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Electric Ducted Fan


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Test Download requires plugin from Snjo's Firespitter Pack

Here is the initial version of the SM Electric Ducted Fan and Intakes.

Version 2

Updated Textures

screenshot121gp.png

screenshot120f.png

screenshot119i.png

screenshot118p.png

screenshot117g.png

screenshot116o.png

Need to tweak an attachment node and whip up some better textures / normals (I hate texturing!) and a few balance tweaks.

updated textures / normals

fixed the download for real!

new front intake video

test download now contains front intake and SM/DR vtol engine. you need damned robotics rototrons for the SM/DR vtol engine to mount to.

Edited by SasquatchM
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No the drag doesn't change, but I really wish someone would write a plugin that would allow that. Sadly, I have exactly no coding skill what so ever.

There is a mod that can do that- the firespitter plugin.

forum.kerbalspaceprogram.com/showthread.php/24551-Firespitter-propeller-plane-and-helicopter-parts-v4-0-(April-19th)

I would recommend this- the air brakes use a change in drag to work, so I think they would work well for this sort of intake.

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Very nice, the only thing I would suggest is that maybe they should be much slower.

Like 90m/s=200mph and use a lot of power?

They probably should be weaker / use more power, and they may very well end up that way, but they are fun to play with like this for now and stop working all together 1t .1 atmospheres, they also become VERY inefficient at higher altitudes.

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No the drag doesn't change, but I really wish someone would write a plugin that would allow that. [...]

I am pretty sure FAR mod can do this, it does with landing gear retracting. It also has a more fun drag and aerodynamic model than standard KSP - I hope you decide to contact ferram4 here on the forums about your engine, it's really good and helps with variety. For all I know, FAR might take some account of the part animation already for drag calculation, since I thought I noticed B9 cargo bay doors and other animating parts increasing max Q. :

http://forum.kerbalspaceprogram.com/showthread.php/20451-0-19-Ferram-Aerospace-Research-v0-9-1-Aerodynamics-Fixes-For-Planes-Rockets?p=266117&viewfull=1

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This looks very promising, i love the roaring sound of the engine!

I would LOVE to see this as a extreme high altitude engine, because there aren't any in vanilla ksp AND in any mod so far.

It would be a great idea to make a high altitude engine pack, with many kind of intakes. Make it look good like stock parts and you got yourself one of the most popular packs, like KW rocketry did too.

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Well, this is really built for fairly low altitude, but my older SM-S pack had some fairly high altitude stuff, but it was all black and shiny. it would be easy enough to make an engine designed for high altitude/speed flight, that worked poorly or not at all at low altitude. I'll put together a test pack of this in a bit for testing purposes if you people would be so kind as to give me some suggestions. I think the parts are a overpowered and too efficient currently, but the Isp drops off quickly with altitude.

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