SasquatchM Posted May 4, 2013 Share Posted May 4, 2013 Here is a quick work up of a 2 meter hydroponics module. Click the image for a link to a larger version.Any suggestions what to add? I am planning on adding some detail in general and to the plants in particular. Link to comment Share on other sites More sharing options...
ahappydude Posted May 4, 2013 Share Posted May 4, 2013 Yes, a must have for our bases in the future Hm, can you make it so it "produce" , and kerbal can interact with it in eva? Right click option for if you want to growth food, or making research Link to comment Share on other sites More sharing options...
SasquatchM Posted May 4, 2013 Author Share Posted May 4, 2013 If someone can point me to the information I need to do such a thing I would be glad to. I have no idea how to get the interaction menus to come up in KSP Link to comment Share on other sites More sharing options...
SasquatchM Posted May 4, 2013 Author Share Posted May 4, 2013 Update:I need to fix a couple of normals and make normal maps for the base parts. Anyone have any idea how to trigger animation using the menus in KSP? Link to comment Share on other sites More sharing options...
EndlessWaves Posted May 4, 2013 Share Posted May 4, 2013 Use ModuleAnimateGeneric. Link to comment Share on other sites More sharing options...
Alskari Posted May 6, 2013 Share Posted May 6, 2013 I like this a bunch. Maybe add some reinforcement to the glass.As for production you could create a food or oxygen resource and use ModuleGenerator, but you'd need to do some additional work on the consumption side of things. Link to comment Share on other sites More sharing options...
SasquatchM Posted May 6, 2013 Author Share Posted May 6, 2013 Ya, you can easily add the food / oxygen production, but with out use what is the point? Link to comment Share on other sites More sharing options...
chrischambers Posted July 15, 2013 Share Posted July 15, 2013 I also like the idea, but then have the tube going up how about having it long long wise then that way we can start to build Hydroponics farms. Link to comment Share on other sites More sharing options...
automcdonough Posted July 18, 2013 Share Posted July 18, 2013 i like it, but it also looks delicate. I don't think you should be able to in-line it between heavy stuff if it's just a glass tube. Maybe make it radial mount? Either that or put some industrial support around the edges and through the middle. Link to comment Share on other sites More sharing options...
chrischambers Posted July 21, 2013 Share Posted July 21, 2013 I watch a film last night, and the idea I would also like to put forward is to have a doom, on the plant were we can see the Hydroponics / tree, water etc through the glass, the way I would like to see this being deployed is by having us drop / pluging in a module and when we want to us it, we click on the module, and the doom inflates. Link to comment Share on other sites More sharing options...
Kimberly Posted July 21, 2013 Share Posted July 21, 2013 I would suggest making animated shutters for the glass that can open and close. At night, after all, you'd want to keep them closed so as not to lose heat. Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 21, 2013 Share Posted July 21, 2013 For those asking why they'd need this to produce stuff, there are mods to add life support. This would be a good complement. I also second the idea of having these things a) look stronger, have horizontal versions for bases. Link to comment Share on other sites More sharing options...
Cheebsta Posted July 21, 2013 Share Posted July 21, 2013 (edited) If the animation is just to look nifty ModuleAnimateGeneric is indeed what you want, it will just put "toggle" in the right click menu. But, if there are supposed to be associated actions, for example, I ran into this trying to animate a generator, but only while running. You require a custom plugin. Though, I don't think it's a hard plugin to make, I just have yet to get around to making it for my part.Edit: Oh, and those updated models look nice.For strength. Could you wrap them in a fairing type thing, sort of an in flight shield, that pops off before setting them down?Had this window open for quite a while, lol, 2 pages now Edited July 21, 2013 by Cheebsta Link to comment Share on other sites More sharing options...
Roeda Posted July 27, 2013 Share Posted July 27, 2013 How about making the 'Fractal Tomatos' from Defying Grravity ep8 awailable? Link to comment Share on other sites More sharing options...
Amphiprion Posted July 27, 2013 Share Posted July 27, 2013 Any suggestions what to add? Yes, The option to plant Cannabis, and hotbox the Command Module. Link to comment Share on other sites More sharing options...
Moon Goddess Posted July 27, 2013 Share Posted July 27, 2013 How about a door. I see no way for anyone to get in the and collect the food. Before anyone says anything I don't mean functional but it needs to look like you could. Just a Kerbal sized door on the top and bottom inside texture Link to comment Share on other sites More sharing options...
Jan Harvey Posted September 20, 2014 Share Posted September 20, 2014 Would it effects on plants ? Link to comment Share on other sites More sharing options...
Helix935 Posted September 20, 2014 Share Posted September 20, 2014 Would it effects on plants ?i know this is your first post and that we all want hydroponics, i advise against the necro or future as it annoys people...a mod will probably say the rest later Link to comment Share on other sites More sharing options...
sumghai Posted September 21, 2014 Share Posted September 21, 2014 [MOD - As this add-on is no longer actively developed, I'm afraid I'll have to lock this thread to prevent unnecessary bumping. SasquanchM can PM myself or another moderator if and when he decides to continue the project.Another friendly reminder - if you spot a necro'd thread, please REPORT it rather than posting a response.] Link to comment Share on other sites More sharing options...
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