Mekan1k Posted May 23, 2013 Share Posted May 23, 2013 Will the original parts, the first B9 parts, be upped for 0.20?Oh, and those parts are STILL making me drool, so... Please release soon! Link to comment Share on other sites More sharing options...
lyndonguitar Posted May 23, 2013 Share Posted May 23, 2013 (edited) Why do some of my planes explode suddenly after a quickload? anyone else who has this problem? I'm using 19.1 Edited May 23, 2013 by lyndonguitar Link to comment Share on other sites More sharing options...
Taverius Posted May 23, 2013 Share Posted May 23, 2013 Will the original parts, the first B9 parts, be upped for 0.20?Oh, and those parts are STILL making me drool, so... Please release soon!Yes.Why do some of my planes explode suddenly after a quickload? anyone else who has this problem? I'm using 19.1Commenting out the COMOffset line in the wing configurations has helped some people with that issue. Personally I can still make things exploder with it, but give it a try.We've disabled the line for 2-6, which hopefully isn't too far off, now that we have all the major modelling and texturing work done. Link to comment Share on other sites More sharing options...
Lazurkri Posted May 23, 2013 Share Posted May 23, 2013 Wow. I go away for a while and come back to find this mod has expanded by about a thousand percent... great job, I'll be gleefully screwing around with these parts into the wee hours of the morning now...Also, a question; do you think it would be possible to do a sorta "Escape/Drop Pod"? Something purpose built? I know I ask that a bit, but I've always enjoyed dropping my Kerbals from orbit and then seeing if I can retrieve them later on with a follow up mission.... Link to comment Share on other sites More sharing options...
HGGundamReviews Posted May 23, 2013 Share Posted May 23, 2013 (edited) I know the B9 pack has a larger focus on planes. But could we get a radially mounted Nerva Yes I'm basically asking for something akin to a Warp Nacelle in shape I know but still having to rely on trusses to put a nerva on radially has always been dodgy. Edited May 23, 2013 by HGGundamReviews Link to comment Share on other sites More sharing options...
Malv Posted May 23, 2013 Share Posted May 23, 2013 b9 Tav 'n crew, there's just one thing I've to say to you guys.I love yall. Link to comment Share on other sites More sharing options...
Babalas Posted May 23, 2013 Share Posted May 23, 2013 Also, a question; do you think it would be possible to do a sorta "Escape/Drop Pod"? Something purpose built? I know I ask that a bit, but I've always enjoyed dropping my Kerbals from orbit and then seeing if I can retrieve them later on with a follow up mission....I use the tiny capsule, couple of the doughnut shaped fuel tanks and the radial rockets to create tiny crew return vessels. With the new mini lander can a little more weight can be shaved off too. Can probably get away with an RCS tank and thrusters.For real fun I've got a 10 ton SSTO capsule that is just a little too wide to fit in the B9 cargo bay. I have high hopes for the 2.6 engines and radial air intakes to shave off a bit of width. The capsule is capable of ground->orbit->ground flight. Link to comment Share on other sites More sharing options...
lyndonguitar Posted May 23, 2013 Share Posted May 23, 2013 Yes.Commenting out the COMOffset line in the wing configurations has helped some people with that issue. Personally I can still make things exploder with it, but give it a try.We've disabled the line for 2-6, which hopefully isn't too far off, now that we have all the major modelling and texturing work done.Thank you, It stopped my ships from exploding Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted May 23, 2013 Share Posted May 23, 2013 can't wait for the new update... Link to comment Share on other sites More sharing options...
evilC Posted May 23, 2013 Share Posted May 23, 2013 in 2.0, I just had my wings drop off (no explosion) when I came out of warpthey were modded with the comoffset tweak Link to comment Share on other sites More sharing options...
SkyHook Posted May 24, 2013 Share Posted May 24, 2013 in 2.0, I just had my wings drop off (no explosion) when I came out of warpthey were modded with the comoffset tweakI was imagining you in the starship enterprise lol. That much deceleration will do that to your wings! Link to comment Share on other sites More sharing options...
TG_bigboss Posted May 24, 2013 Share Posted May 24, 2013 Beautiful GenX Engine my friend! I created one a while back for personal use because I'm obsessed with that engine and i was sharping my 3D skills. It is not an easy engine to create. I had to keep Poly count in mind as well. Yours blows mine out the water lol! I created this engine all from hand with no training or tools. Just lots and lots of real life reference pictures. I cant wait to use that one. Custom engine sounds as well? Link to comment Share on other sites More sharing options...
evilC Posted May 24, 2013 Share Posted May 24, 2013 in 2.0, I just had my wings drop off (no explosion) when I came out of warpthey were modded with the comoffset tweakOK, I had used an HW21 wing attached to a 4x4 wing. I had not commented out comoffset in the 4x4 - as soon as I did, it stopped popping off the HW21sInterestingly, there was nothing in the flight log when the wings popped off. Link to comment Share on other sites More sharing options...
Jason-118 Posted May 24, 2013 Share Posted May 24, 2013 Hi,First of all great mod pack some of the best quality parts available for KSP.I've been using the pack to make a shuttle using the HL Parts, the shuttle seems to withstand the launch and being in space but the moment I use any time acceleration and then return to normal speed the whole thing just breaks apart everytime. This only happens in orbit and not when doing physics warp in the atmosphere, although bearing in mind I have only tried this with the latest 0.20 of KSP I wondered if this was a known bug and there was a fix I tried looking for the values listed previously in this thread but couldn't seem them in these particular parts.ThanksJason Link to comment Share on other sites More sharing options...
nothke Posted May 24, 2013 Share Posted May 24, 2013 This mod needs 0.20 compatibility ASAP!!! Link to comment Share on other sites More sharing options...
fusty Posted May 24, 2013 Share Posted May 24, 2013 Beautiful GenX Engine my friend! I created one a while back for personal use because I'm obsessed with that engine and i was sharping my 3D skills. It is not an easy engine to create. I had to keep Poly count in mind as well. That looks really nice actually..Yours blows mine out the water lol! I created this engine all from hand with no training or tools. Just lots and lots of real life reference pictures. I cant wait to use that one. Custom engine sounds as well?That looks really nice actually. You should make some parts with those skills! Link to comment Share on other sites More sharing options...
Fortunateson1969 Posted May 24, 2013 Share Posted May 24, 2013 Thank you, It stopped my ships from explodingMine too. Turns out wings are pretty crucial to the proper functioning of a spaceplane. Link to comment Share on other sites More sharing options...
aggressorblue Posted May 24, 2013 Share Posted May 24, 2013 This mod needs 0.20 compatibility ASAP!!!You know you can just drag all the parts to the parts folder, right? Link to comment Share on other sites More sharing options...
TomatoSoup Posted May 24, 2013 Share Posted May 24, 2013 You know you can just drag all the parts to the parts folder, right?Aren't the plugins messed up, though? Link to comment Share on other sites More sharing options...
Taverius Posted May 24, 2013 Share Posted May 24, 2013 Plugins?There's only 1 plugin, firespitter. Just use the one from Firespitter 4.2, works fine in the legacy location. Link to comment Share on other sites More sharing options...
zYnthethicz Posted May 24, 2013 Share Posted May 24, 2013 Plugins?There's only 1 plugin, firespitter. Just use the one from Firespitter 4.2, works fine in the legacy location.Is it possible to like just make a folder in /Gamedata named "B9", make a folder named "Parts" and put all the B9 parts there.After that make a folder called "Plugins" and put the Firespitter.dll file there?Also, Taverius, any chance of updating your UAV&Jets Pack? Link to comment Share on other sites More sharing options...
Castun Posted May 24, 2013 Share Posted May 24, 2013 Is it possible to like just make a folder in /Gamedata named "B9", make a folder named "Parts" and put all the B9 parts there.After that make a folder called "Plugins" and put the Firespitter.dll file there?Also, Taverius, any chance of updating your UAV&Jets Pack? You also have to create the category subfolders (not sure if it's necessary to put them in proper subfolders yet.) However, you ALSO are forced to add the new "PART { }" lines if you move them out of the legacy folder. If you don't, they don't load. Seems the legacy compatibility only works if they're in the legacy location. Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2013 Share Posted May 24, 2013 Can't wait for the pack update. So many great parts. Link to comment Share on other sites More sharing options...
zYnthethicz Posted May 24, 2013 Share Posted May 24, 2013 However, you ALSO are forced to add the new "PART { }" linesMeh, isn't there a faster way to put these lines into the cfg. files instead of doing them one by one? Link to comment Share on other sites More sharing options...
ahd1601 Posted May 24, 2013 Share Posted May 24, 2013 Beautiful GenX Engine my friend! I created one a while back for personal use because I'm obsessed with that engine and i was sharping my 3D skills. It is not an easy engine to create. I had to keep Poly count in mind as well. Yours blows mine out the water lol! I created this engine all from hand with no training or tools. Just lots and lots of real life reference pictures. I cant wait to use that one. Custom engine sounds as well?you dont need take poly count into account, you only need to take into account draw calls, ksp uses far fewer polys than most games. just keep down the number of textures, materials, ect Link to comment Share on other sites More sharing options...
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