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nub question about abort sequences


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I've setup an abort sequence in the action groups that shuts down all the engines, decouples the command module and fires the separatrons to move the command module out of the area. I do not want the parachutes to deploy right then - they are on a separate action group. If they deploy immediately, there is a chance they will deploy below the command pod and then despawn. How can I stop the game from moving the chutes into the same group as the decoupler and deploying them prematurely?

Ihave the chutes in a completely different stage at the start of the flight, but the stages seem to combine at some point during the flight.

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Your action groups and your stages are totally different. If you set up your Abort action group to shut down engines, decouple capsule, and fire sepratrons, that's all that's going to happen, even if the game for whatever reason seems to put the chutes in the same stage as the decoupler. You should then be able to use the spacebar (might take more than one tap) to trigger the chutes once the capsule is clear.

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I do not want the parachutes to deploy right then - they are on a separate action group. If they deploy immediately, there is a chance they will deploy below the command pod and then despawn. How can I stop the game from moving the chutes into the same group as the decoupler and deploying them prematurely?

the chutes shouldn't just move into the same actiongroup. You probably mean stage(?). The easiest way to do this is as you stated: make an actiongroup with only the parachutes so when you push e.g. the button "2" the chutes will deploy. If you use the abort sequence dont put the parachutes into it or they will deploy.

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Mechjeb 2 seems to be responsible for this happening on mine. As soon as there is no active engine, it will stage until it finds one, or runs out if stages

Actually, I don't usually allow MJ to stage, but I may have forgotten to turn it off in my fresh install. Thanks for the input - all of you. I'll look into it now.

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