Climberfx Posted July 27, 2013 Share Posted July 27, 2013 BananaDealer said: Maybe specify the problems, if it's anything particular... Or is it the standard "game gets stuck when placing a part"?Banana, normally, it freezes on VAB or SBH, start after some minutes, not showing the images of parts, just a alpha ghost of it. Then i only can save, or make a click to look.But it occur in the playing time too. Link to comment Share on other sites More sharing options...
Shadoworgon Posted July 28, 2013 Share Posted July 28, 2013 Well i got a few of the parts i wanted to load (actually all of them), but for the life of me i cant get the SAS stuff to work on the S2 shuttle cockpit...can someone post the whole .cfg of that on here please? Also, I have the cargo bay part for the S2 to load, but the animation doesn't seem to load because nothing shows up when i right click, so its just stuck open....anyone have any luck getting these to work? because i just want to use this stuff to make a shuttle lol Link to comment Share on other sites More sharing options...
katateochi Posted July 28, 2013 Share Posted July 28, 2013 This is such an awesome mod pack, I'm really impressed at how you've managed to compress so many nicely made parts into under 100mb where as some mods with way fewer parts take much more memory. I've got the R3-2 pack installed in .21.1 and everything seems to work fine (apart from the hypersonic front section doesn't seem to have the option to go into hypersonic mode).I was wondering if there has been a change to the air intakes? They don't seem to be as effective as they used to be or has something changed in the game? I had a heavy SSTO in 20.2 that had 14 of the RNM variable geometry intakes and 10 stock turbojet engines, it would climb to around 35-40km, accelerating to ~2000ms and get its AP to 100km on just the jet engines. now I can barely make 25km with it and can just about get up to 1200ms before a flame out. I've re-built it, tried using your D-30F7 turbo jets, tried adding loads more intakes, but just can't get the same performance. Has there been a change in the mod or is this a change in the game itself? Link to comment Share on other sites More sharing options...
Retro.Humanoid Posted July 28, 2013 Share Posted July 28, 2013 Shadoworgon said: Well i got a few of the parts i wanted to load (actually all of them), but for the life of me i cant get the SAS stuff to work on the S2 shuttle cockpit...can someone post the whole .cfg of that on here please? Also, I have the cargo bay part for the S2 to load, but the animation doesn't seem to load because nothing shows up when i right click, so its just stuck open....anyone have any luck getting these to work? because i just want to use this stuff to make a shuttle lolYeah does anyone have a config for S2 cockpit? I tried editing the config myself but I had no luck. Link to comment Share on other sites More sharing options...
jrandom Posted July 28, 2013 Share Posted July 28, 2013 Shadoworgon said: Well i got a few of the parts i wanted to load (actually all of them), but for the life of me i cant get the SAS stuff to work on the S2 shuttle cockpit...can someone post the whole .cfg of that on here please? Also, I have the cargo bay part for the S2 to load, but the animation doesn't seem to load because nothing shows up when i right click, so its just stuck open....anyone have any luck getting these to work? because i just want to use this stuff to make a shuttle lolTo get SAS to work correctly, I copy/pasted some lines from one of the stock command modules into it (put this somwhere in the PART {} block): MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 20 YawTorque = 20 RollTorque = 20 RESOURCE { name = ElectricCharge rate = 1.05 } }I've not fixed up any of the B9 reaction wheels, but the cockpit by itself should work. Do this with each B9 cockpit and you should be good to go until an official update is released. Link to comment Share on other sites More sharing options...
bac9 Posted July 28, 2013 Author Share Posted July 28, 2013 (edited) Version R3.3 released.Download:http://kerbalspaceprogram.com/0-21-b9-aerospace-pack-r3-3/http://www./download/xw66j664yss88y3/B9_Aerospace_Pack_R3-3.zipChangelog: Quote Compatibility patch for KSP 0.21.Added appropriate modules introduced by the patch to the podsASAS/avionics module discontinued, all twin control parts are now using 0.21 SAS, differing only visually.SAS parts changed to work with 0.21 reaction wheel system, appropriate tweaks made, including changed names.Firespitter.dll updated to 5.3.1Turbofan engines updated to use new thrust-based spin mechanics.Example crafts updated to have electricity sources to account for 0.21 SAS and reaction wheels using it.Example VTOL craft rebalanced to account for changes in control parts.Added a secret part.All thanks for the update go to Taverius. Edited July 28, 2013 by bac9 Link to comment Share on other sites More sharing options...
jrandom Posted July 28, 2013 Share Posted July 28, 2013 bac9 said: Version R3.3 released.OMG! Unexpected and happy! Link to comment Share on other sites More sharing options...
Sapphire Posted July 28, 2013 Share Posted July 28, 2013 Woohooo! Great news, now my space program can kick off! Link to comment Share on other sites More sharing options...
astropapi1 Posted July 28, 2013 Share Posted July 28, 2013 Just in time for the birth of my SSTO program. Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted July 28, 2013 Share Posted July 28, 2013 Much appreciated sir. thank you so much for your continued effort. Link to comment Share on other sites More sharing options...
Fitzy3 Posted July 28, 2013 Share Posted July 28, 2013 I wanna know what the secret part is! Link to comment Share on other sites More sharing options...
stefanbogdjr Posted July 28, 2013 Share Posted July 28, 2013 thanks for updating to 0.21 Link to comment Share on other sites More sharing options...
BananaDealer Posted July 28, 2013 Share Posted July 28, 2013 Awesome! I can finally move on to actually using 0.21(.1)...Though it's probably gonna be some more time until most of Cabana Corp's craft are brought up to date... Especially the research station... Link to comment Share on other sites More sharing options...
BananaDealer Posted July 28, 2013 Share Posted July 28, 2013 Awesome! I can finally move on to actually using 0.21(.1)...Though it's probably gonna be some more time until most of Cabana Corp's craft are brought up to date... Especially the research station... Link to comment Share on other sites More sharing options...
Tex_NL Posted July 28, 2013 Share Posted July 28, 2013 YAY! I hope this fixes the problems I had with the lack of intake air. Link to comment Share on other sites More sharing options...
nabeav Posted July 28, 2013 Share Posted July 28, 2013 Download is an invalid archive. Tried it twice and got the same thing using multiple programs. Link to comment Share on other sites More sharing options...
SkyHook Posted July 28, 2013 Share Posted July 28, 2013 (edited) The secret part is pretty cool Find out for yourself!EDIT: @nabeav The mediafire DL link works, but not the Spaceport one. I think that the Spaceport is experiencing some issues. DL times are much too high, and the files are corrupted. Edited July 28, 2013 by SkyHook Link to comment Share on other sites More sharing options...
zYnthethicz Posted July 28, 2013 Share Posted July 28, 2013 (edited) Found it too, cool animations! Could be used for simple missiles maybe? Also, not to sound like an ass, a typo in the description, right now it's "beyound", not beyond. Edited July 28, 2013 by zYnthethicz Link to comment Share on other sites More sharing options...
astropapi1 Posted July 28, 2013 Share Posted July 28, 2013 GUYS, DOWNLOAD IT FROM MEDIAFIRE, SPACEPORT IS KINDA BROKEN NOW.The spaceport download took 35 min, but the MF one took only 2. Link to comment Share on other sites More sharing options...
Tex_NL Posted July 28, 2013 Share Posted July 28, 2013 @Bac9Great job on the new release. I knew editing the parts myself was going to be a waste and you would come with an update sooner rather than later.But I want to draw your attention to a little problem I found. The B9 air intakes seem to suffer greatly in 0.21. Two RBM/RNM intakes used to sustain 2 small Sabre's at full throttle up to 40 km. Now they struggle to get past 20. Link to comment Share on other sites More sharing options...
espm400 Posted July 28, 2013 Share Posted July 28, 2013 A secret part..? My interest has now been sufficiently piqued... Link to comment Share on other sites More sharing options...
palker Posted July 28, 2013 Share Posted July 28, 2013 Well done! Thanks for the update. Link to comment Share on other sites More sharing options...
bac9 Posted July 28, 2013 Author Share Posted July 28, 2013 All thanks should go to Taverius, he's the one who has tested everything, fixed the bugs, reconfigured SAS parts, updated crafts, etc. I just added an unreleased part, edited some texts and uploaded it. Link to comment Share on other sites More sharing options...
hellion13 Posted July 28, 2013 Share Posted July 28, 2013 LOLS 2 minutes, i clicked download and by the time i had clicked last to type this its done Link to comment Share on other sites More sharing options...
TG_bigboss Posted July 28, 2013 Share Posted July 28, 2013 bac9 said: All thanks should go to Taverius, he's the one who has tested everything, fixed the bugs, reconfigured SAS parts, updated crafts, etc. I just added an unreleased part, edited some texts and uploaded it.Yay! My favorite pack! <3 Amazing work on the new space center! It gave ksp that fresh look it needed! Building rockets and planes in the new hangers is awesome with the background. I feel like Im in some futuristic military hanger now or Space X building =P Props to Taveruis for his work on the pack too! Time to go play! Link to comment Share on other sites More sharing options...
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