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Everything posted by UAL002
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
UAL002 replied to RoverDude's topic in KSP1 Mod Releases
I still haven't tested this since it released, although its been on my top tier of goals end game. Couple of questions. 1. Does it deploy or do I have to launch it they way it comes? 2. Has anyone done an expansion to create different models, sizes or deployable features? 3. Or for realism sake, should I be building this in a sort of orbital shipyard. (That opens another can of worms.)- 1,689 replies
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- usi
- warp drive
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Gotcha, If I attempt to lower them into the geometry with the part tool, I loose the geometry of the flag.
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Hope you don't mind. I plugged this mod on my own Parody Flag page since Starvision's Decals seem to be gone. http://forum.kerbalspaceprogram.com/index.php?/topic/78476-12-ual002s-lorefriendy-serious-parody-flags-v21-fall-of-the-ape-edition/& Obviously you need to add the custom lines... I already did the work if anyone wants to make a MM file textureNames = Agencies\KerbalStandard;Agencies\Angleund;Agencies\Arabnia;Agencies\craterycoast;Agencies\dprk;Agencies\Duskgaze;Agencies\Erryday;Agencies\Goryeo;Agencies\Ishmael;Agencies\Kanada;Agencies\Kaustralia;Agencies\Kermania;Agencies\Kerralstran;Agencies\Kexus;Agencies\Kijani;Agencies\Kinland;Agencies\Kippon;Agencies\Kireland;Agencies\Kompletish2;Agencies\Krankia;Agencies\Krease;Agencies\Krussia;Agencies\Krussland;Agencies\Loekeyah;Agencies\Merkan;Agencies\New Kerbin Order;Agencies\Polan;Agencies\Punjebi;Agencies\RepublikoBrasilo;Agencies\RepublicoSimios;Agencies\Roundel Arabnia;Agencies\Roundel CC;Agencies\Roundel Erryday;Agencies\Roundel Goryeo;Agencies\Roundel Ishmael;Agencies\Roundel Kanada;Agencies\Roundel Kippon;Agencies\Roundel Kompletish;Agencies\Roundel Loekeyah;Agencies\Roundel NKO;Agencies\Roundel Polan;Agencies\Roundel Skaibern;Agencies\Roundel UK;Agencies\Roundel UKKR;Agencies\Roundel UNK;Agencies\Silverta;Agencies\Skaibern;Agencies\Skotslund;Agencies\SouthKijani;Agencies\Squexico;Agencies\UKKR;Agencies\Unified Nationstates of Kerbin;Agencies\UnifiedKerbdom;Agencies\Woolsh;Agencies\Yaeger;Agencies\Yitalia
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Advanced Difficulty option, Require signal for control needs to be off. NOW they fight. This is awesome, what would I need to do to add my own enemy fighters to these missions?
- 114 replies
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- contract pack
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I set it to 7000, but that doest really seem to allow me to lock anything. Everything seems to load in at 5000 regaurdless Yea.... now one of the SU25s went full burner but never pulled up in time.
- 114 replies
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If I spawn the aircraft via copy past into the stock sandbox and fly from the runway as a pilot they spawn in the air with autopilot on and good. Its taking the mission and flying out to meet them thats the issue.
- 114 replies
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The 25BM is the only one that goes full AB. just constant it seems.
- 114 replies
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In the large groups of aircraft 1 in 5 MIGHT engage throttle and fly but dont fight much and never retract gear.
- 114 replies
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just refitted the fleet. Testing now. Test did not work. It appears to be a thrust issue. Aircraft have control but no power.
- 114 replies
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antennas seem to be breaking and the aircraft dive as a result.
- 114 replies
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CKAN doesnt seem to force me to download roverdude's Albi drive as a dependency is that an error?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
UAL002 replied to Nereid's topic in KSP1 Mod Releases
Woo, cant start a career without Final Frontier! Do you watch twitch Nereid? Swear I saw you pop in for a sec. -
v2.1 is out! Fall of the Ape Edition. I couldn't stand by and watch without trying to stick it to the man. God I hope parody laws protect me. Changes: Defunct Squexico flag replaces original. New Republiko Simios flag takes its place. NOTE: Dont bother using the Defunct Squexico flag as it doesnt allow for transparency.... ಠ_ಠ
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[1.1] Spacetackle's K.I.E Fighter mod 1.1k
UAL002 replied to spacetackle's topic in KSP1 Mod Releases
- 81 replies
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- tie fighter
- starwars
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