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venku122

How long should the next Screenshot montage be?  

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  1. 1. How long should the next Screenshot montage be?



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What is that thing Nova? A plank of wood?

I believe it is a sheet of plywood. Actually, it looks about like two 3/4' sheets to be exact. (Although, I\'m not sure even that would be as thick as what is in the picture)

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Guest Flixxbeatz

Pestilence Lander Module (Disaster Mk.III) Successful Munar touchdown. Made it, at last...

KSP2011-12-0420-13-49-47.jpg

Sea Dragon style rocket launch from the ocean. The Kerbal way to launch rockets.

Ilkim.jpg

MVvgu.jpg

how the f***? lol :D

did you tried to fly it? 8)

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Sunnrise while orbiting the moon

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One small step for Kerbs One giant leap for Kerbkind...

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Why does your lander use only RCS? That\'s a little hard to land with, because it\'ll either be underpowered for braking, or overpowered for landing; depending on how far you are from the surface and how fast your falling.

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Why does your lander use only RCS? That\'s a little hard to land with, because it\'ll either be underpowered for braking, or overpowered for landing; depending on how far you are from the surface and how fast your falling.

The original spaceship arrives to the mun with enough fuel to do a retro-burn and cancel all vertical velocity. I drift downwards toward the surface of the mun for the last few metres controling my descent using RCS. The difficult part was to achieve escape velocity from the mun and slow down for kerbin re-entry. (Managed to do it once...sorry no pics)

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The original spaceship arrives to the mun with enough fuel to do a retro-burn and cancel all vertical velocity. I drift downwards toward the surface of the mun for the last few metres controling my descent using RCS. The difficult part was to achieve escape velocity from the mun and slow down for kerbin re-entry. (Managed to do it once...sorry no pics)

The way I typically get back:

1. Get into the Mun\'s orbit with my ascent stage

2. Change my apoapsis so that it is the opposite direction of the Mun\'s orbit

3. Once in Kerbin\'s SOI I deorbit and land

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Guest Flixxbeatz

The way I typically get back:

1. Get into the Mun\'s orbit with my ascent stage

2. Change my apoapsis so that it is the opposite direction of the Mun\'s orbit

3. Once in Kerbin\'s SOI I deorbit and land

Here\'s my way of going back to Kerbin...

skip at around 3:07

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Well, designing a spacecraft often goes one of two ways:

a) making a bit overpowered craft that surely can make this mission. After analyzing the flight data, creating something much smaller, but still capable of doing the specified mission.

B) making a craft for a simple mission, then after analyzing the flight data, deciding that after a minor upgrade this thing will be capable of doing a more complex mission

I suddenly made both at once.

I tried to optimize the Munar Lander: turned escape stage into ascend/return stage, made lander stage smaller... Reduced the launch vehicle.... After a fully successful (except that something happened to graphics driver during reentry and game screen turned blank) mission I realized that the launch vehicle is... a bit modernized (just some gimbaling LFEs and a bit tuned staging) SL-2.5 ??? the lightest launcher in SL series (shaped like SL-3, but even lighter than SL-2).

After ultraheavy (and ultralaggy) SL-4 (or even 2 candidates/modifications) that was replaced by superheavy (and laggy too) SL-3.5 for Munar missions, it was rather strange to successfully deliver a lander with a light SL-2.5

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