Jump to content

[v1.2]KSP - Silisko Edition


NovaSilisko

Recommended Posts

Absurd amounts and ease should not go together :C

Well, in the real world the limits come from cost and complexity.

In KSP everything is still free and nothing ever breaks, so if somebody wants to build a gigantic rocket, it\'s likely that only his CPU can stop him.... ::)

Link to comment
Share on other sites

I think I would tolerate mixing of mods with my pack if there were a balancing standard. I kinda developed one for myself, but it would be silly to assume people would just rebalance everything to match it.

Also, 0.8 will have the tank\'s dry mass added to its full mass. I might up engine power a little, it\'s kinda getting more difficult than I would like.

Link to comment
Share on other sites

Sorry, just wondering, what is TWR? Is it the number of tanks that can be put over an engine before the engine cannot lift it?

Thrust to Weight Ratio. So, yes and no to the tank thing, the higher the TWR the smaller the portion of the work an engine does to lift itself, thus it can do more work to lift other things (e.g. LFTs, probes, etc).

Well, kinda.

Link to comment
Share on other sites

TWR is Thrust to weight Ratio.

every rocket needs a certain amount of thrust to lift its weight

the mathematical equation is

Thrust

---------- = Final Thrust

Total Weight

on earth the Final Thrust has to be over something like 9.8 for a rocket to be able to overcome gravity.

Link to comment
Share on other sites

TWR is Thrust to weight Ratio.

every rocket needs a certain amount of thrust to lift its weight

the mathematical equation is

Thrust

---------- = Final Thrust

Total Weight

on earth the Final Thrust has to be over something like 9.8 for a rocket to be able to overcome gravity.

What about Kerbin? Is it the same?

Link to comment
Share on other sites

[snip]

Thrust

---------- = Final Thrust

Total Weight

on earth the Final Thrust has to be over something like 9.8 for a rocket to be able to overcome gravity.

Shouldn\'t this be [Thrust] - [Weight] = [Final Thrust] as thrust and weight are both in units of force so dividing them gives a unit-less value?

If you take your equation and substitute [Final Thrust] with [TWR] you\'d be correct.

And TWR is more a gauge of efficiency, an engine with a TWR = 2 can lift itself plus a payload equivalent to its weight, a TWR less than or equal to 1 is completely pointless, as it could only lift itself or not even that.

What about Kerbin? Is it the same?

the [weight] factor changes depending on the gravitational body, so a TWR for kerbin will jump substantially when entering the Mun\'s SOI.

Which is why engines that royally suck on Kerbin, can do decently well on the Mun.

Link to comment
Share on other sites

Shouldn\'t this be [Thrust] - [Weight] = [Final Thrust] as thrust and weight are both in units of force so dividing them gives a unit-less value?

If you take your equation and substitute [Final Thrust] with [TWR] you\'d be correct.

[snip]

http://en.wikipedia.org/wiki/Thrust-to-weight_ratio

my apologies but i was going off the wiki page and i have a feeling i may have read something wrong :s

Link to comment
Share on other sites

TW = Thrust / (Mass*g)

Thrust is in newtons, not kilo-newtons like the parts file, make sure to convert accordingly.

Seeing you are taking just straight mass from the parts file you need to convert to weight, hence multiplying by g (9.80665 for Kerbin)

Example of vanilla engine:

Thrust: 200000n

Mass: 2000 kg

Weight:

2000*9.80665=19613.3

Thrust to weight ratio:

200000/19613.3=10.1

Link to comment
Share on other sites

Oh come on. Just because my design philosophy is \'take biggest engine, layer fuel tanks on it until TWR ~= 1, add boosters, stage\', doesn\'t mean I\'m crazy.

Does it?

If your not cooking off your tanks and Liquid engines to lower the weight of your fuel while on the pad, your doing it wrong*!

*Kerbal wrong, not RL wrong.

Link to comment
Share on other sites

Tomorrow I\'m going to release 0.8 (hopefully) and start work on an engine expansion pack

Changes for 0.8 that I can remember:

Added mini decoupler

Added stackable parachute

Added dry mass of tanks to mass total

Tweaked liquid engines 1 and 5 (now both have the same Isp rating, overall efficiency increased slightly for both)

Added double length 1m tank

liquid engine 3 weight increased

Reduced gimbal amounts on lower stage engines

Link to comment
Share on other sites

Are more engines really necessary? The current ones already do the jobs needed, and I fear that this pack will become like the Silisko Industries Doughnut Research pack, with far too many redundant parts cluttering the VAB menu if even more are added.

Link to comment
Share on other sites

Are more engines really necessary? The current ones already do the jobs needed, and I fear that this pack will become like the Silisko Industries Doughnut Research pack, with far too many redundant parts cluttering the VAB menu if even more are added.

Good point. To hell with the engine expansion pack!

Link to comment
Share on other sites

0.8 released

http://www./?ceh731hh6dy9c62

http://dl.dropbox.com/u/575558/KSP%20Silisko%20Edition%200.8.zip

Added mini decoupler

Added stackable parachute

Added dry mass of tanks to mass total

Tweaked liquid engines 1 and 5 (now both have the same Isp rating, overall efficiency increased slightly for both)

Added double length 1m tank

liquid engine 3 weight increased

Reduced gimbal amounts on lower stage engines

New models for lander legs and nosecones

Mk1 pod weight decreased

Link to comment
Share on other sites

Yay 0.8 released! :D Just one question. I can\'t seem to get the small lander legs inside the payload fairings. I use the fairings as directed, yet still they refuse to go on. :\'(

Put them at a 45 degree angle for now, I\'ll fix them in 0.85 soonish.

Link to comment
Share on other sites

Are more engines really necessary? The current ones already do the jobs needed, and I fear that this pack will become like the Silisko Industries Doughnut Research pack, with far too many redundant parts cluttering the VAB menu if even more are added.

FUCK NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

MOAR PARTS!!!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...