Kickasskyle Posted November 4, 2011 Share Posted November 4, 2011 Winston has being saying we\'ll pump some out when we get gimballing, so we might prototype the models beforehand\textures around the next full release.So suppose thats a yes. Link to comment Share on other sites More sharing options...
Winston Posted November 4, 2011 Author Share Posted November 4, 2011 Launched the Challenger LEM atop my Rigel II heavy lift rocket:Plonked the lander down with about 2 seconds of fuel left, just inside the rim of the biggest 'sea'.Flew the ascent stage back into lunar orbit. Here it is just before the Trans-Kerbin Injection burn:Jettisoned the ascent stage:So yeah, we\'ll have it released pretty soon, then start work on some fairings or something.We might have to do something about that descent fuel, that was cutting it very fine. Link to comment Share on other sites More sharing options...
Kickasskyle Posted November 4, 2011 Share Posted November 4, 2011 Low Resolution version of v0.4 and the LEM module are up on the post below the OP too. Link to comment Share on other sites More sharing options...
Luigibro606 Posted November 4, 2011 Share Posted November 4, 2011 Winston, how did you get back to Kerbin with that tiny lander? Link to comment Share on other sites More sharing options...
Winston Posted November 4, 2011 Author Share Posted November 4, 2011 Winston, how did you get back to Kerbin with that tiny lander?By pointing it at Kerbin and firing the engine. Link to comment Share on other sites More sharing options...
trvtannenberg Posted November 4, 2011 Share Posted November 4, 2011 Would be nice, if we have a command pod that better graphicaly fit to this lander. Link to comment Share on other sites More sharing options...
Kickasskyle Posted November 4, 2011 Share Posted November 4, 2011 We have one in progress. Link to comment Share on other sites More sharing options...
Zephael Posted November 5, 2011 Share Posted November 5, 2011 Hey, just noticed that the lowres pack has the thrust-vectoring stats commented out, but the highres pack doesn\'t. You might want to add a disclaimer about that or something. Link to comment Share on other sites More sharing options...
Respenus Posted November 5, 2011 Share Posted November 5, 2011 Great job on both the rockets and the lander. Yet as far as the latter goes, I\'ve been having difficulties keeping it stable. Any chance you might add a scaled down SAS module to make flight easier? Link to comment Share on other sites More sharing options...
Luigibro606 Posted November 5, 2011 Share Posted November 5, 2011 By pointing it at Kerbin and firing the engine.But how would it have enough fuel/thrust?It\'s... sort of small. Link to comment Share on other sites More sharing options...
Winston Posted November 5, 2011 Author Share Posted November 5, 2011 But how would it have enough fuel/thrust?It\'s... sort of small.It\'s also very light, and the Mun\'s gravity is very weak and therefore easy to escape. Link to comment Share on other sites More sharing options...
Jarnis Posted November 5, 2011 Share Posted November 5, 2011 But how would it have enough fuel/thrust?It\'s... sort of small.Easily. Mun gravity is very very low. A pod + some fuel + some engine gets you home as long as you do not waste the fuel doing silly things. And yes, the thing you want to do is effectively point at Kerbin, fire engine. Once your apokee is something like 1000-1300km from the Mun, you *will* leave the sphere of influence and end up orbiting Kerbin. A simple retroburn from that orbit will do the rest. If you are tight on fuel, you may want to do a 'lap' around Kerbin and do it at apokee - that way the fuel needed is tiny. Link to comment Share on other sites More sharing options...
Kickasskyle Posted November 5, 2011 Share Posted November 5, 2011 Great job on both the rockets and the lander. Yet as far as the latter goes, I\'ve been having difficulties keeping it stable. Any chance you might add a scaled down SAS module to make flight easier?We were going to do a ASAS module to put on it, so it can use the RCS\'s for stability.What stage are you having problems with? Link to comment Share on other sites More sharing options...
zuff Posted November 5, 2011 Share Posted November 5, 2011 Launched the Challenger LEM atop my Rigel II heavy lift rocket:Very cool rocket! Mind if I ask what other mods you used to make that? Link to comment Share on other sites More sharing options...
Winston Posted November 5, 2011 Author Share Posted November 5, 2011 Very cool rocket! Mind if I ask what other mods you used to make that?Tanks, engines, SRBs and lander from Challenger with Sunday Punch\'s decouplers and fairings from Assorted Hardware. Link to comment Share on other sites More sharing options...
rocket2guns Posted November 5, 2011 Share Posted November 5, 2011 This pack really is outstanding! Thanks so much for making it. Link to comment Share on other sites More sharing options...
JuggernautOfWar Posted November 6, 2011 Share Posted November 6, 2011 This is by far my favorite mod I\'ve used. I\'ve got one fairly large complaint however. There are no transitions (cones or fuel tanks) to larger diameter ship parts it seems. Also there should be some engine fairings being as though LREs are ugly as hell. Link to comment Share on other sites More sharing options...
Kickasskyle Posted November 6, 2011 Share Posted November 6, 2011 This is by far my favorite mod I\'ve used. I\'ve got one fairly large complaint however. There are no transitions (cones or fuel tanks) to larger diameter ship parts it seems. Also there should be some engine fairings being as though LREs are ugly as hell.It is on the list, probably start making some for the next version along with some fairings and other goodies. Link to comment Share on other sites More sharing options...
Festivefire Posted November 6, 2011 Share Posted November 6, 2011 just downloaded 0.4. i went through the engines in game, and realized that they weren\'t vectored. you have the thrust vectoring commented out of the .cfg// thrustVectoringCapable = True// gymbalRange = 10when it should be something like thrustVectoringCapable = TruegimbalRange = 10.0without the double slashes, cause // means to ignore as code, and its just there to help the reader follow what the code is doing like //this section controls engine gimbalsthrustVectoringCapable = TruegimbalRange = 10.0meaning that the the rest of the line after // is ignored by the game. Link to comment Share on other sites More sharing options...
Winston Posted November 6, 2011 Author Share Posted November 6, 2011 just downloaded 0.4. i went through the engines in game, and realized that they weren\'t vectored. you have the thrust vectoring commented out of the .cfgAre you using the low res version? I think that one has them commented. I shall tell Kyle when he appears as he does the low res things. Link to comment Share on other sites More sharing options...
Luigibro606 Posted November 6, 2011 Share Posted November 6, 2011 The descent tank for the Munar Lander won\'t attach to it\'s decoupler. :\'(Needed to add the RCS. Works now. Link to comment Share on other sites More sharing options...
Kickasskyle Posted November 6, 2011 Share Posted November 6, 2011 You\'re missing the RCS fuel tank module, which goes on before the tank.Uploading the fixed version, it somehow managed to ignore me deleting the old archive when I made a new one so it came out with a older version.All Fixed now, just redownload the low res. Link to comment Share on other sites More sharing options...
JuggernautOfWar Posted November 6, 2011 Share Posted November 6, 2011 It is on the list, probably start making some for the next version along with some fairings and other goodies.ETA on new version? Link to comment Share on other sites More sharing options...
Winston Posted November 6, 2011 Author Share Posted November 6, 2011 ETA on new version?6 yearsI\'m starting concepts for new bits now. Link to comment Share on other sites More sharing options...
Festivefire Posted November 6, 2011 Share Posted November 6, 2011 All Fixed now, just redownload the low res.cool, gimbaling works now. Link to comment Share on other sites More sharing options...
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