lyndonguitar Posted May 11, 2013 Share Posted May 11, 2013 Thanks, those rockets looks awesome Link to comment Share on other sites More sharing options...
Chruschtschow Posted May 11, 2013 Share Posted May 11, 2013 (edited) Great design again. Now were can I get Temster fanboi t-shirts. Honestly you think you we're the first person to ever name something a SuperNova? Nobody is going to back you up on that. Show us your legal trademark documentation with which you trademarked the name if a pile of pixels in an alpha game, or go troll someone else's thread.You should read this. Really. And you might enjoy this for further studies. Edited May 11, 2013 by Chruschtschow MOAR LINKS!!! Link to comment Share on other sites More sharing options...
HoY Posted May 11, 2013 Share Posted May 11, 2013 I do have a sense of humor most times but it honestly looks like he's being serious :/ Link to comment Share on other sites More sharing options...
TheWanderer Posted May 11, 2013 Share Posted May 11, 2013 Another brilliant design, and wonderfully appropriate use of the name Supernova. Very apt and original Link to comment Share on other sites More sharing options...
Kellis Posted May 11, 2013 Share Posted May 11, 2013 (snip)The combined forces of a 200ton dead weight being forced down by gravity against the 2G or more acceleration coming up from the engines is just too much for some parts to take. It took a lot of very precise strutting finally make a payload that wouldn't crush it's own 2.5m core while under acceleration so I felt that the 4x design was too unwieldy and with a margin of error for failure too small for comfort. Hence why I settled down on the 3x design.It's harder to do, but one thing you can do for larger payloads is actually split the "core stage" into multiple core stages, and attach them at the corners of your payload. Attach boosters/asparagus stages outside of each of the core stages, and each core stage is only lifting 1/nth of the total mass of the payload. It can lead to some nasty strutting problems and inefficient staging patterns, because you sometimes need to keep dead weight around simply so there's enough stuff left to strut together, but in return, you can lift some truly large payloads, if you're willing to deal with the lag. (Can link imgur, if anyone actually cares; I'll refrain from image-spamming, for now..) Link to comment Share on other sites More sharing options...
HoY Posted May 11, 2013 Share Posted May 11, 2013 Had to be done. Should now bring up 180tonnes, but i'm just going to use it to get a higher orbit Link to comment Share on other sites More sharing options...
iDan122 Posted May 11, 2013 Share Posted May 11, 2013 http://forum.kerbalspaceprogram.com/showthread.php/25741-Interstellar-and-interplanetary-ship-exchange/page3Now I demand you rename your ships otherwise I will have to contact the administration of the forum.I do not want to be a buerocratic sh*t but I do not enjoy people stealing cool names. SryYou have 24,3 hours since now to take action Link to comment Share on other sites More sharing options...
TheWanderer Posted May 11, 2013 Share Posted May 11, 2013 http://forum.kerbalspaceprogram.com/showthread.php/25741-Interstellar-and-interplanetary-ship-exchange/page3Now I demand you rename your ships otherwise I will have to contact the administration of the forum.I do not want to be a buerocratic sh*t but I do not enjoy people stealing cool names. SryYou have 24,3 hours since now to take actionnot funny first time around.....move on Link to comment Share on other sites More sharing options...
Temstar Posted May 11, 2013 Author Share Posted May 11, 2013 It's harder to do, but one thing you can do for larger payloads is actually split the "core stage" into multiple core stages, and attach them at the corners of your payload. Attach boosters/asparagus stages outside of each of the core stages, and each core stage is only lifting 1/nth of the total mass of the payload. It can lead to some nasty strutting problems and inefficient staging patterns, because you sometimes need to keep dead weight around simply so there's enough stuff left to strut together, but in return, you can lift some truly large payloads, if you're willing to deal with the lag. (Can link imgur, if anyone actually cares; I'll refrain from image-spamming, for now..)Yes I agree this is the by far the most viable method method for launching even larger payload, however:1. I can't design rockets and share them with this method , each one has to be a custom job2. Really it's actually a case of "launching six rockets at the same time" sort of thing, only the six of them are stuck together with struts. Link to comment Share on other sites More sharing options...
iDan122 Posted May 11, 2013 Share Posted May 11, 2013 not funny first time around.....move onThis is NOT a joke Link to comment Share on other sites More sharing options...
bulletrhli Posted May 11, 2013 Share Posted May 11, 2013 This is NOT a jokeNobody cares troll. Temstar is a known user and would not intentionally do whatever you say. Nothing is copy-written so be quiet and go back to your cave before we report you. Link to comment Share on other sites More sharing options...
GusTurbo Posted May 11, 2013 Share Posted May 11, 2013 (edited) Temstar didn't steal your craft's name. He has a well-known lifter called Nova, and this is a larger permutation, hence Super Nova. There is no rule on the forum about exclusive naming rights, either. You also seem to have copyright and trademark confused. For example, in the United States, you cannot copyright a name. That would be covered by trademark.http://www.copyright.gov/help/faq/faq-protect.html" data-cite="\"US Copyright Office, http://www.copyright.gov/help/faq/faq-protect.html">How do I copyright a name, title, slogan, or logo?Copyright does not protect names, titles, slogans, or short phrases. In some cases, these things may be protected as trademarks. Contact the U.S. Patent & Trademark Office, 800-786-9199, for further information. However, copyright protection may be available for logo artwork that contains sufficient authorship. In some circumstances, an artistic logo may also be protected as a trademark. I would also add that a trademark has to be registered. Now, you might be able to claim that your craft's design is copyrighted, as an artist automatically has a copyright on their work. But he didn't copy your craft's design.What are you hoping to accomplish here? Edited May 11, 2013 by GusTurbo Link to comment Share on other sites More sharing options...
Francesco Posted May 11, 2013 Share Posted May 11, 2013 This is NOT a jokethis is either a case of bad trolling, or bad humour. dismissed. Link to comment Share on other sites More sharing options...
Chruschtschow Posted May 11, 2013 Share Posted May 11, 2013 I do have a sense of humor most times but it honestly looks like he's being serious :/I'm not sure after his follow-up posts, either. Link to comment Share on other sites More sharing options...
falofonos Posted May 12, 2013 Share Posted May 12, 2013 My client (who doesn't know he's my client) would like to point out that the design of "The Supernova" is radically different from the design and purpose of the "Supernova HLLV", it is unlikely in the extreme that a brand confusion would arise.My other client (The universe as observed by literate humans) Insists that you rename YOUR ship in case people become confused between it and the event of approximately 185 AD resulting in the remnant now known as SN 185. SN185 is sick of people stealing its cool name and all the royalties it could have claimed. Link to comment Share on other sites More sharing options...
HoY Posted May 12, 2013 Share Posted May 12, 2013 Getting old fast... It's a game folks just have fun you Both have a SuperNova ship, and since your ships are both in entirely different universes with entirely different design history's who's to say which one is actually the real supernova..I'd also like to point out that the interstellar supernova has not been released to the public, just a screenshot and a name. Link to comment Share on other sites More sharing options...
Cupcake... Posted May 12, 2013 Share Posted May 12, 2013 (edited) Getting old fast... It's a game folks just have fun Well, yes. Life's too short for fighting really, isn't it? Now shake hands and make up.Cupcake... Edited May 12, 2013 by Cupcake... Link to comment Share on other sites More sharing options...
GreenWolf Posted May 12, 2013 Share Posted May 12, 2013 The ability to deorbit the core after deploying the payload is very nice. It will go a long way to reducing the amount of space junk in my space program. Link to comment Share on other sites More sharing options...
iDan122 Posted May 12, 2013 Share Posted May 12, 2013 Since my name(SuperNova) has a big N in it, unlike your name, I cannot say anything against you anymore. Also, the purpose of your craft is different in every way possible. Case dismissed. Link to comment Share on other sites More sharing options...
bulletrhli Posted May 12, 2013 Share Posted May 12, 2013 Since my name(SuperNova) has a big N in it, unlike your name, I cannot say anything against you anymore. Also, the purpose of your craft is different in every way possible. Case dismissed.Your a tool. Link to comment Share on other sites More sharing options...
Pyromaniacal Posted May 15, 2013 Share Posted May 15, 2013 I just found this lifter after cutting my payload down to the 100 ton window that the Nova has. I feel dumb. Link to comment Share on other sites More sharing options...
DerekL1963 Posted May 15, 2013 Share Posted May 15, 2013 This has to be added to the Zenith family... Link to comment Share on other sites More sharing options...
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