grand TotalMoho-167Others- 1093Total - 1260 Link to comment Share on other sites More sharing options...
skytower256 Posted May 5, 2013 Share Posted May 5, 2013 Landed on tyloTylo Base SodiumPointsTylo- 100Site- 10Habitat- 15Kerbals- 2Total- 127Grand Total- 1260+127= 1387-skytower256 Link to comment Share on other sites More sharing options...
skytower256 Posted May 5, 2013 Share Posted May 5, 2013 About time you see my launcherGoes to any planet/moon except jool which it will need air balloonsI dont dock and its final stage has enough TWR to land on anythingHas 16000m/s of dv-skytower256 Link to comment Share on other sites More sharing options...
xtremespino Posted May 5, 2013 Share Posted May 5, 2013 Heres my third entry Jool Base Endeavor.Jool=70Habitat=15Site=10Kerbals=2Total=97Total of all Colonys=401First Jool Colony Yay -xtremespino Link to comment Share on other sites More sharing options...
xtremespino Posted May 5, 2013 Share Posted May 5, 2013 Heres my forth entry, Ike Colony Sprit.Ike=45Habitat=15Gas Guzzler=50Opt Out Clause=50Total=160Grand total of all of my colonies=561:cool:-xtremespino Link to comment Share on other sites More sharing options...
skytower256 Posted May 5, 2013 Share Posted May 5, 2013 Landed another lander on bopWARNING-CONTAINS PICTURES OF ANOMALIESBop Base NeonPointsBop- 75Site- 10A Site To Behold- 50Opt Out Clause- Has enough dv to get kerbin encounter and has parachutes- 50Habitat- 15Kerbals- 2Total-202Grand Total- 1387+202=1589-skytower256 Link to comment Share on other sites More sharing options...
xtremespino Posted May 5, 2013 Share Posted May 5, 2013 (edited) Heres my Vall base, HopeEverybody else is showing they rockets so heres mine.Has 16000 m/s of delta v and doesn't need refueling in kerbin orbit to get to Vall.PointsVall=80Habitat=15Site=10Gas Guzzler=50Opt Out Clause=50 (I think it has enough D V but can refuel on the way back at Dres or Ike if it runs out of fuel)Kerbals=2Total=207Grand Total=768:)-xtremespino Edited May 5, 2013 by xtremespino Link to comment Share on other sites More sharing options...
skytower256 Posted May 5, 2013 Share Posted May 5, 2013 (edited) launching rocket to go to vall at the moment Edited May 5, 2013 by skytower256 Link to comment Share on other sites More sharing options...
skytower256 Posted May 5, 2013 Share Posted May 5, 2013 (edited) this transfer burn is taking about 25 min.... Edited May 5, 2013 by skytower256 Link to comment Share on other sites More sharing options...
SkyRender Posted May 5, 2013 Author Share Posted May 5, 2013 Today, incidentally, marks the first time that there has been a colony established on every single body in the system across all participants. Well done, everyone! Link to comment Share on other sites More sharing options...
uperglu Posted May 5, 2013 Share Posted May 5, 2013 Here's my second entryJool base NucleusScary re entry!I lost many small parts in a violent spin but lost my RCS tanks:sealed:PointsJool (70)1 Hab module-156 Resident kerbals-6Site-10Total-101Grand totalDres (101)Eve (67)Jool (101)Total-269 Link to comment Share on other sites More sharing options...
skytower256 Posted May 6, 2013 Share Posted May 6, 2013 Vall Base UraniumPointsVall- 75Habitat- 15Opt Out Clause- 3500m/s dv- 50Kerbals- 2Site- 10Vall Total-152Grand Total- 1589+152=1741-skytower256 Link to comment Share on other sites More sharing options...
xtremespino Posted May 7, 2013 Share Posted May 7, 2013 Heres my Minmus Base, ChallengeHeres a view of the colony from the tracking station.Heres a view of the colony from a recon lander from the main site, you can see the kethane miner to the right.Heres one of the kerbals checking out one of the near-by boulders.PointsMinmus=15Gas Guzzler=50Opt Out Clause=50Sites=60Recon=60Habitats=105Kerbals=14Total=354(highest total of any base so far)Grand total of all bases=1122:cool:Time to get around the world bonus!-xtremespino Link to comment Share on other sites More sharing options...
ruiluth Posted May 7, 2013 Share Posted May 7, 2013 This is my Duna Base, Hope Base.It has a habitation module (15), a DEMV mk IV (10), 4 Kerbals (4), is right next to the giant kerbal head (50), and is on Duna (35). that's 114 points by my count. Link to comment Share on other sites More sharing options...
ruiluth Posted May 7, 2013 Share Posted May 7, 2013 This is my mun base, Friendship. I got a habitat (15) and a recon with an ANT (10), 6 Kerbals (6), a Kerbin return vehicle (50), and it's next to a munolith (50). that adds up to 121. Plus Hope Base gives me 235.And this one shows the Munolith Link to comment Share on other sites More sharing options...
soranno Posted May 7, 2013 Share Posted May 7, 2013 (edited) my most recent efforts to improve my network have.. hit a snagthe glorious moment in full: http://www.twitch.tv/hoshizora/c/2252145 Edited May 7, 2013 by soranno adding video link Link to comment Share on other sites More sharing options...
hawkinator Posted May 7, 2013 Share Posted May 7, 2013 my most recent efforts to improve my network have.. hit a snagthe glorious moment in full: http://www.twitch.tv/hoshizora/c/2252145As Jeb would say,Needs More Boosters!!! Link to comment Share on other sites More sharing options...
SkyRender Posted May 7, 2013 Author Share Posted May 7, 2013 my most recent efforts to improve my network have.. hit a snag Oh my. That is... wow. "Painful-looking" comes to mind. Might want to provide that with some support in the form of quantum struts... Link to comment Share on other sites More sharing options...
hawkinator Posted May 7, 2013 Share Posted May 7, 2013 I do, however, feel your pain, as once I designed a system that could (barely) launch 4 hab modules, 2 recons, and 2 powerplants. They made it into a 150 km. orbit with just a sliver of fuel left in the tanks (they absolutely had to be refueled, since they had already used up all their landing fuel!). This time, though, I decided that faster, cheaper, farther was the better plan, hence my one-module launcher. Currently I'm developing my first Tylo lander for building my base there, using a "simulator" in another save to figure out what works and what doesn't. Link to comment Share on other sites More sharing options...
xtremespino Posted May 8, 2013 Share Posted May 8, 2013 This is my Duna Base, Hope Base.It has a habitation module (15), a DEMV mk IV (10), 4 Kerbals (4), is right next to the giant kerbal head (50), and is on Duna (35). that's 114 points by my count.Hope is the name of one of my bases Link to comment Share on other sites More sharing options...
soranno Posted May 8, 2013 Share Posted May 8, 2013 It`s a system tested on Kerbin to.. varying degrees of effectiveness.. nevertheless into orbit with over 1000l of fuel~ and onwards to Eve! Link to comment Share on other sites More sharing options...
xtremespino Posted May 8, 2013 Share Posted May 8, 2013 Heres my Duna base, InspireHeres my first site, with Ike in the background.PointsDuna=35Habitat=15Recon=10Kerbals=2Site=10Total=72Grand total of all bases=1194:)Want to improve score, does anybody know if theres kethane on duna?Please answer if you know:D Link to comment Share on other sites More sharing options...
soranno Posted May 8, 2013 Share Posted May 8, 2013 There`s kethane on every planet and moon, even Jool. You just have to detect, extract and convert it. Link to comment Share on other sites More sharing options...
Rainbowtrout Posted May 8, 2013 Share Posted May 8, 2013 Developing Mun colony lander now. Link to comment Share on other sites More sharing options...
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