henryheyhey123 Posted May 24, 2013 Share Posted May 24, 2013 Picard approved! Link to comment Share on other sites More sharing options...
KWall24 Posted May 25, 2013 Share Posted May 25, 2013 While I'm not one for overpowered parts, this is great to use when you need to get something into orbit fast, for testing or for something you just want to show off. Also, nice work creating this. I would suggest, however, that if possible, you move the flames for the thrust further away. I'm not sure if you can even do this, but right now they look kinda funny. But all around, well done. Link to comment Share on other sites More sharing options...
NNYGamer Posted May 26, 2013 Share Posted May 26, 2013 In case I wasn't clear this was my concept of changing it. Link to comment Share on other sites More sharing options...
deadshot462 Posted May 26, 2013 Share Posted May 26, 2013 I'm not a fan of overpowered parts, but I think this would make a great "endgame" level of parts. Something along the lines of the Phoenix ship from Star Trek. Will download and try out for fun. Link to comment Share on other sites More sharing options...
Nobody_1707 Posted May 26, 2013 Share Posted May 26, 2013 Picard approved!Which is amusing, since all of Picard's ships had the new style nacelles.In case I wasn't clear this was my concept of changing it. Nice, and if he did that modular version then I could flip the nozzle the right way up. Link to comment Share on other sites More sharing options...
Luckz Posted May 28, 2013 Share Posted May 28, 2013 Re the part being unbalanced, I have no problem explaining it to myself as 'dangerous tech' I've lost many ships to it :>But yeah, it's up to the user how much of a helping hand he'd like and for a part like this it simply makes little sense to downscale its power to vanilla balance. Link to comment Share on other sites More sharing options...
Johann Posted June 3, 2013 Share Posted June 3, 2013 So, did my 0.20 fix work for you guys?It does not show up as a part in the game, I have tried putting it in GameData/warp1 even GameData/warp1/parts but nothing works.So where must I put these to work with version 0.20? Link to comment Share on other sites More sharing options...
Luckz Posted June 4, 2013 Share Posted June 4, 2013 (edited) I put them inC:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\kerbtrek\Parts\warp1\<files>Btw it's very much traditional for nacelle engines in KSP to be overpowered http://forum.kerbalspaceprogram.com/showthread.php/712-Vaccers-Small-Pack-Of-Wonders(Nacelles-Junk-and-Repconn) Edited June 4, 2013 by Luckz Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 9, 2013 Share Posted June 9, 2013 How goes the new antimatter fuel system? Link to comment Share on other sites More sharing options...
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