Pleborian Posted July 10, 2012 Share Posted July 10, 2012 those are almost exactly what I was looking for, there a little big for this model tho, and they dont retract as well which makes it a bit harder, i\'ll stick with the ones that came with the ceres for now Link to comment Share on other sites More sharing options...
simplemunrockets Posted July 11, 2012 Share Posted July 11, 2012 This mod has started to get annoying. I downloaded just the Ceres MPCV, then decided to download the whole pack... and by my stupidity, installed only the payload fairings. Combine this with the fact that my KSP takes a couple minutes to load... Link to comment Share on other sites More sharing options...
Mr. Me Posted July 17, 2012 Share Posted July 17, 2012 You should see the rocket I made for the Ceres MPCV: http://kerbalspaceprogram.com/forum/index.php?topic=14920.msg225182#msg225182 Link to comment Share on other sites More sharing options...
monster727 Posted July 19, 2012 Share Posted July 19, 2012 hey im on .15 using other packs along with your but i cant get the l.e.m to work it says im missing part please help.The ceres is awesome btw great job. Link to comment Share on other sites More sharing options...
Impulse Posted July 23, 2012 Share Posted July 23, 2012 Any chance the KW Rocketry pack and Ceres MPCV will be updated to 0.16? Link to comment Share on other sites More sharing options...
White Owl Posted July 24, 2012 Share Posted July 24, 2012 This is still my favorite pack for the basics: fuel tanks, engines, and SRBs.One of the reasons I originally liked it is it\'s proportionate to the stock parts... or at least it was. .16 changes things.Last night I spent several hours calculating cylindrical volumes, fuel quantities, fuel mass and dry mass for all the liquid tanks so they\'re proportionate to the basic stock liquid tanks. Also changed the liquid engines so they\'re proportionately lighter, stronger, and with Isp similar to the stock engines. Made all the decouplers much lighter too. Now I\'m thinking about the SRBs... I think they need shorter burn times, since a few test launches with the new stats consistently have the SRBs burning longer than the first stage they\'re connected to.(Edit: I just did the math on all the SRBs... Wow, I never realized how all over the map those things are. Most are waaay more efficient than the stock parts, and a couple are very inefficient. I edited mine to make them consistent.)Anyway, all these config edits are just for my personal use, and I\'m sure others would disagree with specific changes, but... Kyle and Winston, how do you guys feel about players sharing altered config files for your mod pack? Would that be okay? Or maybe you would rather put together an official rebalance? Link to comment Share on other sites More sharing options...
Fortunateson1969 Posted July 24, 2012 Share Posted July 24, 2012 This is still my favorite pack for the basics: fuel tanks, engines, and SRBs.One of the reasons I originally liked it is it\'s proportionate to the stock parts... or at least it was. .16 changes things.Last night I spent several hours calculating cylindrical volumes, fuel quantities, fuel mass and dry mass for all the liquid tanks so they\'re proportionate to the basic stock liquid tanks. Also changed the liquid engines so they\'re proportionately lighter, stronger, and with Isp similar to the stock engines. Made all the decouplers much lighter too. Now I\'m thinking about the SRBs... I think they need shorter burn times, since a few test launches with the new stats consistently have the SRBs burning longer than the first stage they\'re connected to.(Edit: I just did the math on all the SRBs... Wow, I never realized how all over the map those things are. Most are waaay more efficient than the stock parts, and a couple are very inefficient. I edited mine to make them consistent.)Anyway, all these config edits are just for my personal use, and I\'m sure others would disagree with specific changes, but... Kyle and Winston, how do you guys feel about players sharing altered config files for your mod pack? Would that be okay? Or maybe you would rather put together an official rebalance?I second this motion. The 55 gallon drums for the 2m stock fuel tanks are horrible and tend to accordion in on themselves. Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 24, 2012 Share Posted July 24, 2012 This is still my favorite pack for the basics: fuel tanks, engines, and SRBs.One of the reasons I originally liked it is it\'s proportionate to the stock parts... or at least it was. .16 changes things.Last night I spent several hours calculating cylindrical volumes, fuel quantities, fuel mass and dry mass for all the liquid tanks so they\'re proportionate to the basic stock liquid tanks. Also changed the liquid engines so they\'re proportionately lighter, stronger, and with Isp similar to the stock engines. Made all the decouplers much lighter too. Now I\'m thinking about the SRBs... I think they need shorter burn times, since a few test launches with the new stats consistently have the SRBs burning longer than the first stage they\'re connected to.(Edit: I just did the math on all the SRBs... Wow, I never realized how all over the map those things are. Most are waaay more efficient than the stock parts, and a couple are very inefficient. I edited mine to make them consistent.)Anyway, all these config edits are just for my personal use, and I\'m sure others would disagree with specific changes, but... Kyle and Winston, how do you guys feel about players sharing altered config files for your mod pack? Would that be okay? Or maybe you would rather put together an official rebalance?I\'m sort of* finishing up the main pack as we speak, so you can wait and see before you jump the gun.As for the CERES i\'ll need to wait for Winston as I think we have to mess around with the model and exporter to get all the new features rolling. Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 24, 2012 Share Posted July 24, 2012 I just finished making some changes and here they are.A mildly accurate change log:#Engines-Engine mass reduced by about 25%.-Engine power increased by about 15%-Installed Isp (Sepecific Impulse) changes to the rockets, gets lower overall as the size goes up buy varies with the rocket.-Installed vacIsp, the same as the above, some rockets will have high vacIsp because they\'re upperstage rockets made for space.#SRBs-Increase of 15% to follow the engines-Tweaked the names of the center stack rockets to make then easier to indentify.#Fuel-Applied the '200 fuel = 1 mass' of the default fuel tanks.-As a result the fuel tanks are heavier, the amount varies but I would put it at about a 20% increase.Basically it\'s a touch 'harder', but now it all works.To install over a current KW version, delete all the KW SRB\'s to stop it making clones.Download: http://www./download.php?g1ggc13ojngjcmgTest the changes for me, they seemed alright on the few rockets I flew but I can\'t be 100% if they\'re what everyone likes. Link to comment Share on other sites More sharing options...
Impulse Posted July 25, 2012 Share Posted July 25, 2012 Lovely!The crash tolerances for, well most parts, are still a little too low, though.I find myself having to adjust them up a fair bit for the parts to work well in practice.Edit:Did you forget/remove the decoupler shrouds? Link to comment Share on other sites More sharing options...
simplemunrockets Posted July 25, 2012 Share Posted July 25, 2012 Lovely!The crash tolerances for, well most parts, are still a little too low, though.I find myself having to adjust them up a fair bit for the parts to work well in practice.Well, you don\'t want it too high, or else scattered booster stages litter the Space Center. Link to comment Share on other sites More sharing options...
Impulse Posted July 25, 2012 Share Posted July 25, 2012 True, though I do attempt to make most/all of my stages reusable with parachutes. Link to comment Share on other sites More sharing options...
zYnthethicz Posted July 25, 2012 Share Posted July 25, 2012 Could someone please explain this new ISP = Specific impulse?I mean, how am i supposed to see how much fuel they use? Link to comment Share on other sites More sharing options...
OtherDalfite Posted July 25, 2012 Share Posted July 25, 2012 Could someone please explain this new ISP = Specific impulse?I mean, how am i supposed to see how much fuel they use?All you\'ve got to do is right click on the engine. It should show the ISP of it. ISP is the ratio of which how much an engine burns at once and how much thrust is put out.For instance, the VASIMR ion engine has an ISP in the 10,000\'s while an SRB (Like in real life) has only 350. Basically, more ISP = less thrust, but more efficient. Link to comment Share on other sites More sharing options...
kerry519 Posted July 25, 2012 Share Posted July 25, 2012 Hi everyone, I\'m having trouble downloading things from mediafire. It would be nice if someone could post a mirror. First post btw! ;D Link to comment Share on other sites More sharing options...
semininja Posted July 25, 2012 Share Posted July 25, 2012 Can we also get this in .zip form so that users of the Kerbal Space Program: Mod Manager can use it more easily? Have a look here for info about the program. If you feel like it, it\'d be awesome if you could take a minute or two and throw together info.txt files for each mod as described in that thread, as well. Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 25, 2012 Share Posted July 25, 2012 Can we also get this in .zip form so that users of the Kerbal Space Program: Mod Manager can use it more easily? Have a look here for info about the program. If you feel like it, it\'d be awesome if you could take a minute or two and throw together info.txt files for each mod as described in that thread, as well.Here it is in zip format:http://www.speedyshare.com/RpPJg/KW-Challenger-Pack-v0.5-16.zipI kinda glazed over writing the text files because I just woke up, my bad. I might do it later today.At the moment i\'m uploading the Low Res version as well.Hi everyone, I\'m having trouble downloading things from mediafire. It would be nice if someone could post a mirror. First post btw! ;DThe link above should work for you.Could someone please explain this new ISP = Specific impulse?I mean, how am i supposed to see how much fuel they use?It\'s basically a measure of how much the rocket can move something relative to the fuel used up.Use it along with the thrust value to estimate how much it\'s going to use in a vacuum or in atmosphere.Here\'s your rough guide to good and bad.400+ Balls to the wall awesome400~ Pretty good370~ good325~ normally300~ touch hungry270- It Hungers ... for moreHope that helps. Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 25, 2012 Share Posted July 25, 2012 I also just uploaded the updated low res version to the 2nd post if anyones interested.also link:http://www.speedyshare.com/j8NFM/KW-Challenger-Pack-v0.5-16-Low-Res.zip Link to comment Share on other sites More sharing options...
Shuttle Posted July 25, 2012 Share Posted July 25, 2012 Hello! I found a bug. You can fly through Decoupler Adaptor 3m http://i.imgur.com/a39bY.jpg Link to comment Share on other sites More sharing options...
semininja Posted July 25, 2012 Share Posted July 25, 2012 Thanks a bunch. I\'ve attached an example info.txt file; feel free to use it or change it. There\'s not much involved. Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 25, 2012 Share Posted July 25, 2012 Hello! I found a bug. You can fly through Decoupler Adaptor 3m http://i.imgur.com/a39bY.jpgIt\'s by design, I don\'t if it\'s changed since last we compiled it but you can\'t have hollow collision models and engines/things need to squeeze in real tight sometimes. Link to comment Share on other sites More sharing options...
Zeehorse Posted July 26, 2012 Share Posted July 26, 2012 Sorry if it was already posted, or its a common sense answer, are the payload fairings compatible with 0.16 too? Link to comment Share on other sites More sharing options...
semininja Posted July 26, 2012 Share Posted July 26, 2012 They shouldn\'t need anything changed in order to work with 0.16, as they\'re just standard parts. Link to comment Share on other sites More sharing options...
marginwalker Posted July 26, 2012 Share Posted July 26, 2012 The Ceres MPCV craft file is still incompatible with .16edit: I\'m also having a problem trying to manually put it together...The heat shield doesn\'t connect to the command pod.great mod packs btw! Link to comment Share on other sites More sharing options...
semininja Posted July 26, 2012 Share Posted July 26, 2012 Kyle or Winston, some more information about the KSPMM, if you\'re interested.Norway174 has set up a system that allows the mod manager to be activated by certain links, which then initiate a direct download of the mod being linked to. We can set up the links for you if we have direct download links to where you host them, or if you can host html pages, we can set up the page for you to host. If you would like us do so, feel free to PM me or Norway174 with direct download links to the mods you want set up. Link to comment Share on other sites More sharing options...
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