MR4Y Posted June 26, 2013 Share Posted June 26, 2013 I'm still wondering why most wings on the B9 pack are huge. They don't integrate very well with stuff that is not MkIII or MKIV shaped. Link to comment Share on other sites More sharing options...
Tex_NL Posted June 26, 2013 Share Posted June 26, 2013 B9 wings are big because the stock wings are small. If you want small wings stock is your friend. Link to comment Share on other sites More sharing options...
MR4Y Posted June 26, 2013 Share Posted June 26, 2013 B9 wings are big because the stock wings are small. If you want small wings stock is your friend.I use pWings now for everything wing related. Why lock myself with either big or small? Link to comment Share on other sites More sharing options...
waffleface Posted June 26, 2013 Share Posted June 26, 2013 Is there a particular reason why S2 cargo bays are surface attachable (eg: for rovers) and the wide body / HL ones aren't? S2 bays have 1,1,1,1,0 for attach rules, and HL/S2 wide are all 1,0,1,1,0 Link to comment Share on other sites More sharing options...
runmug Posted June 26, 2013 Share Posted June 26, 2013 put the folder B9 next to the squad folder for it to work but you still need to put in the plugins Link to comment Share on other sites More sharing options...
MR4Y Posted June 26, 2013 Share Posted June 26, 2013 I wonder why I can't attach docking ports inside the cargo bays. I have to fight simmetry and the game to get even close, and more than that to get it centered. Also, Clampotron Sr. ports won't attach to MkV cargo bays. Link to comment Share on other sites More sharing options...
MrTaxman Posted June 26, 2013 Share Posted June 26, 2013 So during *ROCKET* construction using this parts pack, I've noticed that the fuselages are very finicky when it comes to placing engine parts radially. Is there a way to overcome this? BTW - I love this parts pack!Explanation: Specifically I was trying to use the HL fuselage and extensions and combine those into a VTOL craft (vertical landing craft in this case) sitting atop a launch stage - but none of the parts want to sit cleanly.It's probably user error.Don't tell me it's user error. Link to comment Share on other sites More sharing options...
Climberfx Posted June 26, 2013 Share Posted June 26, 2013 VOYAGE SSTO Big SHIP. Link to comment Share on other sites More sharing options...
Clamps Posted June 27, 2013 Share Posted June 27, 2013 Whenever I put one of the railings on a ship and launch, my game freezes. Just the railings. Any idea what could be causing this? Link to comment Share on other sites More sharing options...
Lazurkri Posted June 27, 2013 Share Posted June 27, 2013 VOYAGE SSTO Big SHIP.Jeez, enough engines? That aside, what is its performance? how many tons to orbit and how much fuel does it have? Link to comment Share on other sites More sharing options...
Clamps Posted June 27, 2013 Share Posted June 27, 2013 Please don't quote entire posts' worth of images. Link to comment Share on other sites More sharing options...
Climberfx Posted June 27, 2013 Share Posted June 27, 2013 (edited) Jeez, enough engines? That aside, what is its performance? how many tons to orbit and how much fuel does it have?For now, i only test it with a little space maneuver pod for one kerbin, around 10 tons.And it get in space with 1000/500 m/s of Dv (without/with cargo)But i did it to use on other celestial bodies with low gravity. Like maintenance to my Kethane spots on Moon, Minmus. etc. Today i give a try in Duna.This is because the power of jets in Kerbin atmosphere with full tank is 1.10 TWR. I use the jets to go to 5km, and then start the rockets for orbit.Still need some extra tryouts for the return on KSC, i do not have a solution in maneuvers yet. But getting close. To use it on atmosphere, the best is the Old ASAS (Mechjeb got crazy stuff and roll/crash), and i use ps3 joy to control it manually. It's ok, but not to joke around.But after i take off and put the nose up, i can leave to Mj to get orbit without assist.It uses the air compressed RCS trusters, together the common RCS (i press 0 to activate then in space when needed). Room for 4 Kerbonauts, and a little cargo, it is a big mama for space travels with near 4000 dV when refuel in space. (128.73 T without cargo, 3869 m/s Dv Vac, 9213 oxi/7682 Liq/460 Mon)I need to make some more tests, then i put it on the Forum to download, if you please. Edited June 27, 2013 by Climberfx Link to comment Share on other sites More sharing options...
ragmarock_no117 Posted June 27, 2013 Share Posted June 27, 2013 Yes you did. There's more than 1 part per folder. Counting the folders is not an accurate count of parts anymore. This is necessary to share textures and models.If you mean in-game, if you don't see all the parts you did not follow the installation instructions. You MUST have 0.20.2, and you MUST install in GameData in without changing the names of the directories.I did all of that and it still wont load any of the ships, because it missing half the parts. Link to comment Share on other sites More sharing options...
KAO Posted June 27, 2013 Share Posted June 27, 2013 Amazing mod, so many possibilities now that we have jet engines. Seriously, I haven't launched anything in, like, 2 days. Link to comment Share on other sites More sharing options...
ragmarock_no117 Posted June 27, 2013 Share Posted June 27, 2013 when you say extract just Gamedata/B9_Aerospace/Parts folder alone: do you mean put all the source files in to there respective places and just put the file "parts" in with the rest of the files full of parts, or extract the parts into file of parts? Link to comment Share on other sites More sharing options...
6677 Posted June 27, 2013 Share Posted June 27, 2013 when you say extract just Gamedata/B9_Aerospace/Parts folder alone: do you mean put all the source files in to there respective places and just put the file "parts" in with the rest of the files full of parts, or extract the parts into file of parts?what are you on about. It has been said 100 times in this thread, it is said in the readme and it is said in the first post. You do not copy parts to parts and plugins to plugins anymore, KSP now uses the Gamedata folder. Extract Gamedata/B9_Aerospace into [your Ksp directory]/GamedataException is the B9_Aerospace ships/SPH folder, that never loads from gamedata for me so I still extract that to KSP/ships/SPH and its sorted.Doing anything else just breaks the mod.Why you would do otherwise when so many resources tell you NOT to is beyond me.Oh you absolutely must be using KSP 0.20.2. It does not work on 0.20.1 or below. Link to comment Share on other sites More sharing options...
loppnessmonsta Posted June 27, 2013 Share Posted June 27, 2013 when you say extract just Gamedata/B9_Aerospace/Parts folder alone: do you mean put all the source files in to there respective places and just put the file "parts" in with the rest of the files full of parts, or extract the parts into file of parts?Forget how mods worked in .18. Most new mods, and especially b9, don't work that way anymore. So just forget about that. New way to install mods for KSP is thus:Step one: Extract the zip.Step two: Open the folder.Step three: Drag the Gamedata and Ships folders from here:and put them hereStep four: Click "Ok" and "Copy and Replace" or just "Replace" a lot.Step five: There is no step five, but if you don't use steam, your ksp install will be located elsewhere.If you're on a mac, I don't know what the differences will be because I don't care about macs. Link to comment Share on other sites More sharing options...
Clamps Posted June 27, 2013 Share Posted June 27, 2013 Putting railings or b9 lights on a ship causes instant game crashing. What do? Link to comment Share on other sites More sharing options...
xvdBanksbvx Posted June 27, 2013 Share Posted June 27, 2013 I'm not sure if this is a bug or just how the engine works, but the FS1PE propeller engines centre of thrust is no centred on the engine but about 2/3rd's a propeller length above. It's only that part, no other prop or jet engines do this. Link to comment Share on other sites More sharing options...
techstepman Posted June 27, 2013 Share Posted June 27, 2013 Putting railings or b9 lights on a ship causes instant game crashing. What do?i can only give u 2 solutions.either delete those items from the b9 pack in your gamedata or delete some other mod that you dont really use so much.to be certain that deleting a mod will affect your performance(positively) you should check to see how many Mb that mod is.for example i remember that KWrocketry is about 408 Mb!!!that is killing the game.so i got rid of most of its items that i didnt use.most problems with crashing are usually ram issues.the less mods you have and as long as you keep your crafts parts within a reasonable amount you wont have to worry about the game crashing.hope that helps a little Link to comment Share on other sites More sharing options...
semanticman Posted June 27, 2013 Share Posted June 27, 2013 First off, this is amazing work. I've been cutting my teeth on a very stock KSP for the past couple of months, just using Kerbal Engineer for more info, getting familiar with the basics before going all mod-crazy. Now that I've gotten a few solid inter-planetary transfers and landings, I'm starting down the mod path. This pack is legendary, and I'm psyched to get started with it.I know it's probably frustrating to field yet another comment about the installation instructions, but I have a concern with the way you phrase it. (I didn't actually have a problem installing the pack.)...find GameData and Ships folders that are already existing in your root KSP folder and overwrite them with Gamedata and Ships folders from the archive.It's not, btw, that you are unclear, and I did install the pack without a problem. This is more about semantics.As a developer, you don't need me to explain how the term "overwrite" implies a destructive replacement. If I already have other mods installed in Game Data, truly "overwriting" that folder will destroy them, right?Windows has this extra convenience where the action of replacing a folder gives you the option of merging them... so your instructions make good sense in that context. On a Mac, unless a user specifically tries to copy the folder (a drag-and-drop operation is a move), it does not even attempt a merge, it only asks you if you want to replace the folder that already exists with the one you are moving. This would result in the deletion of already installed mods. I haven't tried under linux.I realize it's not at simple as what you use right now, but in the interest of I'm offering the following wording:"Place the contents of the B9-Aerospace-Pack 'GameData' folder into the 'GameData' folder in your KSP directory. Place the contents of the B9-Aerospace-Pack 'ships/SPH' folder into the 'ships/SPH' folder in your KSP directory. If you have previously installed the B9 Aerospace Pack, you will need to overwrite the existing files in those folders."I don't want to be a pain in your ass or spark a windows/mac thing (well there's a 70% chance of that happening, but I just ignore replies that focus on platform wars instead of the substance of my comment), so by all means ignore this comment entirely this if you don't like the suggestion, do not feel the need to explain your reasons.Anyhow, thanks again for the incredible parts, they are absolutely amazing. And I'm completely psyched to see the new SPH you're working on! Link to comment Share on other sites More sharing options...
6677 Posted June 27, 2013 Share Posted June 27, 2013 I'm not sure if this is a bug or just how the engine works, but the FS1PE propeller engines centre of thrust is no centred on the engine but about 2/3rd's a propeller length above. It's only that part, no other prop or jet engines do this.That is nothing to do with this mod. Thats a part from another mod Link to comment Share on other sites More sharing options...
moxzot Posted June 27, 2013 Share Posted June 27, 2013 Please don't quote entire posts' worth of images.why there is no reason not to you might as well say dont post images in general Link to comment Share on other sites More sharing options...
KAO Posted June 27, 2013 Share Posted June 27, 2013 why there is no reason not to you might as well say dont post images in generalwell it clutters up the forum page with these huge images Link to comment Share on other sites More sharing options...
Tex_NL Posted June 27, 2013 Share Posted June 27, 2013 It is a very easy job to substitute with , changing images into links.If you do it that way the post your quoting retains all content but the entire page becomes much easier to read.(No idea why the forum doesn't do that automatically. It is possible, I see it on other fora all the time.) Link to comment Share on other sites More sharing options...
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