Agathorn Posted January 28, 2014 Share Posted January 28, 2014 Oh, good to know. I'm going to integrate that into the SpaceX rockets then.How come you aren't done yet?! I'll see if I can figure that out myself. Shouldn't be too hard. Link to comment Share on other sites More sharing options...
Scripto23 Posted January 28, 2014 Share Posted January 28, 2014 Yeah, I started it, but then realized that the only Nitrogen compatible RCS thrusters are the super tiny ones meant for small probes (also got distracted making a Skylon and SLS replicas ). where they attempted landing the first stage, you can actually see them firing the nitrogen thrusters on the first stage right after separation. Those things looked powerful. I would have to make a new part config for a powerful nitrogen thruster. Then there's still the issue of the default tank type no longer being able to hold RCS fuel... Link to comment Share on other sites More sharing options...
Agathorn Posted January 28, 2014 Share Posted January 28, 2014 I think the tank can store nitrogen.EDIT: How the heck do you make anything out of the video?If you now what you want the thrusters to look like i'm sure I could whip up a quick model. Link to comment Share on other sites More sharing options...
Scripto23 Posted January 28, 2014 Share Posted January 28, 2014 (edited) I think the tank can store nitrogen.EDIT: How the heck do you make anything out of the video?If you now what you want the thrusters to look like i'm sure I could whip up a quick model.Haha it helps if you watch the video from the beginning (or at least middlish) to get a sense of what you're looking at. But starting at about 4:30 you can see puffs of gas being shot out in a few different directions. That is the nitrogen RCS.And the default type tanks won't store nitrogen or any of the RCS fuels Actually it won't be too hard to create a new part. I'll just use the stock thruster block's model. I'll start it now.Edit: Alright, made a cold gas nitrogen thruster part and made the main tank able to hold RCS fuel. Uploaded the revised cfg to dropbox. Edited January 28, 2014 by Scripto23 Link to comment Share on other sites More sharing options...
Agathorn Posted January 29, 2014 Share Posted January 29, 2014 For some reason I can no longer place the solar panel covers. Link to comment Share on other sites More sharing options...
Scripto23 Posted January 29, 2014 Share Posted January 29, 2014 For some reason I can no longer place the solar panel covers.Hmm yeah it seems the retractable cover won't place. The regular ones should still be good. As far as I can tell, it's not something my config did. Maybe when Laz removed nodes he didn't update the retractable covers to place in the same way. Ok just checked, add this @attachRules = 0,1,0,1,1to the cfg under the retractable panels. Though the attach points are a little off so it will stick out until I get that fixed. Link to comment Share on other sites More sharing options...
Motokid600 Posted January 29, 2014 Share Posted January 29, 2014 Those nitrogen thrusters were awesome. Never saw anything like that. Cool video. Its cool to see the first stage still an active, functioning craft instead of a empty husk. Link to comment Share on other sites More sharing options...
Agathorn Posted January 29, 2014 Share Posted January 29, 2014 Hmm yeah it seems the retractable cover won't place. The regular ones should still be good. As far as I can tell, it's not something my config did. Maybe when Laz removed nodes he didn't update the retractable covers to place in the same way. Ok just checked, add this @attachRules = 0,1,0,1,1to the cfg under the retractable panels. Though the attach points are a little off so it will stick out until I get that fixed.I was unable to place EITHER one last night. I'll check again today and try that. Link to comment Share on other sites More sharing options...
p3asant Posted February 2, 2014 Share Posted February 2, 2014 I'm getting this error when trying to start with this mod installed[LOG 15:02:35.297] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFlatadapter2x1/part/KWFlatadapter2x1'[LOG 15:02:35.308] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFlatadapter3x1/part/KWFlatadapter3x1'[LOG 15:02:35.323] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFlatadapter3x2/part/KWFlatadapter3x2'[LOG 15:02:35.337] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFuelAdapter/21part/KWFuelAdapter2x1'[LOG 15:02:35.346] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFuelAdapter/21part45/KWFuelAdapter2x1S'[LOG 15:02:35.354] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFuelAdapter/31part/KWFuelAdapter3x1'[LOG 15:02:35.363] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFuelAdapter/31part45/KWFuelAdapter3x1S'[LOG 15:02:35.372] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFuelAdapter/32part/KWFuelAdapter3x2'[LOG 15:02:35.380] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/KWFuelAdapter/32part45/KWFuelAdapter3x2S'[LOG 15:02:35.389] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/kwstrutConnectorHeavy/part/strutConnectorHeavy'[LOG 15:02:35.397] PartLoader: Compiling Part 'KWRocketry/Parts/Structural/kwstrutConnectorMedium/part/strutConnectorMedium'[LOG 15:02:35.405] PartLoader: Compiling Part 'LazTek/Parts/LazTekDragon2/part/LazTekDragon2'[WRN 15:02:35.424] Could not create PartResource of type 'Oxygen[EXC 15:02:35.427] NullReferenceException: Object reference not set to an instance of an object[EXC 15:02:35.440] NullReferenceException: Object reference not set to an instance of an objectAny fix? Link to comment Share on other sites More sharing options...
Scripto23 Posted February 2, 2014 Share Posted February 2, 2014 I'm getting this error when trying to start with this mod installedAny fix?Are you using my Realism Overhaul of the pack? If so, you'll need ECLSS life support mod for that missing oxygen resource (see my sig for link). Or if you don't want life support you can delete the lifesupport module and the CO2/Oxygen resources from the Dragon module in the cfg. Link to comment Share on other sites More sharing options...
Ryugreen Posted February 2, 2014 Share Posted February 2, 2014 Hi there,I'm running this mod with RSS and RO in combination with Scripto's config and the part updates linked in his sig. However, whenever I load up any of thee Kerbx rockets, it literally falls/flies apart on the launch pad. There are no explosions, but it just kind of throws pieces off in different directions. Any idea what could be causing this? Loving the realism but really hoping to get these Kerbx models to work. They look great. Link to comment Share on other sites More sharing options...
Krist Posted February 2, 2014 Share Posted February 2, 2014 You can download these updates here: LTSpaceXDragonUpdate01.zipI've downloaded this update, and now something very odd happens: When I try to load the provided Dragon 2 or Dragon Explorer I end up with just the Dragon capsule, and nothing else in the VAB...I have some other weird stuff going on: If I try to build a rocket and go to "propulsion and click on one of the tanks the tank image on the button expands till it fills the screen and then disappears. I end up with an empty button. Hard to describe. Verry odd...I'll play round with the parts a bit, see how it goes.What I have is the latest LTSpaceX pack from the spaceport, and this update...Anyhting else I need?KristPlease let me know if this works better. Link to comment Share on other sites More sharing options...
Scripto23 Posted February 2, 2014 Share Posted February 2, 2014 I've downloaded this update, and now something very odd happens: When I try to load the provided Dragon 2 or Dragon Explorer I end up with just the Dragon capsule, and nothing else in the VAB...I have some other weird stuff going on: If I try to build a rocket and go to "propulsion and click on one of the tanks the tank image on the button expands till it fills the screen and then disappears. I end up with an empty button. Hard to describe. Verry odd...I'll play round with the parts a bit, see how it goes.What I have is the latest LTSpaceX pack from the spaceport, and this update...Anyhting else I need?KristPlease let me know if this works better.Yes, that update will break saved crafts. You will need to rebuild it. For the expanding parts thing, that should have been fixed but for whatever reason it still does that you can download this fix here. Link to comment Share on other sites More sharing options...
Krist Posted February 3, 2014 Share Posted February 3, 2014 Yes, that update will break saved crafts. You will need to rebuild it. Are their rebuild craft files for the LT Dragon 2 and LT Dragon Explorer somewhere? I wanted to use these to figure out how the parts work together... Link to comment Share on other sites More sharing options...
Scripto23 Posted February 3, 2014 Share Posted February 3, 2014 Are their rebuild craft files for the LT Dragon 2 and LT Dragon Explorer somewhere? I wanted to use these to figure out how the parts work together... As far as I know there are not. Are you using FAR? If not you don't really need that update that removes nodes so you could just install the base mod and use craft files normally. Link to comment Share on other sites More sharing options...
Krist Posted February 3, 2014 Share Posted February 3, 2014 For the expanding parts thing, that should have been fixed but for whatever reason it still does that you can download this fix here.I did, and this solved my problem. Thanks. Link to comment Share on other sites More sharing options...
Ryugreen Posted February 3, 2014 Share Posted February 3, 2014 Hi there,I'm running this mod with RSS and RO in combination with Scripto's config and the part updates linked in his sig. However, whenever I load up any of thee Kerbx rockets, it literally falls/flies apart on the launch pad. There are no explosions, but it just kind of throws pieces off in different directions. Any idea what could be causing this? Loving the realism but really hoping to get these Kerbx models to work. They look great.Anybody had this issue? Using either of the craft files included with scripto's files my rocket just falls apart as soon as it loads. Violently at that. Using RSS and RO along with all required mods (long list). Not sure what could be going on. I guess I could build my own from scratch but kinda wanted to try out the craft files. Link to comment Share on other sites More sharing options...
LazarusLuan Posted February 4, 2014 Author Share Posted February 4, 2014 Hmm yeah it seems the retractable cover won't place. The regular ones should still be good. As far as I can tell, it's not something my config did. Maybe when Laz removed nodes he didn't update the retractable covers to place in the same way. Ok just checked, add this @attachRules = 0,1,0,1,1to the cfg under the retractable panels. Though the attach points are a little off so it will stick out until I get that fixed.You are correct. The small update zip I posted only contains parts for the launch pack, not the explorer expansion. I am making updates to the landing gear and will post a full update after I finish this week. I'm also creating a Blue Origin launch pack that will be ready to test by next week. Link to comment Share on other sites More sharing options...
Krist Posted February 4, 2014 Share Posted February 4, 2014 As far as I know there are not. Are you using FAR? If not you don't really need that update that removes nodes so you could just install the base mod and use craft files normally.I am using FAR, as I believe that building good looking rockets is a lot more rewarding with FAR. There is really not much point to nice fairing without.However, I decided to start a copy of KSP without FAR, to see what the crafts looked like.And they are very nice. This really is some of the best looking stuff I've seen for KSP.But I still have issues.For example, I can't launch the Falcon Heavy. The engines on the side boosters won't ignite. Result: A spectacular launch failure. With FAR enabled I noticed that the Faclon Heavey nose cone is also causing rockets to tumble... So that is not FAR compatible either. I do like the legs a lot though... But where are those small legs that come out of the bottom of the upper stage (see the second picture of the first post)?. I can't seem to find them in my parts list... Link to comment Share on other sites More sharing options...
Scripto23 Posted February 4, 2014 Share Posted February 4, 2014 I am using FAR, as I believe that building good looking rockets is a lot more rewarding with FAR. There is really not much point to nice fairing without.However, I decided to start a copy of KSP without FAR, to see what the crafts looked like.And they are very nice. This really is some of the best looking stuff I've seen for KSP.But I still have issues.For example, I can't launch the Falcon Heavy. The engines on the side boosters won't ignite. Result: A spectacular launch failure. With FAR enabled I noticed that the Faclon Heavey nose cone is also causing rockets to tumble... So that is not FAR compatible either. I do like the legs a lot though... But where are those small legs that come out of the bottom of the upper stage (see the second picture of the first post)?. I can't seem to find them in my parts list...Yeah I agree with you that FAR makes building reliable rockets very rewarding. And also the models Laz created are superb, this is my favorite part mod .I think those legs were in a previous version of this mod but have since been removed in favor of the larger "A" frame legs.Just remind me are you using this pack in stock KSP (with FAR) or in the RealSolarSytem mod with my rescale? Link to comment Share on other sites More sharing options...
Krist Posted February 5, 2014 Share Posted February 5, 2014 I think those legs were in a previous version of this mod but have since been removed in favor of the larger "A" frame legs.Pity. I especially liked the animation, where the shields pivot away, and the legs come out. Why couldn't they have been left in as an option? Adding something doesn't require taking something out :-)Just remind me are you using this pack in stock KSP (with FAR) or in the RealSolarSytem mod with my rescale?Stock KSP + FAR + RT + quite a bit of parts. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 5, 2014 Share Posted February 5, 2014 (edited) EDIT: I have downloaded the pack, and the MM patch. I have removed anything to do with ELCSS or DRE. Will this cause problems?EDIT EDIT:The MM config is broke. Only the Dragon Pod and the unmanned control system and it's heat shield scale up correctly. What have I done wrong?//LazTek Rescale, Scripto23 version 2.5@PART[LazTekDragon2]{ //!RESOURCE[LiquidFuel] {} //!RESOURCE[Oxidizer] {} //!RESOURCE[MonoPropellant] {} !MODULE[ModuleReactionWheel] {} @rescaleFactor = 1.2 @mass = 4.35 @node_stack_bottom = 0.0, -0.6, 0.0, 0.0, -1.0, 0.0, 4 @node_stack_top = 0.0, 1.555, 0.0, 0.0, 1.0, 0.0, 2 //!node_stack_engine1 = DELETE @node_stack_engine1 = 0.955, 0.4, 0.955, 0.5, 0.18, 0.5, 1 //!node_stack_engine2 = DELETE @node_stack_engine2 = -0.955, 0.4, 0.955, -0.5, 0.18, 0.5, 1 //!node_stack_engine3 = DELETE @node_stack_engine3 = 0.955, 0.4, -0.955, 0.5, 0.18, -0.5, 1 //!node_stack_engine4 = DELETE @node_stack_engine4 = -0.955, 0.4, -0.955, -0.5, 0.18, -0.5, 1 //!node_stack_util1 = DELETE @node_stack_util1 = 0.0, 0.0, 1.381, 0.0, 0.0, 1.0, 1 //!node_stack_util2 = DELETE @node_stack_util2 = 0.0, 0.0, -1.381, 0.0, 0.0, -1.0, 1 @MODULE[ModuleCommand] { @minimumCrew = 1 } MODULE { name = ModuleFuelTanks volume = 3280 type = ServiceModule basemass = -1 TANK { name = MMH amount = 414 maxAmount = 414 } TANK { name = N2O4 amount = 786 maxAmount = 786 } TANK { name = ElectricCharge amount = 168000 maxAmount = 168000 } MODULE { name = TankPriorityModule Priority = 10 } @MODULE[ModuleRCS] { @thrusterPower = 0.524 @resourceName = N2O4 @atmosphereCurve { @key,0 = 0 300 @key,1 = 1 160 } } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 0.276 resourceName = MMH fxOffset = 0, 0, 0.0 atmosphereCurve { key = 0 300 key = 1 160 } } @maxTemp = 1700 !MODULE[ModuleSPU] {} !MODULE[ModuleRTAntennaPassive] {} // Thanks Agathorn MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive OmniRange = 50000000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }} @PART[LazTekDragonChute]{ @rescaleFactor = 1.2 @mass = 0.013 @attachRules = 1,1,0,0,1 //!node_stack_bottom = DELETE //node_attach = 0.0, -1.542, -0.412, 0.0, 0.0, 1.0 node_attach = 0.0, -1.542, -0.337, 0.0, 0.0, 1.0}@PART[LazTekDragon2Dock]{ @rescaleFactor = 1.2}@PART[Dragon2NoseCone]{ @rescaleFactor = 1.2 @mass = 0.05}@PART[LazTekSolarPanelCover]{ @rescaleFactor = 1.2 @mass = 0.05 //@title = Dragon 2 Solar Panel Cover Fairing MODULE { name = FARBasicDragModel S = 1.7 CdCurve //This gives it the properties of a flat plate with flow over it or into it, depending on orientation { key = -1 0 0 0 key = 0 1.2 0 0 key = 1 0 0 0 } ClCurve //Approximate lift of a flat plate in newtonian flow { key = -1 0 key = -0.5778 -0.462 0 0 key = 0 0 key = 0.5778 0.462 0 0 key = 1 0 } CmCurve //It really shouldn't have strong moment characteristics { key = -1 0 key = 1 0 } upVectorName = up //force it to use "part up" as the reference axis }}@PART[LazTekDragonSolarPanels]{ @rescaleFactor = 1.2 @mass = 0.035 @MODULE[ModuleDeployableSolarPanel] { @chargeRate = 2.5 }}@PART[DragonSteps]{ @rescaleFactor = 1.2 //@attachRules = 1,1,0,0,1 //!node_stack_bottom = DELETE //node_attach = 0.0, 0.0, -0.075, 0.0, 0.0, -1.0 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0}@PART[LazTekDragonTrunk]{ @rescaleFactor = 1.2 @node_stack_top = 0, 1.12, 0, 0, 1, 0, 4 @node_stack_bottom = 0,-1.1, 0, 0, -1, 0, 4 MODULE { name = ModuleFuelTanks volume = 100 type = Default basemass = -1 }}@PART[LazTekFalcon9PanelDecoupler]{ @rescaleFactor = 1.2 @node_stack_top = 0.0, 0.51, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 2 @node_stack_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 }@PART[LazTekFalcon9InterstageFairing]{ @rescaleFactor = 1.2 @node_stack_top = 0.0, 2.26, 0.0, 0.0, 1.0, 0.0, 4 @node_stack_bottom = 0.0, -2.255, 0.0, 0.0, 1.0, 0.0, 4}@PART[LazTekFalconHeavyExpandedFairing]{ @rescaleFactor = 1.2 @mass = 0.875 @MODULE[ModuleAnchoredDecoupler] { @ejectionForce = 1000 }}@PART[LazTekFalconHeavyFairingBase]{ @rescaleFactor = 1.2 @node_stack_top = 0.0, 0.31, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.21, 0.0, 0.0, 1.0, 0.0, 4}@PART[LazTekFalconHeavyInterstageFairing]{ @rescaleFactor = 1.2 @node_stack_top = 0.0, 2.26, 0.0, 0.0, 1.0, 0.0, 4 @node_stack_bottom = 0.0, -2.255, 0.0, 0.0, 1.0, 0.0, 4}@PART[FalconHeavyNoseCone]{ @rescaleFactor = 1.2 @mass = 0.5 @node_stack_bottom01 = 0.0, -1.69, 0.0, 0.0, 1.0, 0.0, 4}@PART[FalconLowerGear]{ @rescaleFactor = 1.2 @mass = 0.5}@PART[LazTekFalcon9MainTank]{ @rescaleFactor = 1.2 @node_stack_top = 0.0, 14.01, 0.0, 0.0, 1.0, 0.0, 4 @node_stack_bottom = 0.0, -14.0, 0.0, 0.0, 1.0, 0.0, 4 @node_attach = 0.0, 0.0, 1.54, 0.0, 0.0, -1.0, 1 !RESOURCE[LiquidFuel] {} !RESOURCE[Oxidizer] {} !RESOURCE[MonoPropellant] {} @mass = 9.327 MODULE { name = ModuleFuelTanks volume = 368000 type = ServiceModule basemass = -1 TANK { name = LiquidOxygen amount = 241040 maxAmount = 241040 } TANK { name = Kerosene amount = 126960 maxAmount = 126960 } }}@PART[FalconMiddleGear]{ @rescaleFactor = 1.2 @mass = 0.3}@PART[LazTekFalconPayloadBay]{ @rescaleFactor = 1.2}@PART[FalconRadialDecoupler]{ @rescaleFactor = 1.2 @MODULE[ModuleAnchoredDecoupler] { @ejectionForce = 2000 }}@PART[LazTekFalconRemoteControl]{ !MODULE[ModuleReactionWheel] {} @rescaleFactor = 1.2 @mass = 0.5 @node_stack_top = 0.0, 0.07, 0.0, 0.0, 1.0, 0.0, 4 @node_stack_bottom = 0.0, -0.08, 0.0, 0.0, -1.0, 0.0, 4 @RESOURCE[ElectricCharge] { @amount = 4000 @maxAmount = 4000 } !MODULE[ModuleSPU] {} !MODULE[ModuleRTAntennaPassive] {} MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive OmniRange = 50000000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }}@PART[LazTekFalcon9ASASBase]{ //@title = Falcon Remote Flight Control System and Heat Shield fairing !MODULE[ModuleReactionWheel] {} @rescaleFactor = 1.2 @node_stack_top = 0.0, 0.17, 0.0, 0.0, 1.0, 0.0, 4 @node_stack_bottom = 0.0, -0.18, 0.0, 0.0, -1.0, 0.0, 4 @maxTemp = 3400 @mass = 0.2 @RESOURCE[ElectricCharge] { @amount = 4000 @maxAmount = 4000 } !MODULE[ModuleSPU] {} !MODULE[ModuleRTAntennaPassive] {} MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive OmniRange = 50000000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }}@PART[LazTekFalconSatCapture]{ @rescaleFactor = 1.2}@PART[LazTekFalcon9UpperTank]{ //@title = title = SpaceX Falcon Upper Stage Tank @rescaleFactor = 1.2 @node_stack_top = 0.0, 3.33, 0.0, 0.0, 1.0, 0.0, 4 @node_stack_bottom1 = 0.0, -3.82, 0.0, 0.0, -1.0, 0.0, 2 @node_stack_connect1 = 0.0, -3.22, 0.0, 0.0, -1.0, 0.0, 4 !RESOURCE[LiquidFuel] {} !RESOURCE[Oxidizer] {} !RESOURCE[MonoPropellant] {} @mass = 3 MODULE { name = ModuleFuelTanks volume = 87000 type = Default basemass = -1 TANK { name = LiquidOxygen amount = 56985 maxAmount = 56985 } TANK { name = Kerosene amount = 30015 maxAmount = 30015 } }}@PART[LazTekFalcon9EngineHousing]{ @rescaleFactor = 1.2}@PART[LazTekFalcon9EngineCluster]{ @rescaleFactor = 1.2 @node_stack_top = 0.0, 1.87, 0.0, 0.0, 1.0, 0.0, 4 //@heatProduction = 400 @MODULE[ModuleEngines] { @maxThrust = 4320 @atmosphereCurve { @key,0 = 0 311 @key,1 = 1 282 } @PROPELLANT[LiquidFuel] { @name = Kerosene @ratio = 0.345 } @PROPELLANT[Oxidizer] { @name = LiquidOxygen @ratio = 0.655 } } !MODULE[ModuleEngineConfigs] {} MODULE { name = ModuleEngineConfigs origMass = 3.6 techLevel = 0 origTechLevel = 0 maxTechLevel = 0 engineType = L configuration = Kerosene+LiquidOxygen modded = false CONFIG { name = Kerosene+LiquidOxygen maxThrust = 4320 PROPELLANT { name = Kerosene ratio = 0.345 DrawGauge = true } PROPELLANT { name = LiquidOxygen ratio = 0.655 } IspSL = 1.25333333333333 IspV = 1.244 throttle = 0.7 } }}@PART[LazTekFalcon9EngineCenter]{ //@node_stack_top = -0.01, 0.61, 0.0, 0.0, 1.0, 0.0 //@node_stack_bottom = -0.01, -0.75, 0.0, 0.0, 1.0, 0.0 //@node_stack_top = 0.0, 0.61, 0.0, 0.0, 1.0, 0.0 //@node_stack_bottom = 0.0, -0.75, 0, 0.0, 1.0, 0.0 @rescaleFactor = 1.2 //@heatProduction = 100 @MODULE[ModuleEngines] { @maxThrust = 720 @atmosphereCurve { @key,0 = 0 311 @key,1 = 1 282 } @PROPELLANT[LiquidFuel] { @name = Kerosene @ratio = 0.345 } @PROPELLANT[Oxidizer] { @name = LiquidOxygen @ratio = 0.655 } } !MODULE[ModuleEngineConfigs] {} MODULE { name = ModuleEngineConfigs origMass = 0.6 techLevel = 0 origTechLevel = 0 maxTechLevel = 0 engineType = L configuration = Kerosene+LiquidOxygen modded = false CONFIG { name = Kerosene+LiquidOxygen maxThrust = 720 PROPELLANT { name = Kerosene ratio = 0.345 DrawGauge = true } PROPELLANT { name = LiquidOxygen ratio = 0.655 } IspSL = 1.25333333333333 IspV = 1.244 //throttle = 0.7 } }}@PART[LazTekMerlin1dVacuumEngine]{ @rescaleFactor = 1.2 //@mass = 0.787 @heatProduction = 100 @MODULE[ModuleEngines] { @maxThrust = 801 @atmosphereCurve { @key,0 = 0 342 @key,1 = 1 120 } @PROPELLANT[LiquidFuel] { @name = Kerosene @ratio = 0.345 } @PROPELLANT[Oxidizer] { @name = LiquidOxygen @ratio = 0.655 } } !MODULE[ModuleEngineConfigs] {} MODULE { name = ModuleEngineConfigs origMass = 1 techLevel = 0 origTechLevel = 0 maxTechLevel = 0 engineType = U configuration = Kerosene+LiquidOxygen modded = false CONFIG { name = Kerosene+LiquidOxygen maxThrust = 801 PROPELLANT { name = Kerosene ratio = 0.345 DrawGauge = true } PROPELLANT { name = LiquidOxygen ratio = 0.655 } IspSL = 0.740740740740741 IspV = 1.26666666666667 //throttle = 0.6 } }}@PART[LazTekSeparationEngine]{ @rescaleFactor = 1.2}@PART[LazTekSHERPA]{ @rescaleFactor = 1.2 !MODULE[ModuleSPU] {} !MODULE[ModuleRTAntennaPassive] {} MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive OmniRange = 50000000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }}@PART[LazTekSHERPATank]{ @rescaleFactor = 1.2}@PART[LazTekSPSDecoupler]{ @rescaleFactor = 1.2}@PART[LazTekSuperDracoNacelle]{ //!node_stack_bottom = DELETE @rescaleFactor = 1.2 @description = (To apply to Dragon capsule: Rotate capsule 45degrees by holding shift and pushing Q 9x. Then place in 4x symmetry with angle snap on. This will eliminate torque) Twin SuperDraco engines and nacelle radial mount to attach to SpaceX Dragon 2 spacecraft. Using hypergolic MMH + N2O4 contained in the Dragon, these are designed to be used as emergency escape thrusters or for powered landings. @MODULE[ModuleEnginesFX] { @exhaustDamage = true @maxThrust = 134 @atmosphereCurve { @key,0 = 0 330 @key,1 = 1 270 } @PROPELLANT[MonoPropellant] { @name = MMH @ratio = 0.345 } PROPELLANT { name = N2O4 ratio = 0.655 } } !MODULE[ModuleEngineConfigs] {} MODULE { name = ModuleEngineConfigs origMass = 0.25 techLevel = 7 origTechLevel = 7 maxTechLevel = 7 engineType = O configuration = MMH+N2O4 modded = false CONFIG { name = MMH+N2O4 maxThrust = 134 PROPELLANT { name = MMH ratio = 0.345 DrawGauge = true } PROPELLANT { name = N2O4 ratio = 0.655 } IspSL = 2.15 IspV = 0.85 throttle = 0.0 } }}PART{ name = SpaceXUpperStageThruster module = Part author = LazTek,Scripto23 MODEL { model = LazTek/Parts/LazTekSeparationEngine/model } rescaleFactor = 1.8 scale = 1.0 node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 TechRequired = fuelSystems cost = 450 category = Propulsion subcategory = 0 title = SuperDraco Single engine manufacturer = SpaceX description = This thruster is applied in 4x symmetry along the base of the upper tank and is used for soft landings following return of the upperstage. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 // --- standard part parameters --- mass = 0.15 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 50 breakingTorque = 50 maxTemp = 3600 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running fx_exhaustSparks_flameout = 0.0, -3.4, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform heatProduction = 50 ignitionThreshold = 0.1 maxThrust = 67 fxOffset = 0, 0, 0.2 atmosphereCurve { key = 0 300 key = 1 260 } PROPELLANT { name = Kerosene ratio = 0.345 } PROPELLANT { name = LiquidOxygen ratio = 0.655 } } MODULE { name = ModuleEngineConfigs origMass = 0.15 techLevel = 0 origTechLevel = 0 maxTechLevel = 0 engineType = L+ configuration = Kerosene+LiquidOxygen modded = false CONFIG { name = Kerosene+LiquidOxygen maxThrust = 67 PROPELLANT { name = Kerosene ratio = 0.345 DrawGauge = true } PROPELLANT { name = LiquidOxygen ratio = 0.655 } IspSL = 1.22641509434 IspV = 1.16279069767 //throttle = 0.0 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 }}PART{ // --- general parameters --- name = RCSnitro module = Part author = NovaSilisko, Scripto23 MODEL { model = Squad/Parts/Utility/RCS block/model //scale = 0.1 } scale = 0.1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.45212, -0.0105571, -0.0059382, 1.0, 0.0, 0.0 // --- editor parameters --- //TechRequired = fuelSystems //entryCost = 3400 cost = 450 category = Control subcategory = 0 title = Cold Nitrogen RCS Thruster manufacturer = SpaceX description = Cold nitrogen thruster system designed to be used on the first stage of the SpaceX Falcon rockets. Attach with 4x symmetry at top of the first stage fuel tank. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.01 dragModelType = default maximum_drag = 0.001 minimum_drag = 0.001 angularDrag = 2 crashTolerance = 15 maxTemp = 3600 // --- rcs module parameters --- MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 1 resourceName = Nitrogen atmosphereCurve { key = 0 30 key = 1 67 } } MODULE { name = ModuleEngineConfigs type = ModuleRCS thrustRating = thrusterPower techLevel = 7 origTechLevel = 7 engineType = L origMass = 0.01 configuration = Nitrogen modded = false CONFIG { name = Nitrogen thrusterPower = 1 resourceName = Nitrogen IspSL = 0.1 IspV = 0.195 } }}@PART[LazTekPulseJetNacelle] { @rescaleFactor = 1.2 }@PART[FalconUpperGear] { @rescaleFactor = 1.2 }@PART[FalconMiddleHeatShield] { @rescaleFactor = 1.2@PART[LazTekDragonMonopropellantTank] { @rescaleFactor = 1.2 }@PART[LazTekDragonDockingTrunk] { @rescaleFactor = 1.2 }@PART[DragonShield] { @rescaleFactor = 1.2@PART[LazTekSolarPanelCoverRetractable] { @rescaleFactor = 1.2 }@PART[LazTekNoseConeRetractable] { @rescaleFactor = 1.2 }@PART[LazTekDragonHabitat] { @rescaleFactor = 1.2 @mass = 4.2 }I placed the MM config in Gamedata. That resulted in only the dragon and it's unmanned systems to scale up. I placed it in the LazTek folder. The same happened again. Edited February 5, 2014 by Deathsoul097 Link to comment Share on other sites More sharing options...
Scripto23 Posted February 5, 2014 Share Posted February 5, 2014 (edited) EDIT: I have downloaded the pack, and the MM patch. I have removed anything to do with ELCSS or DRE. Will this cause problems?EDIT EDIT:The MM config is broke. Only the Dragon Pod and the unmanned control system and it's heat shield scale up correctly. What have I done wrong?I placed the MM config in Gamedata. That resulted in only the dragon and it's unmanned systems to scale up. I placed it in the LazTek folder. The same happened again.I've found a good rule of thumb is if only certain parts of a rescale work properly then it's probably a missing bracket somewhere. And the rule holds true! There's a bracket missing at the end of the ModuleFuelTanks module in the dragon capsule.edit: I've added a config that doesn't have the life support to dropbox (see my sig for link). It's listed as LazTekrescaleNoLS.cfg. Edited February 5, 2014 by Scripto23 Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 5, 2014 Share Posted February 5, 2014 Thank you for that! I will try this. Link to comment Share on other sites More sharing options...
LazarusLuan Posted February 6, 2014 Author Share Posted February 6, 2014 (edited) Pity. I especially liked the animation, where the shields pivot away, and the legs come out. Why couldn't they have been left in as an option? Adding something doesn't require taking something out :-)Stock KSP + FAR + RT + quite a bit of parts.The old landing legs didn't match the actual design of the landing legs that SpaceX released, so I removed them initially, but have been attempting to update all my landing legs to work with the new suspension system before re-releasing them in my next update. I am having an issue getting the suspension to actually work instead of locking into a solid leg. Anyone here familiar with working with the wheelCollider in the new landing legs in Unity?EDIT: Figured out the suspension system - new update forthcoming. Edited February 11, 2014 by LazarusLuan Link to comment Share on other sites More sharing options...
Recommended Posts