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Missed Tuesday dev update?


azazel1024

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I know we had a couple of blog posts by HarvestR and C7...but isn't there supposed to be a general "state of development" post on Tuesdays? Is it delayed because of the forum rebuilding last week? Or is it off now that the Devs are starting to do their own dev blogs again?

Just curious. I vant to know vat ze oo-ter devs are working on. If that isn't too much trouble.

Thanks!

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Probably still postponed like the dev livestreams are. Either way blog posts about flags, filtering in the track station by vessel type and the new scene loading system and database were posted since monday. So that gives you a hint of what is being worked on now.

Hopefully we'll see something more soon.

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Yeah, I did see those dev blogs. I am very excited about it all. Mostly about the flags, but the program and interface work should be nice improvements as well.

However...flags..HECK YEAH!

Maybe almost more than the resource system I am excited about it. Resources give more to do...but darn it, there is just something...visceral? Elemental? about "space flight" where you want to put your darned flag in the regolith/dirt and say, "I claim this mun in the name of Queen Kisabela of Kespana!"

Hopefully some kind of "sample" collection ability too at some point. I'd be happy with a first step just the animation to scoop up some regolith or pickup a rock action and put it in sample bag and then in your pack/belt. Later it would be neat if you could actually do something with it, like identify what material it was made out of (maybe by returning it to your ship and putting it in a rock identifier science instrument or something).

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About the flag:

Not only does it add a visceral experience and finality to landing on the other bodies, it also has a practical value. By being able to see where we previously landed in the map screen and the regular screen it will add a sense of history to our save files that only space stations and bases can do atm.

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As far as I know, nothing has been confirmed for 0.20 yet. I am aware that the following features are currently being worked on (not sure which update for):

-Clouds (long time away)

-Resource mining/gathering/processing

-New parts

-New aerodynamic effects

-Flag planting

-New patcher

Anyone is free to update/correct the list above.

That is what I heard. But I would like to see/hear some news from the devs too.

Although I'm looking forward what Harv is bringing up with the career mode

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I will finally be able to stop leaving "beacon" rovers all over the place lol

You know, I read that one too quickly and I had a freudian mind slip of "bacon" rovers. My first thought was, "Bacon rovers...why would anyone want a bacon rover?", my next thought was, "Oh, man! That is epic. I must ask what mod he is using!" my third thought was, "Oh...he said beacon rover, not bacon rover ;.;

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