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Vtol Landers


erkha343

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Um... Almost every lander anyone has ever made is a VTOL lander. "Vertical Take-Off And Landing" is pretty much standard for putting things on moons and planets in KSP.

Well, you understood what I meant, did you not?

@RocketPilot573 Very nice =)

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how come YOU have such nice screenshots?! what are your video settings?

everything on, and at the highest settings except for fallback part shaders =)

using an i5 2500k, 8gb ram and an SLI 460gtx

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Here, something I've made before, supposed to be a constellation-style Duna Colony Lander. Will be making some modifications (+4 or +6 kerbals) and improvements to it (note the lack of downward guide)

Ah, I've seen that one before, I really like the design of the ships in the constellation program!

Xeldrak, how is that plane not falling nose-first into the ground?

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How about a HTOL (Horizontal takeoff and landing) or a Horizontal lander?

I remember my attempt to build a Constellation-style lander in 0.16. As you can see, it didn't go so well.

Hjmye.png

Xeldrak, how is that plane not falling nose-first into the ground?

There's a backwards facing landing gear in front of the others.

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How about a HTOL (Horizontal takeoff and landing) or a Horizontal lander?

I remember my attempt to build a Constellation-style lander in 0.16. As you can see, it didn't go so well.

There's a backwards facing landing gear in front of the others.

I guess that makes more sense =)

The key is perfect symmetry, otherwise HTOL becomes very hard in ksp

more like black magic :D

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I guess that makes more sense =)

The key is perfect symmetry, otherwise HTOL becomes very hard in ksp

more like black magic :D

or, based on my experience:

-SPH symmetry mastery (VTOL building is easier in SPH)

-CoM shift prevention (CoM must not move forward or backward whatever happens)

-Meticulous part placement (for nonsymmetrical crafts)

-Mass management (even the mass of the smallest components should be taken into account)

-Planning and frequent testing ("winging it" will always likely to end in a disaster here...)

Testing is bland and repetitive, but crucial. And they do sometimes yield hilarious results. :D

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I posted this somewhere before. A pre-0.19 lander that changes centre of mass for flying and driving mode using drop tanks.

Prototype on Kerbin.

vqungVZ.jpg

Landed on Moho.

BWaIAJy.jpg

Those bottom tanks will be dropped in orbit, restoring the correct CoM for space flight.

VTOL can be tricky. This is why I'd like better placement guides in the editor modes.

Edited by Tw1
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or, based on my experience:

-SPH symmetry mastery (VTOL building is easier in SPH)

-CoM shift prevention (CoM must not move forward or backward whatever happens)

-Meticulous part placement (for nonsymmetrical crafts)

-Mass management (even the mass of the smallest components should be taken into account)

-Planning and frequent testing ("winging it" will always likely to end in a disaster here...)

Testing is bland and repetitive, but crucial. And they do sometimes yield hilarious results. :D

I agree, SPH and countless testing is the only way, this HTOL did the job perfectly, so good, I'm sending a second one to the Duna north pole.

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