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Navigation Problems


NeoMorph

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One thing that narks me off with this game is the node system. Will we be getting a fix for this random node collapse, self deletion and general glitchyness. When I am trying to set up a burn it takes 10x the time it should take due to these problems. It would be nice to have a numeric system rather than this imprecise node dragging method. It's one reason why MechJeb is used so much I think.

Currently I'm trying to get to Duna again and for some reason the normal methods aren't working. I burn at the right time at the right ejection angle and still miss by 8 million metres. When I go to use the nodes to refine the course the intercept point bounces all over the place like it doesn't have a clue where I will end up.

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I'm sure it will be fixed eventually (it needs to be), but in the meantime to prevent you from pulling out all your hair, I highly recommend the Maneuver Node Improvement mod.

I've seen a couple people mention this mod in YouTube videos, but they seem to have missed one of its most important features: Pressing the "o" key will open a maneuver node back up after it just collapsed.

And, I love the ease with which you can switch conic draw modes on the fly with this mod.

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