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[0.22] B9 Aerospace Pack / R4.0c / New pods, IVAs, engines, fuselages & structures


bac9

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Awesome job man! Thanks for working hard on this update and taking time to perfect it. Your skill and dedication really show in your work. And I really appreciate you not just doing a rush job for the sake of releasing it sooner. I'm Looking forward to following this great pack through the development of KSP.

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If your connection to spaceport is slow, use mediafire mirror provided in the first post. :)

http://www./download/9lpqquqh09b75k5/B9_Aerospace_Pack_R3.zip

Meanwhile:

Here is an album with screenshots of some new parts: http://imgur.com/a/wRtEa#0

And here is an inspirational album (some of the crafts there are included with the mod): http://imgur.com/a/WqjQM#0

Video of S2W cargo hold, just because.

Edited by bac9
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Great Job! There is one problem I found with it so far though, the MK2 monopropellant tank contains liquid fuel. Just though I'd point that out.

Heh. I told bac9 with 175 parts I was certain there would be a part bug.

I am ambivalent about being proved right :huh:

Fix should be out soon.

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Good work! But are you sure the cargo hold animation is complicated enough?

I'm sure I saw some gears lying around you could spin, and maybe some flashing lights. Maybe a guy walks out to stop traffic.

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Sorry to rain on your parade, but I found another bug. If you place a saber S precooler, remove it, and then Ctrl Z to put it back on it reverts it to the saber M precooler. Not that big of an issue but I suspect it could be if you had a really complex craft. I'll see if this happens with other saber parts.

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Vastly improved thrust vectoring module that takes into account all engines present on aircraft at once and controls each independently, allowing thrust vectoring to be used to assist in roll maneuvers (!!!) and overall improving stability and efficiency of thrust vectoring engines. Everything also returns to the neutral state upon thrust vectoring switch off, instead of getting stuck in the last position.

The new parts are pretty and all, no question, but I want to know more about this feature. How does it do with space shuttle style asymmetric mass? I assume all engines on a given craft need the same plugin installed.

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If someone is good at making planes,unlike me, it would be amazing if you could make a 727 inspired plane with the new pod engines, and such :)

My first go at the 727. Wait until you're nearly at the end of the runway before nose up. She's built like a steakhouse and flies like a... brick but still surprisingly stable. Landing's a bit tricky.

Enjoy!

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