GusTurbo Posted November 30, 2013 Share Posted November 30, 2013 That looks good. I just find the work too fiddly and time consuming, so I always just give up. Link to comment Share on other sites More sharing options...
Mulbin Posted December 3, 2013 Author Share Posted December 3, 2013 (edited) I'm hoping to bring a new optional level of authenticity with my next munbug with an optional autopilot program for k-OS http://forum.kerbalspaceprogram.com/threads/47399-kOS-Scriptable-Autopilot-System-0-9I've been updating my Mercury Redstone and will be releasing it soon with an optional guidance program... for the first time I can now have the correct automated firing sequence on my posigrade and retrograde rockets. This opens up a lot of potential to recreate the various programs used in Apollo.Here is my new Mercury Redstone running on full autopilot (except for a few minutes when the pilot is given RCS control after capsule separation).... Key events are at these times...0:003:505:306:0010:50 Edited December 3, 2013 by Mulbin Link to comment Share on other sites More sharing options...
Bigred2989 Posted December 3, 2013 Share Posted December 3, 2013 Video is private. Link to comment Share on other sites More sharing options...
Mulbin Posted December 3, 2013 Author Share Posted December 3, 2013 fixed it! set to public now. Link to comment Share on other sites More sharing options...
John FX Posted December 5, 2013 Share Posted December 5, 2013 I'm hoping to bring a new optional level of authenticity with my next munbug with an optional autopilot program for k-OS http://forum.kerbalspaceprogram.com/threads/47399-kOS-Scriptable-Autopilot-System-0-9I've been updating my Mercury Redstone and will be releasing it soon with an optional guidance program... for the first time I can now have the correct automated firing sequence on my posigrade and retrograde rockets. This opens up a lot of potential to recreate the various programs used in Apollo.Here is my new Mercury Redstone running on full autopilot (except for a few minutes when the pilot is given RCS control after capsule separation).... Key events are at these times...0:003:505:306:0010:50That is sweet. I love the venting before launch. Really looks good.I think I shall have to write at least a launch program. As you say, getting all the little automatic bit to fire without getting the user to press space all the time or remember Action Groups and so forth will be great. Link to comment Share on other sites More sharing options...
Halsfury Posted December 5, 2013 Share Posted December 5, 2013 what is the Apollo 12 picture of?If I am not mistaken Apollo 12 made it to the min but it was hit by lightning twice during ascent, they thought about aborting but everything checked out so they went to the moon anyway Link to comment Share on other sites More sharing options...
Mulbin Posted December 14, 2013 Author Share Posted December 14, 2013 This is a duplicate from my ship yard thread... but thought I'd put it here too as more people see this thread Progress update...Things have slowed down a little, partly due to being busy and partly waiting for .23 before getting to into my designs.I haven't completely stopped however... I'm just in the final testing stage for my new improved Mercury Atlas (pics below), after this I plan a complete rebuild of my Gemini Titan and Atlas Agena for my project Jebini thread. Once the new Titan and Agena are made they will lead on nicely to maybe make a few more launches for my space race thread (Thor Agena is next in the timeline... and Titan 1 not long after).I am also in the final stages of refining my Soyuz, which I hope to get out before Christmas.So coming releases should be in this order - Mercury Atlas, Soyuz, Gemini, Atlas Agena, Thor Agena....I am still flying Munbug XI with very little in the way of tweaks to the design so wont need to update for a little while. Link to comment Share on other sites More sharing options...
John FX Posted December 14, 2013 Share Posted December 14, 2013 Love your launching tower. As with the one in the video it looks as though it has a purpose. Link to comment Share on other sites More sharing options...
Mulbin Posted December 15, 2013 Author Share Posted December 15, 2013 Love your launching tower. As with the one in the video it looks as though it has a purpose.It has 2... it feeds some fuel into the rocket to allow you to ignite the engines 4 seconds before launch without wasting too much, and it has a ladder/gantry system to allow kerbals to climb from the ground to the pod Link to comment Share on other sites More sharing options...
Nephf Posted December 16, 2013 Share Posted December 16, 2013 Hello Mulbin,I have made a "Munbug Mini" ! Link to comment Share on other sites More sharing options...
SoldierBoy027 Posted December 17, 2013 Share Posted December 17, 2013 That is probably the best replication of the moon/apollo craft I have seen, I am loving your ships, just incredible!! Link to comment Share on other sites More sharing options...
Mulbin Posted December 17, 2013 Author Share Posted December 17, 2013 Hello Mulbin,I have made a "Munbug Mini" !That's almost identical to my own saturn 1b... I should put a link up for mine on the forum!That is probably the best replication of the moon/apollo craft I have seen, I am loving your ships, just incredible!!Thanks! It's taken a lot of development. Link to comment Share on other sites More sharing options...
GusTurbo Posted December 17, 2013 Share Posted December 17, 2013 So Mulbin, what are your thoughts on tweakables with regard to vehicle design? I'm excited because it basically creates a whole new set of structural parts out of the existing fuel tanks, since they can be set as empty. Link to comment Share on other sites More sharing options...
sgt_flyer Posted December 17, 2013 Share Posted December 17, 2013 i've started to check out myself, and there's something veeery interesting for making soyuz style retrorocket landings not only we can set the thrust limiter on the separatrons, but we can also change the quantity of solid fuel inside (like on the fuel tanks - so if you need to 'only' brake from a 12m/s landing, you should be able to set an array of separatrons to do just that Link to comment Share on other sites More sharing options...
Nephf Posted December 18, 2013 Share Posted December 18, 2013 http://forum.kerbalspaceprogram.com/threads/62371-Manned-Eve-Flyby-with-the-Munbug-XI-Apollo-Applications-ProgramI used your rocket for a manned eve flyby without the LM. Cuurently working on an Apollo Mun Base. Link to comment Share on other sites More sharing options...
sirius777 Posted December 21, 2013 Share Posted December 21, 2013 amazing job and i love u Link to comment Share on other sites More sharing options...
Mulbin Posted December 22, 2013 Author Share Posted December 22, 2013 So Mulbin, what are your thoughts on tweakables with regard to vehicle design? I'm excited because it basically creates a whole new set of structural parts out of the existing fuel tanks, since they can be set as empty.I'll certainly be using the new features for Munbug XII... spending a short break in career mode along with mission controller but will be back to development soon. tweakable thrust is going to open up some options as well.i've started to check out myself, and there's something veeery interesting for making soyuz style retrorocket landings not only we can set the thrust limiter on the separatrons, but we can also change the quantity of solid fuel inside (like on the fuel tanks - so if you need to 'only' brake from a 12m/s landing, you should be able to set an array of separatrons to do just that The level of control is amazing now. Munbug XII will use a lot of these new features... early center engine cuttoff, controlled separation rockets etc...http://forum.kerbalspaceprogram.com/threads/62371-Manned-Eve-Flyby-with-the-Munbug-XI-Apollo-Applications-ProgramI used your rocket for a manned eve flyby without the LM. Cuurently working on an Apollo Mun Base.Great work! I'm amazed how much DV this rocket has when you drop the weight of the lander!amazing job and i love uThanks!... the work pays off when I know people enjoy my craft files. So... much...more... work... to...do... Link to comment Share on other sites More sharing options...
bombo1 Posted December 22, 2013 Share Posted December 22, 2013 I have noticed a design flaw withe your lander: 1 CoT does not go through the CoM. 2 the head on the lander is wobbly relative to the base(needs more struts). Link to comment Share on other sites More sharing options...
Mulbin Posted December 22, 2013 Author Share Posted December 22, 2013 I have noticed a design flaw withe your lander: 1 CoT does not go through the CoM. 2 the head on the lander is wobbly relative to the base(needs more struts).I have no problems landing it, CoT doesn't need to go through CoM if you have sufficient Torque.... if you stick to lining them up you will only get boring looking space craft.I'll have a look at the lander struts... might have come apart during editing. Link to comment Share on other sites More sharing options...
OrianCEV Posted December 22, 2013 Share Posted December 22, 2013 As soon as I tried to move the Mun-bug IX,kerplooie!My game shuts down... Link to comment Share on other sites More sharing options...
Mulbin Posted December 23, 2013 Author Share Posted December 23, 2013 As soon as I tried to move the Mun-bug IX,kerplooie!My game shuts down...Sorry to hear that... how powerful is your computer... and are you using any mods? Link to comment Share on other sites More sharing options...
AtleSt Posted December 26, 2013 Share Posted December 26, 2013 my Brother tryed out munbug... the game crashed! Link to comment Share on other sites More sharing options...
TheTsar52 Posted December 26, 2013 Share Posted December 26, 2013 (edited) I tried to use your infinite wisdom to build an Apollo Style rocket for my self. It was called: The Schicksal/SkyLord Vb. Schicksal means "Destiny/Fate" in German. SkyLord is a play on Operation OverLord, the code name for the Battle of Normandy. V is for the five engines, just like the Saturn V. b is for the fact that it is the second rebuild, with the first one even less successful. The Schicksal/SkyLord Vb has problems. 'Bout as many of 'em as .... um.... somethin' with a lot of problems.At least it didn't all blow up... Edited December 27, 2013 by TheTsar52 Link to comment Share on other sites More sharing options...
BNSF1995 Posted December 27, 2013 Share Posted December 27, 2013 In the next edition, perhaps you can add the Saturn 1B and Skylab. Link to comment Share on other sites More sharing options...
Nephf Posted December 27, 2013 Share Posted December 27, 2013 (edited) So... I tried it out with 5 skippers in the second stage, and it worked! Don't know why you need the mainsailAnd one little thing: what is about that?en.wikipedia.org/wiki/PFS-2 Edited December 27, 2013 by Nephf Link to comment Share on other sites More sharing options...
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