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How do I rescale/resize parts?


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Hi all,

I am trying to resize some space ship parts from the PX2 Wayland add on so I can have a bigger cargo bay that can hold way more things. I have read the CFG part in the wiki, yet when i change the "rescale = X" number ( I changed by x2 for all the parts of that mod) things dont seem to work out quite right. In the VAB/SPH all parts are size proportionate and fit together nicely, yet when i Launch the ship large gaps appear in between all the parts. Also the stabilizer fins seem to be way more powerful/ touchy than they were before. How do I edit the cfg file correctly to only make the model twice as big with all parts working correctly?

Thanks in advance

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the new form is rescaleFactor = X

^_^

Thats is what I meant sorry. I did change that number, usually for the mod parts it was at 2, and i changed it to 4, i still got that problem though with the weird gaps that only appear when launching

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I believe that Devo has made those parts to be compatible with MechJeb, and he had some issues with it wigging out on him and not working correctly if the parts collision meshes touched, so he gave everything a slight gap around all parts to prevent this. As you scale up the parts, the attach nodes that were set up to create those gaps also get scaled, meaning the gap gets bigger. I'm not sure on the control surfaces so I cannot help you there.

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I believe that Devo has made those parts to be compatible with MechJeb, and he had some issues with it wigging out on him and not working correctly if the parts collision meshes touched, so he gave everything a slight gap around all parts to prevent this. As you scale up the parts, the attach nodes that were set up to create those gaps also get scaled, meaning the gap gets bigger. I'm not sure on the control surfaces so I cannot help you there.

Thanks, any way that i can downscale the gaps?

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Thanks, any way that i can downscale the gaps?

If you give me roughly the dimensions you want (ie give me stock part size and say "i want the PX-2 cockpit to be twice as big as an MK1 cockpit" ) if you can give me a description like that, I will edit the entire ship and upload a custom version for you. Everything for it is sitting right here, would not take me long.

The reason the rescaling does not work as intended is because all the parts were scaled up by 2 already, which in turn messed the original nodes up due to the size, which as Hooji said gave me issues with the joints. When you have alot of animations, the colliders for those animations can sometimes play havoc when they are animating. What doesn't collide when its open, is not the same as what collides when it's closed, and in the case of a cargo bay you want it to be a collider, but not convex so you can actually get stuff inside BUT it still needs a convex base so it doesnt fall through the floor. Anyway, sorry for the wal of text..

I am planning on a PX-3, so all the things I stuffed up on the PX-2 I will have fixed. It's about 80 percent done, I managed to make almost 3 entire craft in the time the forums were down :)

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If you give me roughly the dimensions you want (ie give me stock part size and say "i want the PX-2 cockpit to be twice as big as an MK1 cockpit" ) if you can give me a description like that, I will edit the entire ship and upload a custom version for you. Everything for it is sitting right here, would not take me long.

The reason the rescaling does not work as intended is because all the parts were scaled up by 2 already, which in turn messed the original nodes up due to the size, which as Hooji said gave me issues with the joints. When you have alot of animations, the colliders for those animations can sometimes play havoc when they are animating. What doesn't collide when its open, is not the same as what collides when it's closed, and in the case of a cargo bay you want it to be a collider, but not convex so you can actually get stuff inside BUT it still needs a convex base so it doesnt fall through the floor. Anyway, sorry for the wal of text..

I am planning on a PX-3, so all the things I stuffed up on the PX-2 I will have fixed. It's about 80 percent done, I managed to make almost 3 entire craft in the time the forums were down :)

Thanks for the reply. The maker himself helping awesome!

Really like the stuff you do, can't wait for that new VTOL lifter your minions are testing atm, looks cool.

As for the scale I figured that the PX-2 Cargo Bay v5 seems to be the biggest out of all of em, and that if this part could be twice as big as it already is that would be perfect. It would fit almost 4 whole Orange Stock rockomax tanks!

If it wouldn't be too much of a hassle for you it would be great if you could make all the PX-2 parts twice as big, would make a good heavy load carrier type mothership then.

Thanks you so much for the reply and offervman, also keep up those mothership type designs, i love em and its exactly what this game needs more imo

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  • 6 months later...

I'm trying to make the same part smaller. The same size as either the KE-TM30 or the FL-T400. I set the rescale factor to .5 and it seems to be the correct size. I can't figure out the correct node numbers to use however. It seems to connect with part of the other piece overlapping it a small amount. thanks in advance for any help

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