Icarus II Posted January 10, 2015 Share Posted January 10, 2015 SpaceX Colonial Transporter is very unstable, it breaks up on the pad with kerbal joint reinforcement, if i remove KJR mod then it wobbles like crazy on the launch pad, then breaks up about 40km into the atmosphere from stock aero. The latter can be fixed by limiting thrust of the main stage but the top wobbles and breaks off. Link to comment Share on other sites More sharing options...
GrimRaven Posted January 10, 2015 Share Posted January 10, 2015 I don't recall having a problem Downloading this mod before but, it has a captcha that I can't answer or refresh. I'll DL if you put it on Curse, not going to use MediaFire! Link to comment Share on other sites More sharing options...
drtedastro Posted January 10, 2015 Share Posted January 10, 2015 SpaceX Colonial Transporter is very unstable, it breaks up on the pad with kerbal joint reinforcement, if i remove KJR mod then it wobbles like crazy on the launch pad, then breaks up about 40km into the atmosphere from stock aero. The latter can be fixed by limiting thrust of the main stage but the top wobbles and breaks off.Same here. The Kraken lives..... Link to comment Share on other sites More sharing options...
Icarus II Posted January 10, 2015 Share Posted January 10, 2015 I don't recall having a problem Downloading this mod before but, it has a captcha that I can't answer or refresh. I'll DL if you put it on Curse, not going to use MediaFire!That is odd, mediafire has never asked me to enter a captcha. Try deleting your cookies for the site or better yet, try loading the download link in a fresh browser that has never visited mediafire. Link to comment Share on other sites More sharing options...
Deems19 Posted January 11, 2015 Share Posted January 11, 2015 SpaceX Colonial Transporter is very unstable, it breaks up on the pad with kerbal joint reinforcement, if i remove KJR mod then it wobbles like crazy on the launch pad, then breaks up about 40km into the atmosphere from stock aero. The latter can be fixed by limiting thrust of the main stage but the top wobbles and breaks off.Same here. The Kraken lives.....The same for me too. The Colonial Transporter breaks up on the launch pad before I even have the chance to launch it. Putting extra launch clamps up higher on the vessel makes no difference, it is like the attachment nodes are loaded broken because the game acts like the first stage engines aren't attached right when the physics initialize. Then the vessel half wobbles and half implodes to death. Even the small radially attached parts fly off. I went as far as testing the Colonial Transporter on a fresh install with no other mods and it was the same story. For some odd reason Kerbal Joint Reinforcement makes the problem worse, but with or without the vessel is still unlaunchable. Link to comment Share on other sites More sharing options...
Anubis Posted January 12, 2015 Share Posted January 12, 2015 for some odd reason......LazTek always crashes my game Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 12, 2015 Share Posted January 12, 2015 (edited) Do you run out of memory are you using ATM and the opengl switch. I can also confirm colonial flies apart on the launchpad Edited January 12, 2015 by Virtualgenius Link to comment Share on other sites More sharing options...
lextacy Posted January 12, 2015 Share Posted January 12, 2015 (edited) Hi, Ive tired out your .90 release and found 2 issues.1. Your Falcon 9 1.1 is chalk full of NaN errors. Move a part and you risk NaN' ing your rocket in VAB and cant launch. Also right clicking a part NaNs the part and you have to delete it.2. This one is major. And this is the same gimbal issue you had in 2014. Well in this new release its back. There is no gimbals control and the rocket just rolls end on end like it was tossed like a upside down frisbee. Hope you will fix the gimbals at least! Edited January 12, 2015 by lextacy Link to comment Share on other sites More sharing options...
willow Posted January 12, 2015 Share Posted January 12, 2015 This looks very pretty, could you release via the CKAN mod installer? Link to comment Share on other sites More sharing options...
Icarus II Posted January 13, 2015 Share Posted January 13, 2015 This looks very pretty, could you release via the CKAN mod installer?This would be great too.Due to the issues with this release, I've been refreshing couple of times a day to see if laztek has posted an update or anything, I'm just gonna remove this from my KSP and strictly stick to mods that CKAN supports as I cannot be bothered to refresh forum threads anymore.Great mod laztek, can't wait to see a fixed version on CKAN. If I never see it, then thanks for your efforts with the spacex mods up until now. Link to comment Share on other sites More sharing options...
LazarusLuan Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) All the SpaceX parts kits are now available for download via Mediafire. I will also post these up to Curse later today. The Colonial Transport HD kit really uses a lot of RAM to load and usually requires that I have the medium resolution versions of the other SpaceX mods installed to operate correctly. I don't have this problem with the 64-bit or Linux versions of KSP but with the Win32 and Mac versions, I recommend using the regular resolution version of the Colonial Transporter mod.SpaceX Launch Pack HD .90 [KSP 0.90]SpaceX Launch Pack .90 [KSP 0.90]SpaceX Launch Pack LR .90 [KSP 0.90]SpaceX Exploration Expansion HD .90 [KSP 0.90]SpaceX Exploration Expansion .90 [KSP 0.90]SpaceX Exploration Expansion LR .90 [KSP 0.90]SpaceX Colonial Transporter HD .90 [KSP 0.90]Spacex Colonial Transporter .90 [KSP 0.90]Spacex Colonial Transporter LR .90 [KSP 0.90]SpaceX Historic Archive HD .90 [KSP 0.90]SpaceX Historic Archive .90 [KSP 0.90]SpaceX Historic Archive .90 LR [KSP 0.90] Edited January 13, 2015 by LazarusLuan Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 14, 2015 Share Posted January 14, 2015 (edited) This is what i am getting when i load the colonial every other ship is fine Edited January 14, 2015 by Virtualgenius Link to comment Share on other sites More sharing options...
LazarusLuan Posted January 15, 2015 Author Share Posted January 15, 2015 This is what i am getting when i load the colonial every other ship is fine http://i.imgur.com/q9kJQdy.pngWhich version of the Colonial Transporter do you have installed? Link to comment Share on other sites More sharing options...
lextacy Posted January 15, 2015 Share Posted January 15, 2015 do you have kerbal joint reinforcment installed? Link to comment Share on other sites More sharing options...
Camacha Posted January 15, 2015 Share Posted January 15, 2015 This looks very pretty, could you release via the CKAN mod installer?For the love of... Why is it that people are asking for CKAN in e-ve-ry thread? Link to comment Share on other sites More sharing options...
FishInferno Posted January 15, 2015 Share Posted January 15, 2015 hey there, I was just wondering, is the MCT based on speculation or has SpaceX actually released designs for it? Link to comment Share on other sites More sharing options...
willow Posted January 15, 2015 Share Posted January 15, 2015 (edited) For the love of... Why is it that people are asking for CKAN in e-ve-ry thread? Because it's awesome and you should totally try it out.Installing a mod by activating a checkbox. Updating all installed mods with simply another click.Why would anyone not want that?Not only does it take the silly maintenance work away from the player it also saves developers from having to support players with silly install problems. Edited January 16, 2015 by willow Link to comment Share on other sites More sharing options...
Astrosurf96 Posted January 17, 2015 Share Posted January 17, 2015 With all the Hype of Spacexs Barge landing semi success, Ive seen a lot of Youtube videos of people landing rockets in KSP on barges.My question is this, can we Please get an ASDS in the Spacex mod-pack =D If so, that would be super awesome and amazing.Thanks Astrosurf96 Link to comment Share on other sites More sharing options...
NecroBones Posted January 17, 2015 Share Posted January 17, 2015 BTW, the KerbalStuff copies of the mod packs are way out of date. I tried searching there first, rather than here, and it led to older copies. I'd suggest taking it down from there if it's not going to be updated. Link to comment Share on other sites More sharing options...
lextacy Posted January 18, 2015 Share Posted January 18, 2015 was wondering when the gimbaling issue is going to get fixed, I should not have to put 900 extra linear RCS thrusters and 6 reaction wheels to control the ship! Link to comment Share on other sites More sharing options...
LazarusLuan Posted January 22, 2015 Author Share Posted January 22, 2015 hey there, I was just wondering, is the MCT based on speculation or has SpaceX actually released designs for it?It's based on the comments Elon Musk has made over the past couple of years plus the specs listed on Wikipedia regarding the proposed Raptor engine series. I came up with my first design for the Mars Colonial Transporter about 6 months before the new Dragon V2 was unveiled to the public last year. Link to comment Share on other sites More sharing options...
LazarusLuan Posted January 22, 2015 Author Share Posted January 22, 2015 NecroBones said: BTW, the KerbalStuff copies of the mod packs are way out of date. I tried searching there first, rather than here, and it led to older copies. I'd suggest taking it down from there if it's not going to be updated. All my latest mods are now up at: [removed link to defunct website] I believe this also makes them available through CKAN, correct? Link to comment Share on other sites More sharing options...
Beetlecat Posted January 22, 2015 Share Posted January 22, 2015 LazarusLuan said: All my latest mods are now up at KerbalStuff.com: [removed link to defunct website] I believe this also makes them available through CKAN, correct? Pretty much, yeah. Is there any reasonable way to condense the graphics versions into single packages? I was getting Spaceport flashbacks looking at Kerbalstuff just now. I suppose that 'breaks' CKAN, but that's an inflexible tool just yet and not really ready for prime time. Link to comment Share on other sites More sharing options...
Mekan1k Posted January 22, 2015 Share Posted January 22, 2015 Anyone have a FAR config for these? Link to comment Share on other sites More sharing options...
LazarusLuan Posted January 23, 2015 Author Share Posted January 23, 2015 Pretty much, yeah.Is there any reasonable way to condense the graphics versions into single packages? I was getting Spaceport flashbacks looking at Kerbalstuff just now. I suppose that 'breaks' CKAN, but that's an inflexible tool just yet and not really ready for prime time.I would love to have to only post 4 mod kits instead of 12 each time a make a change. This would make the Launch Pack 95MB, the Exploration Expansion 45MB, the Historic Archive 23MB and the Colonial Transporter 79MB. Is that too much to expect everyone to want to download? Link to comment Share on other sites More sharing options...
Recommended Posts