nikkri Posted May 23, 2013 Share Posted May 23, 2013 i gona use it on my nexst youtube seris Link to comment Share on other sites More sharing options...
ahappydude Posted May 23, 2013 Share Posted May 23, 2013 ^^^^^^^^^^^^ Link to comment Share on other sites More sharing options...
nikkri Posted May 23, 2013 Share Posted May 23, 2013 love this mod Link to comment Share on other sites More sharing options...
Tiron Posted May 23, 2013 Share Posted May 23, 2013 love this modI do too...if only it still worked Link to comment Share on other sites More sharing options...
KospY Posted May 23, 2013 Author Share Posted May 23, 2013 The new part loader broken the dll, so the plugin can't work anymore on 0.20. (I use the part loader to get parts paths for textures and sounds)I'm working on an update, just be patient Link to comment Share on other sites More sharing options...
Malachai Posted May 23, 2013 Share Posted May 23, 2013 Bless you, KospY. I'm actually going to be taking a break until this gets updated, as 90% of my operations are reliant on KAS. No rush, though. Seriously, take your time. I'll just be owning faces in BL2. Link to comment Share on other sites More sharing options...
spectrum62 Posted May 24, 2013 Share Posted May 24, 2013 Bless you, KospY. I'm actually going to be taking a break until this gets updated, as 90% of my operations are reliant on KAS. No rush, though. Seriously, take your time. I'll just be owning faces in BL2. yeah what he^ said...and just to say it, KAS is probably one of the best mods for this game I have seen yet. will be checking back here daily Link to comment Share on other sites More sharing options...
Tiron Posted May 24, 2013 Share Posted May 24, 2013 The new part loader broken the dll, so the plugin can't work anymore on 0.20. (I use the part loader to get parts paths for textures and sounds)I'm working on an update, just be patient I need to farm dil on STO anyway...and I still got a looooot of mapping to do.I'm just sad I have to fly the spaceplane with the motorcycle on it back to duna...again... D: Link to comment Share on other sites More sharing options...
KhaosCorp Posted May 24, 2013 Share Posted May 24, 2013 (edited) soooo happy to hear your already workin on this! this one of the few mods I depend on to play ksp. you've truly made an awesome modjust wondering if anyone else inadvertently made space numchuks while grappling hook testing prior to 0.20 dropping? Edited May 25, 2013 by KhaosCorp Link to comment Share on other sites More sharing options...
Mishkin_007 Posted May 25, 2013 Share Posted May 25, 2013 Wondering how things are going with this, last mod I'm waiting for updating. Link to comment Share on other sites More sharing options...
MennoLente Posted May 25, 2013 Share Posted May 25, 2013 You've got an ETA yet?I know these comments might be a pita, but the more comments like this, the more it proofs how great your work is.Or that we are too impatient... Nah! Link to comment Share on other sites More sharing options...
Mazon Del Posted May 25, 2013 Share Posted May 25, 2013 This mod is great and I love it, but just to bring it to the creators attention, the current version causes an error that causes the camera to sort of float away from the ship.This results in some very weird and interesting behaviors, as your ship tries to maneuver around, but the center of gravity/rotation/etc is where the camera's point is. So if you try to spin the ship, you spin while also orbiting around this point.This also translates very weirdly in your orbit as just by rotating the ship my orbit drastically changed, it shot from like 599K to 750K.Also, in case it was not said earlier, the winches don't appear in .20But once again, a great mod that I highly enjoy! Link to comment Share on other sites More sharing options...
Tiron Posted May 25, 2013 Share Posted May 25, 2013 This mod is great and I love it, but just to bring it to the creators attention, the current version causes an error that causes the camera to sort of float away from the ship.This results in some very weird and interesting behaviors, as your ship tries to maneuver around, but the center of gravity/rotation/etc is where the camera's point is. So if you try to spin the ship, you spin while also orbiting around this point.This also translates very weirdly in your orbit as just by rotating the ship my orbit drastically changed, it shot from like 599K to 750K.Also, in case it was not said earlier, the winches don't appear in .20But once again, a great mod that I highly enjoy!Is that's what's causing that stupid camera bug? Huh.And he's aware of the 'stuff doesn't work' problem and working on it. Link to comment Share on other sites More sharing options...
Mihara Posted May 25, 2013 Share Posted May 25, 2013 (edited) That's not the camera floating away. That's the actual center of mass, which reflects on your orbit, on MechJeb following maneuver nodes, and pretty much makes the ship unflyable. I have the same problem. Since all my ships include KAS as standard equipment, imagine my dismay. Since this coincides with parts appearing and disappearing, my best guess is that a part abruptly becoming 'not real' makes the physics engine go crazy and reveals a game bug that has been around for a while. Edited May 26, 2013 by Mihara Center of mass, not gravity, silly me. Link to comment Share on other sites More sharing options...
Mazon Del Posted May 25, 2013 Share Posted May 25, 2013 Yeah, here is the thread where some guy experimented and figured it out.http://forum.kerbalspaceprogram.com/showthread.php/30644-Camera-position-suddenly-shifts Link to comment Share on other sites More sharing options...
Krizzen Posted May 25, 2013 Share Posted May 25, 2013 I just found this mod. It looks too awesome. Can't wait for this and Kethane release! Refueling will be EPIC! Link to comment Share on other sites More sharing options...
Krizzen Posted May 25, 2013 Share Posted May 25, 2013 (edited) *oops, double post* Edited May 26, 2013 by Krizzen Link to comment Share on other sites More sharing options...
Netris Posted May 25, 2013 Share Posted May 25, 2013 I just found this mod. It looks too awesome. Can't wait (yeah, I can) for this and Kethane release! Refueling will be EPIC!Edit you post next time Link to comment Share on other sites More sharing options...
Margules Posted May 25, 2013 Share Posted May 25, 2013 This is one of those mods that should be integrated to the game... It gave EVA a whole new meaning! Link to comment Share on other sites More sharing options...
stefwilliams Posted May 26, 2013 Share Posted May 26, 2013 Looking forward to the 0.20 update for this, but I have a separate question in the meantime:If a connector HAS to be connected to the winch, why does this have to be done manually? Can't the winch automatically have a connector attached? I'm just asking because a lot of the time, I struggle to get the connector attached in the right place, or the right way up, and have to keep checking my ships on the launchpad. Am I missing something? Link to comment Share on other sites More sharing options...
Honeybadga Posted May 26, 2013 Share Posted May 26, 2013 You don't have to check your ships on the pad after you attached the connector to the winch in the VAB. The connector does NOT look the same from both sides, you just have to determine which side is the right one. Link to comment Share on other sites More sharing options...
CaptJack92a Posted May 26, 2013 Share Posted May 26, 2013 I wanted to be kept in the loop as to when this was updated, so I'm making this reply. I can't use it in it's current state, but when it is updated to work with 0.20 I will be anxious to play with it! The uses with EVA are especially exciting as sometimes my ship doesn't like to align with my Kerman and I wind up getting a distance from it and have to use up a lot of fuel to return. Any idea on when it will be ready?Looks exciting! Can't wait til the update! Link to comment Share on other sites More sharing options...
stefwilliams Posted May 26, 2013 Share Posted May 26, 2013 You don't have to check your ships on the pad after you attached the connector to the winch in the VAB. The connector does NOT look the same from both sides, you just have to determine which side is the right one.Yeah you can tell which way round it is if you look closely, but the question still remains. If the winch MUST have a connector attached, and the connector is the only thing that can be attached, it just seems like an unnecessary extra step. Link to comment Share on other sites More sharing options...
lyndonguitar Posted May 26, 2013 Share Posted May 26, 2013 I have an idea, can you make a point A to point B KAS implementation, without winches or hooks, etc. just pure connector to connector, like struts, but with docking feature and done with EVA, This will be useful for the land bases so I can have them connected easier! e.g. HOME modules. Link to comment Share on other sites More sharing options...
Scotius Posted May 26, 2013 Share Posted May 26, 2013 Like a rigid pipe instead of cable? It could work, i guess. But ir would look a bit odd. Link to comment Share on other sites More sharing options...
Recommended Posts