Mecripp Posted October 30, 2016 Share Posted October 30, 2016 3 minutes ago, COL.R.Neville said: is there a model validation script for blender for ksp? got blender installed, the io script in there as well successfully imported the model im working on. But afraid at this point pretty much a pig looking at a wristwatch. Not sure what you wanted to change but guess now you just need to export it to a dae or fbx and import in to unity Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted October 30, 2016 Share Posted October 30, 2016 (edited) yeah same here dont know what I need to change either. Ill try exporting it to unity and that might find why its not loading. it loads into ksp without any errors just doesnt show up in the part list anywhere. filled in the tech tags etc... Edited October 30, 2016 by COL.R.Neville Quote Link to comment Share on other sites More sharing options...
Mecripp Posted October 30, 2016 Share Posted October 30, 2016 (edited) 13 minutes ago, COL.R.Neville said: yeah same here dont know what I need to change either. Ill try exporting it to unity and that might find why its not loading. it loads into ksp without any errors just doesnt show up in the part list anywhere. filled in the tech tags etc... Did you add a Convex mesh Collider ? If you don't mind and can post a link to the part will take a look EDIT- You can PM if you want Edited October 30, 2016 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 27, 2017 Share Posted January 27, 2017 KSP Parttools: http://kerbalspaceprogram.com/files/...rttools-18.zip Seems link is dead? do I need it still? Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 27, 2017 Share Posted January 27, 2017 5 hours ago, BlackHoleSun said: KSP Parttools: http://kerbalspaceprogram.com/files/...rttools-18.zip Seems link is dead? do I need it still? Hi you really need the part tools that came with the rocketpart overhaul, (as it includes other useful things) make sure you install all the right folders , you still need the legacy part tools, but they're included Luckily for us the forum can still be read so here's a link http://kerbalspaceprogram.com/files/PartOverhauls.zip Quote Link to comment Share on other sites More sharing options...
Guest Posted January 28, 2017 Share Posted January 28, 2017 TY SPANNER TY! Quote Link to comment Share on other sites More sharing options...
SchwinnTropius Posted February 2, 2017 Share Posted February 2, 2017 On 1/27/2017 at 0:09 PM, SpannerMonkey(smce) said: Hi you really need the part tools that came with the rocketpart overhaul, (as it includes other useful things) make sure you install all the right folders , you still need the legacy part tools, but they're included Can you specify exactly which folders to install? There's a lot of stuff in the PartOverhauls Source folder... Quote Link to comment Share on other sites More sharing options...
Tyko Posted February 2, 2017 Share Posted February 2, 2017 what's the best version of Unity to download for KSP 1.2.x? Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 5, 2017 Share Posted February 5, 2017 On 02/02/2017 at 9:09 PM, Tyko said: what's the best version of Unity to download for KSP 1.2.x? Unity 5.2.4 is the best all round version and able to do everything you'll need, other versions have troubles with animations emissives bundle creation etc etc Almost any version will work though, depending on how much hassle you're prepared to put up with Quote Link to comment Share on other sites More sharing options...
The Moose In Your House Posted April 25, 2017 Share Posted April 25, 2017 Can you add your Unity creation into the game? Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted April 26, 2017 Share Posted April 26, 2017 4 hours ago, The Moose In Your House said: Can you add your Unity creation into the game? That is the whole point of the thread And yes if you create a part in a modelling application import it and prepare it for KSP in Unity then you can indeed place your own models and parts in the game. Quote Link to comment Share on other sites More sharing options...
PB666 Posted June 10, 2017 Share Posted June 10, 2017 I wish someone would update these conversations from time to time. Unity has changed considerably since KSP 0.18 came out. I get confused about the directory structures in Unity. Assuming I have directory Root. what structures work best for creating a part with a trig-downed collider mesh? The reason I ask the question is when I add a collider I get this vibrating 'duplicity' appear haze on the edge of my parts. From past experience with this happens its bad mojo for stability. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 7, 2020 Share Posted April 7, 2020 This has to be updated I guess Quote Link to comment Share on other sites More sharing options...
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