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Bigred2989

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Everything posted by Bigred2989

  1. I'm kinda confused still on how to use this. I had hoped this would let me target something near the KSC and then give me guidance on where to burn for deorbit but I'm guessing that's more then it can do. EDIT: I'm on the x64 version.
  2. Will this mod or do you plan to make this mod work with NEAR?
  3. How do I install this now? I dragged and dropped everything into the KSP folder like normal and I got an error message when I started the game.
  4. Where do you put the sub assembly files in KSP?
  5. Where in my ksp folder do I put the subassemblies folder? I'd make a new thread to ask this but since you provided a folder of them I feel it's safe to ask.
  6. I'm having some issues folloing the directions. I end up staging at 14,000 instead of 28. I never make it that far before I end up ditching all the assent stage parts, but I'm following your directions to the letter. I lose the engine cluster at 14, turn to zero, and instantly start losing altitude. Does it three times and the only way to get into orbit is to use the poodle engine and use up all my fuel. At that point I can't make the journey to duna anymore due to lack of fuel.
  7. Not sure if mentioned before but the airplane HUD mode on the display is very difficult to use. The angle lines(?) pan up when you nose down and vice versa. I think the numbers that are inverted should be on the opposite side since my eyes tend to view them on the left. Also being able to see the point of travel on it as well like on a real HUD would be awesome. Something like the prograde vector on the navball.
  8. You can't post a thread just talking about how awesome you design is and what you used.
  9. Here's the welding mod I was talking about before. I'm fairly sure people who download the craft can just do it on their end but might want to know if they lose fuel lines or stuff like that while doing so. http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-4-Now-In-Game-Tool
  10. Maybe you could also have parts be arranged by creator/author as well if they made multiple different mods under the same name but in different packages.
  11. Um, you don't need that anymore. You can add and remove crew members in the vanilla version now while in the shipbuilding menu.
  12. I was only hoping you or someone else could lessen the part count in the launch vehicle. That seems to be were all the lag is coming from. You or someone else could then just make a separate download file to differentiate it from the modded and unmodded version.
  13. Would it be possible for you or someone else to use a mod to weld some of the parts together to lower the part count. Unity doesn't like that number even on my high performance computer. I'd rather not spend 5 real time minutes waiting to get to 5000 feet.
  14. That doesn't work either. I even made everything under the root part a subassembly but I can't attach a clampotron sr to the top without parts clipping, and then nothing will attach to the docking port. It's all very screwy. I even tried taking my new root part, the largest disc shaped drone core, and put it between the RCS tank and the fuel tank. It refused to attach in that way.
  15. I wish temstar or someone else could redesign this so that the root part isn't located right under the top docking port. Makes changing out the port almost impossible.
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