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Where to start as a mod developer?


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Well the modding forums are a good place to ask questions, as is the irc channel (#kspmodders on irc.esper.net, alongside #KSPOfficial).

Mods is a bit general and covers a lot of things, as you've mentioned C# and lua you're presumably interested in the plugin side of things rather than modelling and texturing?

You can use notepad++ and compile with the C#/Mono compiler (the former is csc.exe, included with the normal .NET framework) but most people use a C#/.NET specific IDE - Xamarin Studio (formerly MonoDevelop), SharpDevelop and Visual Studio Express (2010 for Vista, 2012 for 7/8) are the popular three.

The following two links contain most of the KSP-specific basics:

http://wiki.kerbalspaceprogram.com/wiki/Main_Page

http://forum.kerbalspaceprogram.com/showthread.php/10296-0-15-code-update-PartModule-KSPField-KSPEvent-ConfigNode-and-PartResource

I knew Java which is similar to C# so I can't recommend any tutorials from personal experience (from what I remember Lua is similar to Python), but codeproject tend to be pretty good so you could have a look at their beginner's section:

http://www.codeproject.com/KB/cs/#Beginners

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