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Stimpy's Campaign - homebrew ruleset +videos!


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=======FORWARD=======================================================

Hey guys! just sticking up the rules again after the thread was lost to the forum-kraken :)

this is just a quicky, I'll fancy it up abit later, add in recommended mods and stuff like that!

As always these rules are still under constant alteration, and your suggestions are greatly appreciated.

Check out the channel!

http://www.youtube.com/user/XLordStimpyX

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Stimpy's grand Campaign - Campaign mode homebrew ruleset.

Campaign Mode

Main Rules

What is Campaign mode?

Campaign Mode is a series of rules, prices and missions to play your very own campaign in KSP. I decided to make myself some rules to play within a while ago, to add a different flavour to the game, and now I've rewritten them with 0.18 in mind.

As always, this is a continued work in progress, and all suggestions are appreciated!

How to Play

its a very simple game, you begin with an amount of currency, call it what you will, Kerbdollars, spacebux, Kerbits, Kennies, etc. For starting, I set that amount to 100,000(k) or, 'one-hundred-thousand Kerbits'. (k) from now on will designate currency, to differentiate between shorthand terms such as '100k' (100,000).

With this 100,000(k) you must pick a Mission and a Target, and build a vehicle to accomplish that combined goal. For example, 'I want to put a Kerbal on the Mun' Kerbal Landing is your mission, and the Mun is your Target.

All parts in KSP have a cost, albeit an arbitrary one. This is what we measure by.

Once you have built your vehicle, use a handy mod such as Kerbal Engineer to find out the final cost of the vehicle.

Alongside the Mission and Target are rewards in (k)erbits. Upon a successful mission, you will receive half your overall vehicle cost returned to you (as an investment in your ongoing success), and the combined rewards for the Mission and Target. A Failed Mission will not grant you any rewards, and in some more painful failures, incur penalties and/or fines. An example of a failure would be dropping a NERVA engine onto Kerbin, or Kerbinaut Death.

Rewards

NEW: After each successful mission, all missions of that type reduced by 50% in Reward. (this is a balancing factor i used heavily in the first iteration of campaign mode, and therefore is subject to change all input is greatly appreciated!)

The 50% reduction applies only once, so that your second, third, fourth and so on mission of the same type will all be rewarded half the reward for the first mission. The 50% reduction only applies to Mission rewards, Not Target Rewards.

Missions

Missions are relatively self-explanatory, I've tried to cover all the objectives I could possibly think of, if you have anything to add, please don't hesitate to ask, this is very much a Work in Progress.

Notes on Missions:

What happens if you overshoot a Mission? lets say a suborbital probe reaches stable orbit. You have technically failed your Mission, but achieved unmanned orbit! take the reward for the Mission you PLANNED to achieve, and deduct 10% from the reward, lets say this 10% went into altering documents, forgery and keeping a few mouths shut.

Targets

Targets are a way of balancing Missions around the difficulty in getting to the various planets and moons. Each planet and moon has two Targets, Orbit and Landing.

Operations

A step up from the Mission&Target system are Operations. Operations are any Mission&Target that requires Two or more Missions working together, examples being a Rendezvous mission, or an Apollo-Style Moon Mission, and anything up to complex multi-part moon and space stations.

Notes: After Two vehicles in an Operation, the 50% Vehicle Cost Return is reduced to 10% vehicle Cost.

If an Operation is undertaken with a single Mission, such as launching multiple Satellites in one launch, you gain the reward for the Satellite Mission, plus 10% of the Reward again for each Satellite after the first.

10% of the Average Vehicle, Cost of all Vehicles in the Operation, times the number of vehicles in the Operation, is rewarded upon Mission Success.

Vehicles

Separate from the Mission&Target structure, Reusable and Semi-Reusable Vehicles can be purchased for one-off payments of their cost, plus a base price. Such things may be as simple as a taxi to move Kerbinauts around the space centre, to a complex sea rescue craft, and whatever you can imagine.

Crew

Each Kerbinaut is purchased individually for 2,500(k), to cover the cost of his “elite trainingâ€ÂTM

Time

Some events in these Rules such as Life Support are defined by Time. The easiest way to find out the true game time is to make your first active vehicle a 'clock' . Stick a probe body nearby the space centre, and use its MET time in the Tracking Station as your overall time spent playing.

Fuel Cost

Fuel costs 10(k) Per KMU of LiquidFuel (This is around average of the contents of stock fueltanks, plus mark up, transportation, etc.)

Use the Cost listed above for mod-added and stock Fueltanks, for balance reasons. this only applies to Fueltanks specifically for the purposes of refueling another vehicle.

Penalties

Penalties can be incurred from anything from land-falling debris below the burn-up threshold, to loss of Kerbinaut life.

Achievement Bonuses

An Achievement Bonus is a One Time Only bonus awarded after certain goals have been achieved. You get the achievement bonuses when you achieve them, regardless of the state of the mission, collect all that apply, but they each apply once as a one-time-only award.

Development

All Vehicles Marked as Test Types cost only 25% of their actual cost, but must not leave Sub-Orbital Kerbin flight around the KSC. Loss of Test Type Vehicles have no penalties, unless Crew die.

Research

Research is counted as points, and generated either over time or once only, depending on completion of certain missions, an example would be a Mun Probe, on completion of its mission, 1 point of Research is awarded. These points can be used as currency to gain new technology such and Ion propulsion or NERVA engines. Alternatively points can be sold off for cold hard cash.

Random Events

Random Events are a dice-decided amount and type of Missions that represent Government, Civilian and Military job offers to your space program. Some can be ignored, some can be ignored for a penalty, some are mandatory.

Assets

Assets are Reusable Vehicles you have purchased. Keep track of them and when not in use they can be 'mission ended' and returned to 'storage' and launched again whenever, to reduce active vehicles hanging around.

Repair

Damage over 50% of the Vehicle Cost is Unrepairable.

Repairs to any Reusable Vehicle are at a set cost of 10% of the Vehicles original Cost plus the Cost of replacement parts.

For In-space repairs, the Repair Mission's Vehicle must carry the MASS of the replacement parts in any form of dead-weight.

Probes

All Missions (excluding Station and Base related Missions) that are done using a probe (unmanned), reduce the reward by 50%, this includes satellite missions, which work on Orbit Mission, with the 50% reduction.

Missions List

Sub-Orbital Flight---------------------------------- 20,000

Orbit---------------------------------------------- 40,000

Lander ------------------------------------------- 80,000

Rover ----------------------------------------------85,000

Space Lab-----------------------------------------100,000 1pt of Research gained per year, 2nd year onwards.

Space Station (Small)------------------------------120,000 1pt on Mission Completion, 1pt each year, 2nd year onwards.

Space Station (Module)----------------------------- 60,000 1pt After Second Part, 1pt each year after completion.

Base (Small)---------------------------------------140,000 2pts on Mission Completion, +1 if within 500m of an Anomaly.

Base (Module) --------------------------------------80,000 2pt After Second Part, +1 on Completion within 500m of Anomaly.

Rendezvous-----------------------------------------10,000 Add this to your main Mission Reward.

Rescue ------------------------------------------ 15,000 Add this to your main Mission Reward.

'Part' Space Stations and Bases

This refers to constructing a station or base in multiple parts, an Operation over time. Research Points are awarded on the addition of a second 'Module' to the station or base, with any yearly or bonus points that would be incurred over time, starting on completion of the entire station or base.

You must declare how many Modules your Space station or Base will have before beginning.

Module-Constructed Space stations and Bases must be made of atleast 3Modules.

Rendezvous Mission or Rewards relating to Rendezvous do not apply to 'Module' Construction.

Targets List

_______________________Landing____________FlyBy/Orbiting

Kerbin----------------------N/a---------------------N/a

Mun----------------------5,000-------------------2,500

Minmus------------------10,000-------------------5,000

Jool-----------------------N/a-------------------12,500

Laythe-------------------25,000-----------------12,500

Tylo---------------------25,000-----------------12,500

Vall----------------------25,000 ----------------12,500

Bop----------------------20,000-----------------10,000

Pol-----------------------30,000-----------------15,000

Duna---------------------30,000-----------------15,000

Ike-----------------------30,000-----------------15,000

Eve----------------------35,000-----------------17,500

Gilly--------------------- 30,000 ---------------- 15,000

Moho--------------------35,000------------------17,500

Dres---------------------25,000------------------12,500

Eeloo--------------------12,500------------------11,000

Kerbol(Sun)----------------N/a--------------------10,000

Vehicles

SpacePlane----------------------------15,000

Shuttle------------------------------- 15,000

SSTO Vehicle--------------------------20,000

Transport (Ground)----------------------1,000

Plane----------------------------------10,000

Boat------------------------------------5,000

Achievement Bonuses

20KM Sub-Orbital---------------------------------------------2,500

60KM Sub-Orbital---------------------------------------------5,000

First Orbit---------------------------------------------------10,000

First Spacewalk-----------------------------------------------2,500 ------- All that training finally paid off!

First Satellite-------------------------------------------------5,000

First Geosynchronous Orbit------------------------------------5,000

First Moon Landing-------------------------------------------15,000

First Planet-fall----------------------------------------------15,000 -------Kerbin does not count.

Satellite Network (8 Satellites in stable orbit)------------------10,000

First Rendezvous---------------------------------------------10,000

Penalties

Land-falling Debris (Excluding KSC Zone)

(Debris falling from above 50km is considered burnt up)..............-2,500 Per mission incident.

Crew Death (Explosion)....................................... ................-10,000

Crew Death (Lost in the Void)............................................. ..-20,000

EVA Death............................................. .............................-2,500 Per Kerbinaut

Crash............................................. ....................................-2,000 Per Kerbinaut

Random Events

At the beginning of Year Two and each year following, Roll a D6 and Subtract 3 (1d6-3).

This is how many Random Events you can (or must) take that year.

Some are immediate, some can be refused. The Rewards listed here are bonuses to the standard Mission Rewards.

Note: Some Events have Penalties for not completing them.

Once you have rolled for how many Random events that year, you must then roll 1d100 how ever many times you have Random Events, and whatever bracket each number falls in, is the Random Event.

For Every 5 non-random event successful Missions, reduce the Subtraction modifier, this represents interested parties noticing your accomplishments.

Military Contract: Spy Geosynchronous Satellite.......................................88-100.................Reward:0

Place a Spy Satellite (Value 10,000+) Into Geosynchronous orbit

Penalties for Incomplete: Yes (-10,000)

Ignorable: No (Immediate Contract)

Military Contract: Orbital Deterrent......................................... ...............76-88....................Reward:0

Place a Weapon of Moderate Destruction in LKO

Penalties for Incomplete: Yes (-5,000)

Ignorable: Yes

Broken Satellite:.................................................. ...............................41-75...................Reward:0

One of your satellites has become faulty, Rendezvous with it and repair it.

Penalties for Incomplete: No

Ignorable: Yes

Scientific Institution Civilian Satellite: .................................................. ...9-40...................Reward:5,000

You have been asked to provide a launch vehicle for a satellite (5,000 value or less)

Penalties for Incomplete: No

Ignorable: Yes

'A Rich Kerb's Dream'.................................................. ............................1-8...................Reward:20,000

You have been approached by a wealthy Kerbal wanting a tourist trip into space!

Penalties for Incomplete: Yes (In the event of an accident, all crew death penalties tripled)

Ignorable: Yes

Research List

Research is still currently WIP and relies heavily on mods listed in the mods section.

Research Points can be sold for (k) at a rate of 20,000(k) per 1 Research Point.

Small Ion Propulsion .................................................. ...........................Cost: 3pts

The stock Ion Engine can now be used!

NERVA Atomic Motor .................................................. ..........................Cost: 4pts

The stock NERVA Engine can now be used!

Heavy Ion Engines.................................................. .............................Cost: 5pts

Extra Large mod Ion Engines can now be used!

Heavy NERVA Atomic Motor.................................................. ..................Cost: 6pts

Extra Large mod NERVA Engines can now be used!

Online Dice Roller

http://www.wizards.com/dnd/dice/dice.htm

Check out more at my channel!

http://www.youtube.com/user/XLordStimpyX

Additions

--Added Mission Rewards reductions rule

--Revised Modular station and base rules

--NERF : overshooting your Mission rule altered.

--NERF : Rewards reduced to 50% after already accomplished once (originally 25%) - a big thanks to Gniddup and BeefTenderloin for posting their results with playing with these rules.

---NERF : Removed probe-based Missions, added catch-all unmanned 50% reward reduction.

---Added : Mission - Lander - a term that can apply to either a probe or kerbal landing mission, since for some silly reason i never defined it that well. Example: "Imma land me a probe on the mun!" would be Mission:Lander+Target:Mun -50% of Reward for Probe.

A second Mun Probe Mission would be Mission:Lander+Target:Mun -50% reward for Probe, and a further -50% reward for standard Mission reductions.

---Added : Hacky, Placeholder Rule about multiple satellites launches in one Mission, under Operations.

---Removed : pointless Satellite Mission, as its covered under the Probes rules.

---Clarify : added more to Rewards.

--Added : Eeloo Target, Spacewalk Achievement Bonus.

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Glad you got it back up! I had posted a cache version of your rule set not long after the forums came back for the people who were lost without it. Any ideas on how to work kethane into the rules?

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I'm making a desktop application for this. Automation is the key for these kinds of things.

Can't wait to give it a go :D

Also I know the old post had links to outdated mods that worked good with the rule set, any suggestions on updated ones to use?

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  • 2 weeks later...

Love the series so much I started my own using the same rules. I have gone for FAR, remote tech and life support though to make things a bit more challenging :) Can't wait for the next episode.

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  • 2 weeks later...

A mod I really reccomend people get (unless they prefer doing it manually) is the Cost Balancer Tool. It goes through all of the files and will adjust the cost of each part based on fuel, weight, ISP etc etc. It seems to be fairly balanced too and it works fairly well with most mod items. (Plugins are a bit of an issue for it)

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  • 1 month later...

I use these mods for this, incase anyone new looks at this and wants to play with the rules. Kerbal engineer redux (for cost of parts, and other flight data), Kethane (for something to do in space), Ioncross crew support( to make things hard), ISA mapsat (works good as satellites) , Chaterer (why not have talking and beeps), Amp year (same reason as Ioncross).

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