CarolRawley Posted October 22, 2011 Share Posted October 22, 2011 This pack has inspired me to create a 'long-term' research station:PRESENTING, THE ANDROMEDA STATIONFirst off, a profile of the station:Here you can see, from top to bottom, the observation pods, solar batteries, the main quarters and station, the life sustainment silos, orbital adjustment engines(or they will be, I\'m using cheat engines for now for orbiting,) and the engineering bays.The life sustainment silos in more detail:The solar batteries, observation pods, main quarters, and inner fuel pods, in more detail:The EVA hatches are also located with the observation pods. Link to comment Share on other sites More sharing options...
Zeroignite Posted October 22, 2011 Share Posted October 22, 2011 Just to clarify, you were building the space station for it\'s own sake and you used cheaty engines to get it in orbit? Meh, fine with me, the station looks awesome and we can\'t do orbital module assembly yet. Link to comment Share on other sites More sharing options...
CarolRawley Posted October 22, 2011 Share Posted October 22, 2011 Just to clarify, you were building the space station for it\'s own sake and you used cheaty engines to get it in orbit? Meh, fine with me, the station looks awesome and we can\'t do orbital module assembly yet.That is only a research station. You should see my space stations. I have to stand them up with transparent parts so that they won\'t collapse, or collide with the launchpad tower. Link to comment Share on other sites More sharing options...
CarolRawley Posted October 22, 2011 Share Posted October 22, 2011 My other craft created with this pack include:Ganymede, a SatelliteHelios XII, a Mun LanderShakuras XIV, A weird orbiting thing that started out as a space shuttleSounding XVI, For escape velocity, orbiting and ballistic atmospheric ramming.The numerals indicate the largest number of propulsion systems firing at any one time. Link to comment Share on other sites More sharing options...
Zeroignite Posted October 22, 2011 Share Posted October 22, 2011 The numerals indicate the largest number of propulsion systems firing at any one time.In that case, looks like your rockets are highly jebworthy. Link to comment Share on other sites More sharing options...
Nomad Posted October 22, 2011 Share Posted October 22, 2011 This might be offtopic, but NovaSilisko, are you THE NovaSilisko for the Factum Solus Beta Testing team?Cause if you are then i should have already known you since i am part of it XDIf not then im going to be sadface. Link to comment Share on other sites More sharing options...
Douglasdtlltd Posted October 22, 2011 Share Posted October 22, 2011 Can you add the parts to your main parts pack please? I would love you long time for it. Or, may i ask why you started a brand new thread? Link to comment Share on other sites More sharing options...
Zeroignite Posted October 22, 2011 Share Posted October 22, 2011 Can you add the parts to your main parts pack please? I would love you long time for it. Or, may i ask why you started a brand new thread?KSP Silisko Edition is balanced and has config values entirely different than mods for the main KSP parts. Link to comment Share on other sites More sharing options...
feanor Posted October 22, 2011 Share Posted October 22, 2011 Can you add the parts to your main parts pack please? I would love you long time for it. Or, may i ask why you started a brand new thread?Weight factors are more realistic. normal KSP actually makes Single stage to orbit ridicilously easy, and staging is very inefficient due to the ( relative ) weight of the decouplers and engines. Link to comment Share on other sites More sharing options...
CarolRawley Posted October 23, 2011 Share Posted October 23, 2011 Success! I\'ve made the Juturn IV rocket! It uses every type of engine in a very Saturn V setup <demented smile> Link to comment Share on other sites More sharing options...
Luigibro606 Posted October 23, 2011 Share Posted October 23, 2011 Pix or it didn\'t happen Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 23, 2011 Author Share Posted October 23, 2011 http://dl.dropbox.com/u/575558/Kerbal%20Space%20Program%20-%20Silisko%20Edition%200.4.zipChanged winglet modelDecreased fuel consumption of liquidengine2Added payload and engine fairing partsAdded mk4 podAdded new mk1 pod model Link to comment Share on other sites More sharing options...
Kryten Posted October 23, 2011 Share Posted October 23, 2011 The Mk. 3 pod has its nodes in the wrong places, and the Mk. 1 has its node sizes reversed;Also, how do you use the fairing panels?EDIT:I see it now-literally couldn\'t be simpler :-[ Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 23, 2011 Author Share Posted October 23, 2011 The Mk. 3 pod has its nodes in the wrong places, and the Mk. 1 has its node sizes reversed;Fixed for next release Link to comment Share on other sites More sharing options...
Kryten Posted October 24, 2011 Share Posted October 24, 2011 Why are the ki, kp, and kd values for the advanced SAS so low? They don\'t seem to actually affect the craft at all, and, looking in the files, are around 1/50 of the default. Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 24, 2011 Author Share Posted October 24, 2011 Why are the ki, kp, and kd values for the advanced SAS so low? They don\'t seem to actually affect the craft at all, and, looking in the files, are around 1/50 of the default.I haven\'t really paid much attention to ASAS since it\'s not as useful right now. Once we get engine gimballing, then I can tweak it properly. Link to comment Share on other sites More sharing options...
Rainbow Posted October 24, 2011 Share Posted October 24, 2011 I haven\'t really paid much attention to ASAS since it\'s not as useful right now. Once we get engine gimballing, then I can tweak it properly.Useless!Useless! ASAS might be one of the most useful parts out there because it makes the ship much more stable than the normal ones( if you have wings, rcs and such)I just registered an account to say that after 5 months of playing this (awsome) game EDIT: Also to ppl who want to use the original ASAS just dont delete the Old one and dont put the new one in Link to comment Share on other sites More sharing options...
trvtannenberg Posted October 26, 2011 Share Posted October 26, 2011 Engine fairings from this pack is awesome, someone should do 3-meter version. Link to comment Share on other sites More sharing options...
frenchie16 Posted October 27, 2011 Share Posted October 27, 2011 I know that 2m is the planned limit for fuel tanks in this pack, but any chance of a slightly-larger fairing set for covering up lander legs? (Or perhaps legs that don\' stick out so far, though that would sacrifice landability.) Link to comment Share on other sites More sharing options...
mojoey Posted October 27, 2011 Share Posted October 27, 2011 :-\ who\'s Mk4 pod? Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 28, 2011 Author Share Posted October 28, 2011 :-\ who\'s Mk4 pod?I made mine first. Link to comment Share on other sites More sharing options...
mojoey Posted October 28, 2011 Share Posted October 28, 2011 i dont buy it =P Link to comment Share on other sites More sharing options...
Aiyel Posted October 28, 2011 Share Posted October 28, 2011 Love this pack. Also; I have my experimental munar lander (and the rest of the rocket) all ready to go for when we get the mun.For anyone wondering, here\'s my stack:[lander]ParachutePodASASRCS Tank - 4x heavy RCSCompressed fuel tankCompressed fuel tank || 4x radial decouplers, with lander legs attachedLanding EngineThis lander will (in theory, anyway) have sufficient fuel to go from a circular munar orbit slingshot orbit to the surface, land, and return safely to Kerbin using just its two fuel tanks and the heavy RCS. The heavy RCS also, if it has sufficient fuel remaining, can be used to brake the lander so that the whole assembly survives a water landing. I know the weight savings is ridiculously small, and may actually be a net weight gain, but jettisonable lander legs (staged off just after beggining munar ascent) are aesthetically appealing, and the decouplers give it a slightly wider (and therefore more stable) base when landed. Since it was impractical and unweildly to have a two-stage lander as seen with Apollo, I chose the next best option. Remember rule 1 of rocketry, peeps; if you don\'t need it, drop it. 'No, Jeb, you DO actually need Bill and Bob for the return trip.'[stage 2]Linear Decoupler (also attached are 4x connecting struts between the decoupler and the lander)RCS TankRCS TankFL-TXFL-T800 || 4x heavy RCSLV-T600Linear DecouplerEngine Fairing Assembly[stage 1 + Boosters]FL-T1600FL-T1600FL-T1600 || 4x AV-R8 || 8x long linear decouplers || 8x RT-B20Large BerthaThrottle the bertha up to about one third, light off first stage. Try and make about 80 degree pitch by booster separation, then gently maneuver her into orbit at roughly 100x100km. This should leave you with about a half-tank left in stage 2, which I\'m assuming should be enough for TMI and MOI. Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 30, 2011 Author Share Posted October 30, 2011 Need to make two extra service modules and this pack should be done for a while. I don\'t want it getting bloated. Link to comment Share on other sites More sharing options...
Aiyel Posted October 31, 2011 Share Posted October 31, 2011 The only thing I ask you add at this point, when the mun update comes, is a couple of options for gimballed engines. Link to comment Share on other sites More sharing options...
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