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leax256

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I Hear about the possibility of other solar systems and it got me thinking, how would these systems "move". To carify I mean would the systems be stationary? or maybe revolve around each other? or maybe a central point around a super dense mass. ie. Black hole

What are your thoughts.

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I would hope if it ends up being a spiral galaxy that it has a super massive black hole. I mean what kind of space game does not have a black hole somewhere?

plenty, you just never heard of them.

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I know some people had proposed to have Kerbol be a bi-or trinary system, with multiple stars orbiting around their centre of mass. I would personally like a galaxy-styled layout, even if there were not 'billions upon billions' of stars, only a few dozen. Though adding more that could be procedurally generated would be pretty cool.

Anyways, other star systems might come in an expansion, and we're far away from that point anyways. Just one star system is more than enough for me right now! :)

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well it'll likely not move at all if they do so. Reason being I think it would be pointless to code in the orbit. After all, our solar system takes about 250 million years to make an orbit around the galactic core! Going by kerbal standards, that would be roughly 25 million years. unless you were to leave the game running at max time warp for weeks(possibly years! I didn't do the math), you'll NEVER get anywhere near that.

Edited by Reavermyst
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A new system sounds great but can the game handle the velocity of vessels running across the galaxy? Kraken must be very hungry at that time~

There is word that they MAY develop an FTL engine in future updates. That's where this speculation comes from.

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There is word that they MAY develop an FTL engine in future updates. That's where this speculation comes from.

By the way, I little off topic, your avatar is sooooo cute! =^.^=

Back on topic ...

Again I would hope they include other systems and FTL travel at some point, the reason I say this is because everyone sees space as an infinite vast place. It wouldn't give you much of a space feeling limiting it only to 1 system. You also never want to limit a simulation to what you are currently able to do. You usually want to go far beyond that, so you can see, what you "could" do. Well at least that is my opinion on the matter.

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There is word that they MAY develop an FTL engine in future updates. That's where this speculation comes from.

They have had the FTL drive for about a year now

, they just need to polish it and implement it, which would be pointless atm.

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By the way, I little off topic, your avatar is sooooo cute! =^.^=

Thanks =D a friend drew a lil animation of it and I thought the face was just icon worthy X3

Again I would hope they include other systems and FTL travel at some point, the reason I say this is because everyone sees space as an infinite vast place. It wouldn't give you much of a space feeling limiting it only to 1 system. You also never want to limit a simulation to what you are currently able to do. You usually want to go far beyond that, so you can see, what you "could" do. Well at least that is my opinion on the matter.

Agreed! Making kerbalized parodies of our galactic neighbors like Tau Ceti, Alpha Centauri, and Gamma Cephei, would really add to the experience and challenge of Galactic conquest!

They have had the FTL drive for about a year now

, they just need to polish it and implement it, which would be pointless atm.

Awesomes =D curious to see how they'll approach the usage of it. If they'll follow a specific theory or go onto some vague classified tech that just happens to work.

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There is no need for FTL if the other systems are close enough. Something like 5 times the Kerbin-Eeloo distance would only need a higher time warp.

Assuming kerbals don't die of old age by the time they reach the next star system. Our solar system's closest neighbor is a little over 4 light-years away. I'm no rocket scientists, but I believe you can calculate this with a simple math problem. Assuming the ratio between Sol and Kerbol is 10:1 we can take the distance to Alpha Centauri, our closest neighbor at roughly 4.2 light years, convert that into Meters(3.973506798483936e+16), divide by 10, and we get 3,973,506,798,483,936 Meters! That's approximately 3,973.51 Terameters! Thank you calculator!

((side note to any REAL mathematicians, correct me if I'm wrong))

As for your idea, I personally think it's a bit far fetched. First off, there's no clear indication of how far Eeloo is from Kerbin, as it varies depending on it's orbital position. Though, in all honesty, I doubt it would ever reach anywhere near ~4 Terameters even on their most distance positions.

FTL travel is not possible in reality(as far as I know), but this is probably the best place for Squad to get creative with the theories behind intersolar travel by creating a visual representation of what feasible FTL travel would look like! Why should they pass up on that?

Edited by Reavermyst
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There is no need for FTL if the other systems are close enough. Something like 5 times the Kerbin-Eeloo distance would only need a higher time warp.

At this close distance the gravity would destroy the systems causing them to colide, also remember the current system isn't done, I read that it still needs to be expanded. (Saturn, Uranus, Neptune, Pluto?)

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I would actually hate having to rendezvous with solar systems like a planet orbiting Kerbol.

I suppose though that if FTL was implemented then you'd go fast enough to negate that type of navigation.

You know what'd be neat? The addition of a far- off target from Kerbol as a way to test the FTL drive for players before the addition of full- on galaxies.

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They have had the FTL drive for about a year now

, they just need to polish it and implement it, which would be pointless atm.

Source?

By the way, i don't really like the idea to see FTL travel, i prefer to make the Kerbol system binary, it would be awesome :)

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Thanks =D a friend drew a lil animation of it and I thought the face was just icon worthy X3

Agreed! Making kerbalized parodies of our galactic neighbors like Tau Ceti, Alpha Centauri, and Gamma Cephei, would really add to the experience and challenge of Galactic conquest!

Awesomes =D curious to see how they'll approach the usage of it. If they'll follow a specific theory or go onto some vague classified tech that just happens to work.

They will find it on the side of the road - just like so many other parts :sticktongue:

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FTL travel is not possible in reality(as far as I know), but this is probably the best place for Squad to get creative with the theories behind intersolar travel by creating a visual representation of what feasible FTL travel would look like! Why should they pass up on that?

Anything is possible my friend, By existing tech its not possible yes, but who knows, maybe we just don't have the knowledge and technology yet, 1000 years ago who would have thought that we can actually build flying vehicles let alone go to the moon? :D

even right now NASA is currently experimenting(seriously) on a possible FTL solution, We might even have it in our lifetimes.

http://en.wikipedia.org/wiki/Alcubierre_drive

http://en.wikipedia.org/wiki/White%E2%80%93Juday_warp-field_interferometer

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Squad isn't constrained by real life proportions. They have proved many times that the priority is on the gameplay rather than on realism. There is no reason why stars would have to be several light years apart in the Kerbal universe. Putting solar systems relatively close together would preserve the current gameplay systems while providing a nice challenge.

The reason I don't think they should introduce FTL travel is because any civilization with that kind of technology would have necessarily also cracked relativity, which means that they would also have antigravity, time travel, and all sorts of other stuff that would make orbital physics and the rocket equation pretty much irrelevant. You would be in the realm of fantasy science fiction which is not what KSP is about.

The solution of a smaller scale for interplanetary distances combined with extra time warp levels is much more elegant IMHO and negates the need for FTL.

Edited by Nibb31
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Assuming kerbals don't die of old age by the time they reach the next star system. Our solar system's closest neighbor is a little over 4 light-years away. I'm no rocket scientists, but I believe you can calculate this with a simple math problem. Assuming the ratio between Sol and Kerbol is 10:1 we can take the distance to Alpha Centauri, our closest neighbor at roughly 4.2 light years, convert that into Meters(3.973506798483936e+16), divide by 10, and we get 3,973,506,798,483,936 Meters! That's approximately 3,973.51 Terameters! Thank you calculator!

((side note to any REAL mathematicians, correct me if I'm wrong))

As for your idea, I personally think it's a bit far fetched. First off, there's no clear indication of how far Eeloo is from Kerbin, as it varies depending on it's orbital position. Though, in all honesty, I doubt it would ever reach anywhere near ~4 Terameters even on their most distance positions.

FTL travel is not possible in reality(as far as I know), but this is probably the best place for Squad to get creative with the theories behind intersolar travel by creating a visual representation of what feasible FTL travel would look like! Why should they pass up on that?

Three ways of solving this, 1) do the 1/10 scaling, this would require some new class of engines like advanced fusion or antimatter to bring the travel times down to say 20 years, problem is that this engines will make traveling inside the solar system trivial as in single stage grand, would also require decent trust so you could land on all bodies at least without atmosphere.

2) scale down interstellar distances to something like 20 times the distance to Jool. It would still feel like an long distance but you can travel with existing systems like an nuclear asparagus or ion with an sun slingshot.

In both of this settings you will have to solve the accuracy issues. Sending an probe far out in kraken land and follow it all the time tend to deorbit things back home.

3) FTL escapes most of this problems as you load the new system and unload the old. Would probably work like the ftl drive in Nivens know space, you has to be far out to activate it.

both 2 and 3 is posible but 3 is easier to make in the game.

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There is word that they MAY develop an FTL engine in future updates. That's where this speculation comes from.

FTL is currently possible. Using hyperedit,>velocity changer, put setting at 300,000,000 Mps, click apply force. Viola light speed. ( warning not recommended for usage in solar systems, the galactic consortium of intelligent beings has prohibited light speed travel inter solar systems as it causes harm to the mikiliki Mole of game hydra 9 )

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Source?

By the way, i don't really like the idea to see FTL travel, i prefer to make the Kerbol system binary, it would be awesome :)

source is they posted about it last year, feel free to use the search function to find the posts as I do not feel like looking.

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