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Bored 3D Modeler looking for a challenge..


Cryocasm

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I didn't see it in your list (just Orion shield) but I'd love to see an Icarus shield, just the shield it doesn't need the engines and explosive bits behind it. Someone had made one a few months ago but it's not on spaceport and the thread was lost last month..

I'm talking about 20-30m diameter with a stack node on the inside and outside center if possible :)

It's simple enough to build out of stock steel plates, but it takes like 300 parts and weighs 50 tonnes lol

Edited by HoY
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I'll take it with a cool casing and such? I've been feeling the need for atmospheric engines to be radially mounted to ascent stages.

Cool as is for cooling purposes, or just something... cool-looking?

In either case- I'll take 'em both! Yes, radial atmospheric engines are... Good. Needed indeed...

But a stack-mounted version would also be nice... Maybe one part for the High/Low Pressure and combustion chambers and another for the actual turbines/exhaust? I'm thinking along the lines of the Buran airbreather from TyberDyne...

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Cool as is for cooling purposes, or just something... cool-looking?

In either case- I'll take 'em both! Yes, radial atmospheric engines are... Good. Needed indeed...

But a stack-mounted version would also be nice... Maybe one part for the High/Low Pressure and combustion chambers and another for the actual turbines/exhaust? I'm thinking along the lines of the Buran airbreather from TyberDyne...

You are most mechanically minded, I was indeed saying cool as in it looks good for the ladies on your airplane rather than cooling. Cooling is tricky with jet engines, especially when it comes to everything behind the exhaust.

I'm surely looking into it though.

I didn't see it in your list (just Orion shield) but I'd love to see an Icarus shield, just the shield it doesn't need the engines and explosive bits behind it. Someone had made one a few months ago but it's not on spaceport and the thread was lost last month..

I'm talking about 20-30m diameter with a stack node on the inside and outside center if possible :)

It's simple enough to build out of stock steel plates, but it takes like 300 parts and weighs 50 tonnes lol

As a kind of mega-heat shield to land your bases with on Duna once the atmospheric mechanics are upgraded?

Anyway, after a really, really boring movie in class I devised my said solid-fueled surface-to-orbit stuff:

2R3Wq.jpg

The lighter variants are at the top of the page while the heavier variant is at the bottom. Keep in mind that I had to clip the parts heights because the page was simply too short.

Oh, and, anyone who wants to advertise on my rocket can do so, just give me logos. The SB-500 Stage will have a duplicate of itself with the exact same performance but filled with logos, as if this were some kind of real-life project (totally not referencing Ariane 5 launcher).

Edited by Cryocasm
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As a kind of mega-heat shield to land your bases with on Duna once the atmospheric mechanics are upgraded?

Kinda yes, but I want it for the Front of my ship for atmospheric aerobreaking lol. (Engines are up front in tractor formation)

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Kinda yes, but I want it for the Front of my ship for atmospheric aerobreaking lol. (Engines are up front in tractor formation)

well, you can fit the heatshield theoretically anywhere, and manipulate its position with DAMNED ROBOTICS. I'll look into it, maybe even make some fanciness for it.

I am indeed somewhat technical when I choose to be...

Thanks for taking it on...

Maybe direct your attention to the Cabana Corp. Official Outsourcing thread? It's in this subsection somewhere...

Well then it appears that Cabana Corp has made the engines, can I publish on your behalf?

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Well then it appears that Cabana Corp has made the engines, can I publish on your behalf?

Sure, post any concept/finished art in the Outsourcing Thread and PM me the actual models.

Also, here's another one for you, if you feel up to it... I feel in need for a crew hatch/airlock part. One that would allow Kerbals to enter the Command Pod of the craft, or the craft itself (and be placed in a spare seat), but not located on the actual pod. I'm currently using LLL's Airlock hatch, but it feels too... "fat" for my Munbase Outpost concept... I have something like the stock hatch from the Lander Can in mind...

I can make the config file, if you're not sure how to do it yourself (though you probably are).

Here's a screeny or two (second one of the LLL airlock):

2013_05_12_00001_by_akutou-d650730.jpg

2013_05_12_00002_by_akutou-d65073f.jpg

Edited by BananaDealer
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So hey... Um... Anything new?

I'm kinda delaying update 0.04 for the Cabana Corp parts, so any news on progress would be nice...

Sorry that its been taking a while, for the past 5 days google chrome decided not to fetch the latest version of the thread, so until right now I didn't see your posts. I'll get too it very soon.

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Sorry that its been taking a while, for the past 5 days google chrome decided not to fetch the latest version of the thread, so until right now I didn't see your posts. I'll get too it very soon.

No rush...

And yeah... This site doesn't seem to be Chrome's favorite... Personally, I get a "Bad Gateway 404" whenever I try to access the forum from the main site...

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No rush...

And yeah... This site doesn't seem to be Chrome's favorite... Personally, I get a "Bad Gateway 404" whenever I try to access the forum from the main site...

Well, my chrome is generally buggy, it likes to tell me that I have no internet while playing CS:S and voice chatting with br0s.

Chrome also likes to let downloads tear off.

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Hmm... Here's a question...

I've been trying to design a viable dropship/lander for transport to my MunBase...

Could a part be made that would act in the vectoring of thrust? Something like Damned Robotics' rotatron, but automated and bound to the W-S keys (forward and back), applying the needed rotation for the craft to hover...

I'm not requesting anything, just a question of concept...

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Try some landing gear that fit in with the style of the Stealth plane parts pack http://kerbalspaceprogram.com/sm-s-plane-pack-beta-0-5/. Animated and everything. In fact if you could make the gear appear out of a housing that is wafer thin that would also be nice. Like collapsed they are practically a back sheet of paper, but extended they are fully fledged landing gear. I'm not sure if I'm illustrating my point correctly, but think pulling a full sized horse out of a magicians hat.

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Try some landing gear that fit in with the style of the Stealth plane parts pack http://kerbalspaceprogram.com/sm-s-plane-pack-beta-0-5/. Animated and everything. In fact if you could make the gear appear out of a housing that is wafer thin that would also be nice. Like collapsed they are practically a back sheet of paper, but extended they are fully fledged landing gear. I'm not sure if I'm illustrating my point correctly, but think pulling a full sized horse out of a magicians hat.

For aerodynamic stability and general good looking-ness? I'll have to put the landing gear off until I can animate properly.

Also this.

If anyone can make deployable sail-like solar panels...

ALL my internet bananas go to him!

I have the concept laid out for it, but I think everyone expects far too much from it, considering that their thrust is even lower than that of the Ion engine. This at sizes of km².

Hmm... Here's a question...

I've been trying to design a viable dropship/lander for transport to my MunBase...

Could a part be made that would act in the vectoring of thrust? Something like Damned Robotics' rotatron, but automated and bound to the W-S keys (forward and back), applying the needed rotation for the craft to hover...

I'm not requesting anything, just a question of concept...

This would require an engine that can gimball out to 90°, which is, by game mechanics, 100% possible. However, through mechanical design, this is practically impossible due to the instabilities introduced as well as the massive torque forces of the thrust being turned 90°. The nozzle can only be attached on 1 axis (using a bolt through structural elements and the throat), which means it can only gimbal on 1 axis, which is currently undefined by game mechanics. I don't know about this one, I could make a skycrane setup if you wish though.

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@ Cryo,

I'm not talking about a solar sail acting as a... sail, but a solar array, or panel. For electricity generating purposes, not thrust. Thrust can come from an impulse engine I've been thinking about (high-ish thrust, low ips; or maybe low/mid thrust, hiiiigh ips...)... Anyways, I'm thinking of a large triangular-shaped solar panel that would spread away from the body of the craft, like wings, rather than fold out from being collapsed. Though I'm thinking it would get damaged on lift-off...

In any case, the engine was just me spitballing. 90° gimball is possible you say, but the torque of re-directing the thrust is too high... Hmm... I'd have to get mechanical on this one...

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@ Cryo,

I'm not talking about a solar sail acting as a... sail, but a solar array, or panel. For electricity generating purposes, not thrust. Thrust can come from an impulse engine I've been thinking about (high-ish thrust, low ips; or maybe low/mid thrust, hiiiigh ips...)... Anyways, I'm thinking of a large triangular-shaped solar panel that would spread away from the body of the craft, like wings, rather than fold out from being collapsed. Though I'm thinking it would get damaged on lift-off...

In any case, the engine was just me spitballing. 90° gimball is possible you say, but the torque of re-directing the thrust is too high... Hmm... I'd have to get mechanical on this one...

Trust me, I'm a practical physicist in improvising.

About the Solar Panel, whats the exact orientation on the triangle? Is the tip mounted to the craft or one of its sides?

I was thinking about making non-rigid roll-out solar "panels" (actually foils). Basically, an Aluminum Foil carton opens and out comes the solar "panel". It also has a string for retrieval. Irl, you'd need centrifugal force to keep the panel extended, but this is KSP, so that's not necessary.

--- Edit:

2VMLL.jpg

So I whipped together the VASIMR-P10 (Prototype, 10 kN) to test my entire pipeline, with texturing, Unity, .cfg editing, and so forth. I decided to build the space-dragster and send it into orbit with hyperedit and then proceed with testing the engine. Mechjeb gave me the following data:

Craft weight (full tanks) 19.97 Tons.

Thrust: 40 kN

Surface TWR: 0.20 (Thats 20% of 20 tons! For a thruster of this efficiency, thats HUGE!!!!)

dV: 5869 m/s (not huge I know...)

Time to dV: 45:55 minutes:seconds.

This dV is achieved through having 23400 Xenon gas onboard, the thrust can be continuous at ~66% with 6 Gigantor Panels.

Quite the development indeed.

Edited by Cryocasm
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Trust me, I'm a practical physicist in improvising.

About the Solar Panel, whats the exact orientation on the triangle? Is the tip mounted to the craft or one of its sides?

I was thinking about making non-rigid roll-out solar "panels" (actually foils). Basically, an Aluminum Foil carton opens and out comes the solar "panel". It also has a string for retrieval. Irl, you'd need centrifugal force to keep the panel extended, but this is KSP, so that's not necessary.

It's tip pointing away from the craft, think ISV Venture Star... Only retractable. And probably slightly curved inwards so to allow for more aerodynamics during lift-off...

That "foil" panel would actually seem practical. Like, maybe a low-budget alternative for when your program is still young and underfunded...

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It's tip pointing away from the craft, think ISV Venture Star... Only retractable. And probably slightly curved inwards so to allow for more aerodynamics during lift-off...

That "foil" panel would actually seem practical. Like, maybe a low-budget alternative for when your program is still young and underfunded...

Or literally gluing photovoltaic cells onto aluminum foil.

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Indeed, what I said... "Budget" solar panels, or for small probes not intended for higher orbits...

Hmm, I was considering making some space station parts, but I think now I truly will. The node module will be the most "omnipotent":

(I'll also add new O2, Water, Food, as well as Waste and CO2 resources for this)

The node holds:

Oxygen: 400/400 (1 Kerbal needs 100 oxygen for 24 hours)

Water: 800/800 (1 Kerbal needs 50 water for 24 hours, this particular node itself also 50 water per 24 hours in addition to further modules)

Food: 60/60 (1 Kerbal needs 3 food for 24 hours (3 meals))

ElectricalCharge: 1000/1000

XenonGas: 500/500 (for orbital adjustment)

Monopropellant: 250/250 (for whatever purposes)

Waste: 0/250 (1 Kerbal produces 30 waste per 24 hours (bodily fluids))

CO2: 0/250 (tolerance tank)

The node can:

Has 2 1 meter connection nodes, for the Hubmax up top (not included in this node), and for further modules/docking ports on the bottom.

Has activated carbon filters, converting CO2 back into O2 at 140 per 24 hours (is passive, no electricity used, filter module will exist).

Has Waste Management, using 100 electricalcharge per 24 hours to recover 25 water (not efficient, waste management module will exist).

Has a built in RTG, producing 1 electrical charge per second.

So, I'll draw a diagram at school on Monday when I'm bored in class again, but you can already guess:

Big Battery Module.

Big Solar Panel Device Machinery Apparatus.

More Oxygen Tanks.

More Water Tanks.

10-Meter long living quarters (can't wait for IVA, imagine floating through it).

Cupola.

Disposable-One-Way-Trash-Chute (basically a RT-10 booster ducttaped to a box and 2L bottle full of waste, launch in retrograde direction for best effect (will deorbit below 400km).

Drugs.

This system will also demand 2 freshly designed spacecraft, analog to the Soyuz and Progress:

The Einheit-Astronaut-Capsule EAC-3 (for 3 Kerbs), with its Orbital Module and Service Module (just like Soyuz, but different name)

The Fortschritt-Goods-Delivery-Robot FGDR-1 (for 1 ton), with its Orbital Module, Modular Cargo Module (1000 units of [resource here]), and Service Module (just like Progress, but different name)

These sit atop their very own repurposed ICBM, the JEB-1 (designed by the man himself, Jebediah Kerman, to lift an effective 5 tons to <500KM orbit)

As you've noticed, the design specifications of mine always state up to 500KM, beyond that you will probably have to double the stages, add boosters, or use a VASIMR powered trash dumper, which sets its PE to 0km, undocks the waste-filled module, and then burns to an intercept with the station.

Edited by Cryocasm
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Isn't this kinda like the Ioncross Life Support? Granted, it includes modules for transferring goods and stuff, but you can easily put something together using the Ioncross mod...

Not saying that I don't like the idea, but still... Personally, I don't use any life support system as of yet (maybe later) cause I do find the micro-management a bit too fidgety...

Anyways... As I've said, I'm thinking of making a VASIMR engine with mid-range thrust of say 10-15 N (whatever the game equivalent is, lets say the same) and somewhere like 5000 Isp (basically a variant of the VF-200). I'm also planning it to be a real resource hog when it comes to electricity (something like 10~20 EC per second). Once the research features come in play, I'm thinking of making several variants, each more efficient in terms of power-to-thrust conversion.

I'm also interested in a PPT-based (pulsed plasma thruster) attitude control system, but I'll leave that one for some later point...

I'm currently using stock models as place holders for my testing and stuff...

Would really appreciate a bright monkey with some modelling skills helping me out on a more dedicated basis...

I can probably get around to teaching myself modelling for Unity, but as I said... 3D stuff has never been my strong suit...

Anyways...

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Isn't this kinda like the Ioncross Life Support? Granted, it includes modules for transferring goods and stuff, but you can easily put something together using the Ioncross mod...

Not saying that I don't like the idea, but still... Personally, I don't use any life support system as of yet (maybe later) cause I do find the micro-management a bit too fidgety...

Anyways... As I've said, I'm thinking of making a VASIMR engine with mid-range thrust of say 10-15 N (whatever the game equivalent is, lets say the same) and somewhere like 5000 Isp (basically a variant of the VF-200). I'm also planning it to be a real resource hog when it comes to electricity (something like 10~20 EC per second). Once the research features come in play, I'm thinking of making several variants, each more efficient in terms of power-to-thrust conversion.

I'm also interested in a PPT-based (pulsed plasma thruster) attitude control system, but I'll leave that one for some later point...

I'm currently using stock models as place holders for my testing and stuff...

Would really appreciate a bright monkey with some modelling skills helping me out on a more dedicated basis...

I can probably get around to teaching myself modelling for Unity, but as I said... 3D stuff has never been my strong suit...

Anyways...

IMHO its not too fidgety, considering that resources are delivered in the 1000s and consumed in the 10s per Kerbal per day. I could, however, make a system similar to Kethane, where you'd transport a certain "OmniLifeSubstance", and then be able to convert it into its derivatives O2, Food, and Water.

Those engines of yours are fairly high up the list, I just need to finish a few more tests concerning CFG editing.

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